Expedition planning and discussions

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Spearmint
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Re: Expedition planning and discussions

#181 Post by Spearmint »

It was a suggestion raised by Moriartus as he is sending the Bonsai tanks there for druid Clive to inspect.

By all means go to visit Bjornark in his ruined moathouse.
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Re: Expedition planning and discussions

#182 Post by GreyWolfVT »

Ah, I see well I suppose that gives me 3 options technically. But the druid Clive sounds like a better option. Go ahead and keep Dalin onboard for that. If all else fails Bjornark is the back up plan.
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Re: Expedition planning and discussions

#183 Post by Stirling »

I know Vann Hector, Sir Dewey and Cosmo are still 'on expedition' but I think ours will conclude shortly with either a TPK or we win the battle and make our way back to Helix.

We are at day May 12th currently, so could be around for any new recruiting (on your days in the tavern May 21st+) if we make it back in character.

If Dalin is going alone to find a cure for his disease, I am sure one of us could accompany him though I have a preference for Vann Hector to go exploring the Barrow Maze (if I can find an entrance) ...
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Re: Expedition planning and discussions

#184 Post by OGRE MAGE »

I thought it was only Sven and Orgoth going to Ironguard Motte, but apparently I wasn’t reading all the threads very carefully. (so many posts)

If there is a whole other crew going as well, perhaps I will put in in a good word and try to sneak along? At least for the travel portion.
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Re: Expedition planning and discussions

#185 Post by Spearmint »

' but I think ours will conclude shortly with either a TPK or we win the battle and make our way back to Helix.
I do like player confidence.

The Mummy Mound and Silas Barrow team are both looking to liquidate assets and do a few side errands and research in Ironguard at the same time.
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Re: Expedition planning and discussions

#186 Post by Marullus »

Spearmint wrote: Sat Apr 09, 2022 10:00 pm So 'hey, I am recruiting for a wilderness trek to solve the snake-men problem'
This one! :)

It looks like we have:

Friar Marcel (NPC)
Raust with Namma and Carca
Traeliorn
Gerdal
Isvand

...and maybe Venwynn?

I am hoping Marcel's research gives us a leg-up on the search or what to do when we find them to advance this plot.

The only lead appears to be "follow their tracks from the last attack and do better than the soldiers did."
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Re: Expedition planning and discussions

#187 Post by tarlyn »

Marullus wrote: Mon Apr 11, 2022 7:15 pm
Spearmint wrote: Sat Apr 09, 2022 10:00 pm So 'hey, I am recruiting for a wilderness trek to solve the snake-men problem'
This one! :)

It looks like we have:

Friar Marcel (NPC)
Raust with Namma and Carca
Traeliorn
Gerdal
Isvand

...and maybe Venwynn?

I am hoping Marcel's research gives us a leg-up on the search or what to do when we find them to advance this plot.

The only lead appears to be "follow their tracks from the last attack and do better than the soldiers did."
Count Venwynn in!
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Re: Expedition planning and discussions

#188 Post by sastaz »

Count Venwynn in!
Great! :D
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Re: Expedition planning and discussions

#189 Post by Marullus »

That looks like a solid party. I think we start when Marcel is ready, so whenever Spearmint says, right?
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Re: Expedition planning and discussions

#190 Post by Spearmint »

I will open some new expedition threads in the coming days, just giving folk time to finish in Helix roleplay. Some characters have returned injured or are preparing new spells, learning skills or fulfilling commitments so I am finalising those.

As far as departure dates go, it will probably be no earlier than May 25th and preferably 28th+

With that in mind you can cover your stay in the tavern and kennel the wolves in the stable pens.

Your team might also consider supplies and any mercenary beef to buff out the group.
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Re: Expedition planning and discussions

#191 Post by Marullus »

Thanks for opening the expedition threads!

My attempt to recruit Herne rangers as retainers was moot and the fees associated with the mercenary camp are too rich for a penniless new PC. Do other experienced PCs want to recruit NPC muscle?

Without it, this appears more scouting-oriented. Alternatively, we could appeal to the Lord for a backup party of soldiers to call in behind us for eradication?
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Re: Expedition planning and discussions

#192 Post by sastaz »

Marullus wrote: Tue Apr 12, 2022 4:16 pm Thanks for opening the expedition threads!

My attempt to recruit Herne rangers as retainers was moot and the fees associated with the mercenary camp are too rich for a penniless new PC. Do other experienced PCs want to recruit NPC muscle?

Without it, this appears more scouting-oriented. Alternatively, we could appeal to the Lord for a backup party of soldiers to call in behind us for eradication?
I'm sure the lord wants a chunk out of the earnings as well, knowing our dear GM :) Gerdal is talking to a half-elven couple at the Strumpet. We could ask them to join as retainers/henchmen for half a share each? They're novice, but still add to the damage (and hit point ^^) pool. And being half elven, I'm sure they use ranged weapons, highly usable out in the open.

Regarding equipment: since we're not planning to go underground and have at least one healer, maybe not a lot? A first aid kit a piece?
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Re: Expedition planning and discussions

#193 Post by Spearmint »

Does Sastaz take her mule?

You were going to augure for the couple in the tavern.
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Re: Expedition planning and discussions

#194 Post by sastaz »

Spearmint wrote: Tue Apr 12, 2022 4:45 pm Does Sastaz take her mule?
Depends on how this planning session turns out, but yes most probably.
You were going to augure for the couple in the tavern.
Yes but I can also ask them afterwards :)
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Re: Expedition planning and discussions

#195 Post by Marullus »

sastaz wrote: Tue Apr 12, 2022 4:41 pm I'm sure the lord wants a chunk out of the earnings as well, knowing our dear GM :)
Undoubtedly. ;) If it were me, I would say you get XP/treasure for things your party handles. When you call in the "Lord's guards" to do the job, you give up XP/treasure for the remainder (they get it instead), but you DO get to impact the game world. (i.e. eradicate the snake-people location and escalate the plot!) Depends what we are aiming for.... :D
sastaz wrote: Tue Apr 12, 2022 4:41 pm Gerdal is talking to a half-elven couple at the Strumpet. We could ask them to join as retainers/henchmen for half a share each? They're novice, but still add to the damage (and hit point ^^) pool. And being half elven, I'm sure they use ranged weapons, highly usable out in the open.

Regarding equipment: since we're not planning to go underground and have at least one healer, maybe not a lot? A first aid kit a piece?
Raust is highly Charismatic, if you want me to do the recruiting pitch, but I've not got the coins. Happy for you to do it, too. I think having two extra half-elf ranger types along is a good fit for the group.
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Re: Expedition planning and discussions

#196 Post by sastaz »

Sure! Let me RP the soothsaying (in a bit IRL) and I will call for Raust in the Strumpet.

Also, I'm thinking they work for shares, no up front payment.
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Re: Expedition planning and discussions

#197 Post by Rusty Tincanne »

Hi all. Spearmint and Marullus directed me here after a hiatus from being in the forum. I'm happy to make a fighter for the party, if that's what is needed. I'll start rolling tomorrow and have them done by Sunday evening.

Any specific supplies still needed?

How close is LL Advanced to the 1e book? (Though I might have spdf of the 1e book somewhere...)
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Re: Expedition planning and discussions

#198 Post by Rex »

Welcome Aboard Rusty!
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Re: Expedition planning and discussions

#199 Post by GreyWolfVT »

Welcome Rusty!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Expedition planning and discussions

#200 Post by sastaz »

Rusty Tincanne wrote: Fri Apr 15, 2022 12:54 am How close is LL Advanced to the 1e book? (Though I might have spdf of the 1e book somewhere...)
If you mean D&D 1e like B/X or Mentzer, it's close enough. LLA (which is AD&D without the IP) has bigger hit die, not race-as-class (you can be elven fighter, not simply elf) and a bit different class/spell
progression. I mean, it's details really IMO. Apart from that LLA (or rather AD&D) has some funky addon rules like segments, weapon length, #attacks/round depending on weapon, but Spearmint does not use all of them. Most notably, most ranged weapons can attack twice per round.

And welcome :)
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