Code: Select all
| |
| |
| c5 |______________
|c3 c4
|c1 c2 a8
|*Gr a10_______****___
| St a9| **
| *Ka| * = oil
/Da /
/ /
| |
| |
| |
\ \
\ Fi \
\ \ / /
\ Sh \ / /
\ Ew v /
\Or b9 /
\ b8 /
\ *Ep/
|*b6 |
|*Gw |
| |
| |
To the North
Finding himself heavily covered by the ruthless lizard beasts, Grimnail enters a blood frenzy thrusting his curved blade wildly. "If weez gonna die'ere," he growls to his comrades, "Let us be ferever in der nightmares!" The half-orcs steel slices through the lizard scales and another beast falls dead.
Strom launches another attack with his bastard sword but finds fighting in such cramped corners difficult. With Kaltar at his back at the mouth of the single-wide passageway, the knight dares only take a half step in that direction so as to not interfere with any actions the cleric may take.
Kaltar takes a careful step south, backing Darrin up in the process. The congestion as the two parities fight for position at the mouth of the intersection leaves little opportunity for the cleric to find a good opportunity to attack and his rushed attempt misses badly.
For Grimnail, Strom and Kaltar only!
Kaltar's opponent (a9) is next to move and pursues the cleric into the passageway. The beast is unable to land a successful blow, but does manage to squeeze into the tunnel ahead of Strom.
While its target is still within range, the troglodyte facing off against Strom (a9) jabs at the knight, hoping to send the tip of its javelin deep into the paladin's core, but the knight is able to deflect the incoming weapon with his shield.
---
Stuck in the Middle
The halfling sees a window, however small, along the cave's walls. "I could fire an arrow right thru that little space there and probably hit one of thos..." he thinks. Then he sees Epsilon at the end of his targeted tunnel and he lets the idea fade. Daggers ready, Shannigans nervously waits.
Fimmion continues to debate the merit of blinding one of the creatures with one of his magics, but decides the action will be most effective once their is a more clear path to the south.
---
To the South
Epsilon switches from melee, hoping to use his divine abilities to cause the creature he's facing to fall back. "Run!" the cleric commands in common, a tongue apparently not understood by the scaly opponent as it appears momentarily confused as it appears, at least to it, as if the cleric is dropping his defenses, and it issues a lightning fast strike with its javelin, sticking a new, unwanted hold in the cleric (-6hp).
The beast squaring off against Gwillt pokes at the ranger but is unable to connect as Gwillt twists out of the way.
Ever bold, Ewell forces his way past O'rek and into the front ranks... and the business end of a javelin. While not critical, the puncture wound is severe enough that it does send the knight collapsing to the ground, nearly crushing Shannigans in the process. (Sorry, man. I hated to have to type this out.)

O’rek springs forward and strikes out with his warhammer at the creature that just struck down Ewell and heavily wounds the beast, but it does not fall.
Gwillt sees... a glimmer of hope as Ewell enters the southern fray, but that hope is quickly dashed as the young knight is witnessed falling into a motionless heap. The ranger slashes out with is scimitar unsuccessfully, and clings to fact that at least there doesn't appear to be anymore trogs behind their current opponents at the intersection.
---
Map: Round 13 -- End
Code: Select all
| |
| |
| |______________
|
|c3 c2
|*Gr a10_______****___
| *St | **
| a9 | * = oil
/ *Ka /
/Da /
| |
| |
| |
\ \
\ Fi \
\ \ / /
\ Sh \ / /
\ v /
\Or *b9 /
\ b8 /
\ *Ep/
|*b6 |
|*Gw |
| |
| |
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Moving to round 14. Actions and initiatives.