Table #8: Captain America (Milton Bradley, 1977)

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Re: Table #8: Captain America (Milton Bradley, 1977)

#181 Post by Grognardsw »

Image

Turn 32

Turn Order / Player / Color / Spinner-Dice Roll

#1 / Grog / Blue / 1 for Falcon - Grog CA T32 [1d6]=1
#2 / Rex / Green / 2 for Falcon
#3 / DadsAngry / Red / 2 for Captain America
#4 / GreywolfVT / Black / 3 for Captain America
#5 / Mant72 / Yellow / 5 for Falcon

The heroes move ahead without incident, except Mant’s Falcon moves 5 to land on Grey’s Cap, who is bounced ahead to the next green space of Vision.

The board at end of Turn 32:
Image
DA’s Falcon is lying down below Lookout Satellite, showing he made it.

Turn 33

Spin for 1d6!

Image
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Re: Table #8: Captain America (Milton Bradley, 1977)

#182 Post by DadsAngry »

Are the links to the game board broken for anyone else or is it just me?
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Re: Table #8: Captain America (Milton Bradley, 1977)

#183 Post by GreyWolfVT »

Ed moves cap GreyWolfVT Moves [1d6]=5

I can see the images just fine.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #8: Captain America (Milton Bradley, 1977)

#184 Post by Grognardsw »

DadsAngry wrote: Fri Jan 28, 2022 6:20 pm Are the links to the game board broken for anyone else or is it just me?
Perhaps a different device? You can access the image directly here:

http://village.photos/images/user/51873 ... 89668.jpeg
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Re: Table #8: Captain America (Milton Bradley, 1977)

#185 Post by Rex »

Rex

CA turn 33 [1d6]=5

The Falcon flies.
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Re: Table #8: Captain America (Milton Bradley, 1977)

#186 Post by DadsAngry »

Stephen:

(red) Captain moves forward
Captain America Turn 33: [1d6]=6
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Re: Table #8: Captain America (Milton Bradley, 1977)

#187 Post by Mant72 »

Falcon flutters for five!

Captain America Turn 33: [1d6]=5
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Re: Table #8: Captain America (Milton Bradley, 1977)

#188 Post by Grognardsw »

Image

Turn 33

Turn Order / Player / Color / Spinner-Dice Roll

#1 / Grog / Blue / 3 for Falcon - CA T33 Grog [1d6]=3
#2 / Rex / Green / 5 for Falcon
#3 / DadsAngry / Red / 6 for Captain America
#4 / GreywolfVT / Black / 5 for Captain America
#5 / Mant72 / Yellow / 5 for Falcon

Grog's Captain America moves 3, landing on Mant's Cap who is bounced into Satellite Lookout!

DadsAngry's Captain America moves 6, landing on Grog's Falcon who is bounced into Satellite Lookout!

Greywolf's Captain America moves 5, landing in the red space clutches of Dr. Faustus! Roll 2, 4, or 6 to vanquish the villain and move on!

Mant’s Falcon moves 5 to land by exact count on the green space of Vision, who advances Falcon another 4!

The board at end of Turn 33:
The free hosting site I use, Village Photos, is having issues. Depending on which device you're using, pictures may not show up. So I'm going to try a different host site now. Let me know if you can't see this board:
Image

Turn 34

It’s down to the wire! Spin for 1d6!

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Re: Table #8: Captain America (Milton Bradley, 1977)

#189 Post by Rex »

Rex

CA turn 34 [1d6]=5

The Falcon flies.
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Re: Table #8: Captain America (Milton Bradley, 1977)

#190 Post by DadsAngry »

Stephen:

(red) Captain moves
Captain America Turn 34: [1d6]=5
Sending (black) falcon to Satellite Lookout. You're welcome.
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Re: Table #8: Captain America (Milton Bradley, 1977)

#191 Post by GreyWolfVT »

Ed cap tries to break free unsuccessfully GreyWolfVT Moves [1d6]=5
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #8: Captain America (Milton Bradley, 1977)

#192 Post by Mant72 »

Falcon flops for one.

Captain America Turn 34: [1d6]=1
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Re: Table #8: Captain America (Milton Bradley, 1977)

#193 Post by Grognardsw »

Turn 34

Sans effects as done on phone

Turn Order / Player / Color / Spinner-Dice Roll


#1 / Grog / Blue / 4 - can’t move - see dice roller for roll
#2 / Rex / Green / 5 for Falcon
#3 / DadsAngry / Red / 5 for Captain America
#4 / GreywolfVT / Black / 5 for Captain America, doesn’t beat Dr. Faustus
#5 / Mant72 / Yellow / 1 for Falcon

DadsAngry’s Captain America moves 5 to land on GrayWolf’s Falcon, bouncing him to satellite lookout!

Mant’s Falcon moves 1 to be caught in the clutches of Dr. Faustus! He and Greywolf’s Cap need a 2, 4, or 6 to vanquish the busy mastermind of evil.

The board at end of Turn 34:
Image

Turn 35

The end is nigh! Spin for 1d6!
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Re: Table #8: Captain America (Milton Bradley, 1977)

#194 Post by GreyWolfVT »

Ed caps is still stuck by the dastardly Dr. Faustus! GreyWolfVT Moves [1d6]=1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #8: Captain America (Milton Bradley, 1977)

#195 Post by Rex »

Rex

CA turn 35 [1d6]=1

Captain advances slowly.
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Re: Table #8: Captain America (Milton Bradley, 1977)

#196 Post by DadsAngry »

Stephen

(red) Captain goes now where.
Captain America Turn 35: [1d6]=3
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Re: Table #8: Captain America (Milton Bradley, 1977)

#197 Post by Mant72 »

Falcon is forced into fisticuffs with Faustus!

Captain America Turn 35: [1d6]=3
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Re: Table #8: Captain America (Milton Bradley, 1977)

#198 Post by Grognardsw »

Image

Turn 35 - The Finale

Turn Order / Player / Color / Spinner-Dice Roll

#1 / Grog / Blue / 1 for Captain America, lands on DadsAngry :roll:
#2 / Rex / Green / 1 for Captain America
#3 / DadsAngry / Red / 3 for Captain America, stuck
#4 / GreywolfVT / Black / 1 for Captain America, still fighting Dr. Faustus
#5 / Mant72 / Yellow / 3 for Falcon, still fighting Dr. Faustus

Grog's Captain America moves 1 onto DadsAngry's Cap, bouncing him to Lookout Satellite for the win. You're welcome.

Congratulations DA!


If there is interest in another game, how about TSR’s 1980 edition of Dungeon!

Image

Assuming we are on board for another... Captain America took 8 months to play vs. the 4 for Warlocks and Warriors, even though the number of turns was the same. This was due to a slower post pace. If we want to play another game, I’d like to do 2 or 3 turns a week instead of 1. I’m not sure if this pace works for all of us. Is that doable Mant? I understand if it isn’t. Four players is enough for Dungeon. I could also open it up to other players.
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Re: Table #8: Captain America (Milton Bradley, 1977)

#199 Post by Rex »

I am in and can do 3 posts a week.
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Re: Table #8: Captain America (Milton Bradley, 1977)

#200 Post by GreyWolfVT »

I can do 3-5 posts a week, and I am down for the 1980's Dungeon game.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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