Ch. 2: Into The Tomb of Horrors
Re: Ch. 2: Into The Tomb of Horrors
After ordering his loyal right-hand dwarf to toss the torch on the oil-splashed snakes; Xale pulls his war hammer out and commences to swing it at a pair of snakes in an attempt to smash them....
OOC: 2 attacks a round with a +2 Warhammer that he has double specialization in and STR 17: +6 to attacks/+7 to damage
Attack 1: [1d20+6] = 2+6 = 8
ARGH! Why does this die-roller hate me so! On the slight chance that's a hit; here's damage: [1d4+7] = 2+7 = 9
Attack 2: [1d20+6] = 6+6 = 12
Damage: [1d4+7] = 4+7 = 11
OOC: 2 attacks a round with a +2 Warhammer that he has double specialization in and STR 17: +6 to attacks/+7 to damage
Attack 1: [1d20+6] = 2+6 = 8
ARGH! Why does this die-roller hate me so! On the slight chance that's a hit; here's damage: [1d4+7] = 2+7 = 9
Attack 2: [1d20+6] = 6+6 = 12
Damage: [1d4+7] = 4+7 = 11
Re: Ch. 2: Into The Tomb of Horrors
The asps take initiative (Initiative: [1d6] = 6) and immediately spread out to attack.
Malibran, who had opened the chest (albeit with his staff), attracts three of the snakes. One bites him in the arm, another on the leg. Xale, Zoster, Halbrad, and Fosco are also bitten.
[Malibran: -2 hp. Xale, Zoster, Halbrad, and Fosco: -1 hp each. Everyone who was bitten, please roll saves vs. poison at -2. Malibran needs to roll two saving throws.]
Two asps strike at Elsa. But she is able to deflect their attacks with her shield. Worren, too, is able to avoid two deadly asp strikes.
The party counterattacks.
Elsa throws a flask of oil at the cluster of snakes near the chest (and Malibran). Xale's trusty personservant Malvexa tosses a torch, lighting the oil. The three snakes are set aflame; Malibran also takes slight splashing damage [-2 hp].
Malibran bashes one of the flaming snakes with his mace, killing it.
Zoster smites an asp twice with his staff, killing it. His wolf companion bites another, wounding it but not killing it. Xale's war hammer smashes two more, leaving nothing of the two snakes but pulpy asp smears on the tomb floor.Worren attacks another snake with his quarterstaff, scoring a glancing blow. Fosco hits a snake with a slice that leaves it bleeding, but alive and attacking.
Mason watches all this from the safety of his perch.
The party has inflicted heavy asp casualties. Four snakes down, eight remaining (of which two are aflame). But five members have been bitten by the venomous snakes.
Please post your saving throw rolls. When those are resolved, I'll ask for the next round's actions.
HP: Xale (F8/C8): 53/54; Elsa (F10): 58/58; Zoster (F9/D12): 75/76; Malibran (C10): 54/68; Worren (C9/MU11): 53/53; Halbrad (F10): 60/61; Mason (Mk10): 34/56; Fosco (T12): 26/48
Malibran, who had opened the chest (albeit with his staff), attracts three of the snakes. One bites him in the arm, another on the leg. Xale, Zoster, Halbrad, and Fosco are also bitten.
[Malibran: -2 hp. Xale, Zoster, Halbrad, and Fosco: -1 hp each. Everyone who was bitten, please roll saves vs. poison at -2. Malibran needs to roll two saving throws.]
Two asps strike at Elsa. But she is able to deflect their attacks with her shield. Worren, too, is able to avoid two deadly asp strikes.
The party counterattacks.
Elsa throws a flask of oil at the cluster of snakes near the chest (and Malibran). Xale's trusty personservant Malvexa tosses a torch, lighting the oil. The three snakes are set aflame; Malibran also takes slight splashing damage [-2 hp].
Malibran bashes one of the flaming snakes with his mace, killing it.
Zoster smites an asp twice with his staff, killing it. His wolf companion bites another, wounding it but not killing it. Xale's war hammer smashes two more, leaving nothing of the two snakes but pulpy asp smears on the tomb floor.
Mason watches all this from the safety of his perch.
The party has inflicted heavy asp casualties. Four snakes down, eight remaining (of which two are aflame). But five members have been bitten by the venomous snakes.
Please post your saving throw rolls. When those are resolved, I'll ask for the next round's actions.
Last edited by Zhym on Fri Oct 11, 2013 9:28 pm, edited 2 times in total.
Reason: Updated to show correct damage.
Reason: Updated to show correct damage.
Re: Ch. 2: Into The Tomb of Horrors
OOC: Making the Saving Throw roll with a +2 net (+4 for a Dwarf with CON 15; -2 per DM note; need to beat a 7)
[1d20+2] = 6+2 = 8
HOLY CRAP! I just BARELY made that! Whew!
[1d20+2] = 6+2 = 8
HOLY CRAP! I just BARELY made that! Whew!
-
- Rider of Rohan
- Posts: 8417
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Ch. 2: Into The Tomb of Horrors
Malibran curses the stings from the multiple bites as he crushes one to pulp:
Save vs. Poison is 8 (6 with a -2 penalty):
Save vs. Poison [1d20] = 8
Save vs. Poison [1d20] = 3
Malibran starts to feel.....(hopefully not dead
)
Save vs. Poison is 8 (6 with a -2 penalty):
Save vs. Poison [1d20] = 8
Save vs. Poison [1d20] = 3
Malibran starts to feel.....(hopefully not dead

Re: Ch. 2: Into The Tomb of Horrors
Rolling for Halbrad:
Halbrad save vs. poison: [1d20] = 7
...who misses his save (Halbrad needs an 8, gets +1 from a ring of protection, with the stated -2 means a roll of 6 vs. 8).
Just waiting on rolls for Fosco and Zoster now.
Halbrad save vs. poison: [1d20] = 7
...who misses his save (Halbrad needs an 8, gets +1 from a ring of protection, with the stated -2 means a roll of 6 vs. 8).
Just waiting on rolls for Fosco and Zoster now.
Re: Ch. 2: Into The Tomb of Horrors
BTW, if I don't have saving throws from Fosco and Zoster by about midnight Eastern time, I'll go ahead and roll them myself to keep things moving. I'd rather players roll their own saves, but I also don't want to keep everyone else waiting for other players to roll.
- zebediah
- Ranger Knight
- Posts: 1872
- Joined: Tue Jun 22, 2010 11:35 pm
- Location: Sao Paulo & Porto Alegre - Brazil
Re: Ch. 2: Into The Tomb of Horrors
Zoster's save:
[1d20] = 14
The druid-warrior continues attacking the remaining snakes
Staff of Striking (double specializ, STR bonus, ThAC0 12) - To hit: [1d20+7] = 11+7 = 18, Damage (s/m): [1d6+4] = 2+4 = 6, Damage (L): [1d6+4] = 6+4 = 10
Staff of Striking (double specializ, STR bonus, ThAC0 12) - To hit: [1d20+7] = 6+7 = 13, Damage (s/m): [1d6+4] = 2+4 = 6, Damage (L): [1d6+4] = 5+4 = 9
Wolf companion (2HD+2) - To hit: [1d20] = 13, Damage (s/m): [1d4+1] = 2+1 = 3, Damage (L): [1d4+1] = 2+1 = 3
[1d20] = 14
The druid-warrior continues attacking the remaining snakes
Staff of Striking (double specializ, STR bonus, ThAC0 12) - To hit: [1d20+7] = 11+7 = 18, Damage (s/m): [1d6+4] = 2+4 = 6, Damage (L): [1d6+4] = 6+4 = 10
Staff of Striking (double specializ, STR bonus, ThAC0 12) - To hit: [1d20+7] = 6+7 = 13, Damage (s/m): [1d6+4] = 2+4 = 6, Damage (L): [1d6+4] = 5+4 = 9
Wolf companion (2HD+2) - To hit: [1d20] = 13, Damage (s/m): [1d4+1] = 2+1 = 3, Damage (L): [1d4+1] = 2+1 = 3
Re: Ch. 2: Into The Tomb of Horrors
Fosco
[1d20] = 2
[1d20] = 2
Re: Ch. 2: Into The Tomb of Horrors
Ouch.
Malibran, Halbrad, and Fosco are all poisoned by the asps' bites.
They will die at the end of the this round if the poison is not neutralized or slowed. Spell casting times are critical here. Slow poison takes 1 segment. Neutralize poison takes 7 segments. If you're relying on neutralize poison spells (and you probably are, since I only count one slow poison spell in the party at the moment), you'll need a good initiative roll to have any chance of saving Malibran, Halbrad, or Fosco.
And the snakes are still attacking...
Roll initiative and declare actions. The snakes rolled a 5.
Malibran, Halbrad, and Fosco are all poisoned by the asps' bites.
They will die at the end of the this round if the poison is not neutralized or slowed. Spell casting times are critical here. Slow poison takes 1 segment. Neutralize poison takes 7 segments. If you're relying on neutralize poison spells (and you probably are, since I only count one slow poison spell in the party at the moment), you'll need a good initiative roll to have any chance of saving Malibran, Halbrad, or Fosco.
And the snakes are still attacking...
Roll initiative and declare actions. The snakes rolled a 5.

- Grognardsw
- Rider of Rohan
- Posts: 12933
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Ch. 2: Into The Tomb of Horrors
The party rolled a 5 also.Zhym wrote:Ouch.
Malibran, Halbrad, and Fosco are all poisoned by the asps' bites.
They will die at the end of the this round if the poison is not neutralized or slowed. Spell casting times are critical here. Slow poison takes 1 segment. Neutralize poison takes 7 segments. If you're relying on neutralize poison spells (and you probably are, since I only count one slow poison spell in the party at the moment), you'll need a good initiative roll to have any chance of saving Malibran, Halbrad, or Fosco.
And the snakes are still attacking...
Roll initiative and declare actions. The snakes rolled a 5.
Apparently Fosco's next action is to die.
Re: Ch. 2: Into The Tomb of Horrors
Some answers:
And I don't see that initiative roll in the dice roller. Can I either get a link or a new roll in the dice roller (with link)? Thanks.
- The chests are all about 4' long by 2' deep by 3' high.
- They are described as "large asps." I'm not sure how large that is.
And I don't see that initiative roll in the dice roller. Can I either get a link or a new roll in the dice roller (with link)? Thanks.
Re: Ch. 2: Into The Tomb of Horrors
We'll use that roll, but please make future rolls (if any...) with your Tomb of Horrors character, not an "on the fly" roll.
Thanks.
Thanks.
Re: Ch. 2: Into The Tomb of Horrors
Also, I have more bad news. I used the wrong damage numbers from Zoster's first round attack. Two of the three snakes I said were dead are still alive, for a total of eight still alive at the start of round 2.
I'll correct the round 1 post in the morning.
I'll correct the round 1 post in the morning.
-
- Rider of Rohan
- Posts: 8417
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Ch. 2: Into The Tomb of Horrors
Malibran retreats from the stinging asps as he clutches his symbol and whispers a prayer....
Neutralize poison cast on himself.
Neutralize poison cast on himself.
Re: Ch. 2: Into The Tomb of Horrors
Worren (hp 53/53 ac 10 - but wearing Cloak of Displacement)
Seeing his companions succumbing to the effects of the asp's poison, Worren realizes that it may take too long to cast his single Neutralize Poison spell, and it could be wasted entirely. Hoping things will not need resort to needing his Raise Dead, Worren casts his quick Magic Missile spell hoping to kill as many remaining asps as possible, targetting the five snakes closest to himself (if there is a tie for the 5th snake, he targets the most injured looking one).
Worren - Magic Missile (1st 4): [1d4+1] = 3+1 = 4, [1d4+1] = 4+1 = 5, [1d4+1] = 3+1 = 4, [1d4+1] = 1+1 = 2
Worren - Magic Missile (5th missile): [1d4+1] = 1+1 = 2
Seeing his companions succumbing to the effects of the asp's poison, Worren realizes that it may take too long to cast his single Neutralize Poison spell, and it could be wasted entirely. Hoping things will not need resort to needing his Raise Dead, Worren casts his quick Magic Missile spell hoping to kill as many remaining asps as possible, targetting the five snakes closest to himself (if there is a tie for the 5th snake, he targets the most injured looking one).
Worren - Magic Missile (1st 4): [1d4+1] = 3+1 = 4, [1d4+1] = 4+1 = 5, [1d4+1] = 3+1 = 4, [1d4+1] = 1+1 = 2
Worren - Magic Missile (5th missile): [1d4+1] = 1+1 = 2
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Re: Ch. 2: Into The Tomb of Horrors
I've updated last round's post to reflect the correct damage. Here's the current battle map: