TheFallenSon Character Notes (Thacho)
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TheFallenSon Character Notes (Thacho)
#1 Post by BackworldTraveller »
Notes on Anastacio “Thacho” Gonzalez
Last edited by BackworldTraveller on Mon Jan 31, 2022 1:05 pm, edited 1 time in total.
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Re: TheFallenSon Character Notes (Thacho)
#2 Post by TheFallenSon »

Anastacio “Thacho” Gonzalez, Gun-for-Hire
Physical Description:
Height: 6’2”
Weight: 221 lbs
Hair: Brown
Eyes: Brown
Ethnicity: Afro-Latino
Anastacio is a dark skinned man with a thick athletic build, maintained by regular physical training. His hair and eyes are dark brown. His voice is a deep baritone. He is usually wearing sensible clothes, a workman’s vest over a medium weight hoodie, cargo or heavily pocketed pants, and a good pair of worn in boots.
Weight: 221 lbs
Hair: Brown
Eyes: Brown
Ethnicity: Afro-Latino
Anastacio is a dark skinned man with a thick athletic build, maintained by regular physical training. His hair and eyes are dark brown. His voice is a deep baritone. He is usually wearing sensible clothes, a workman’s vest over a medium weight hoodie, cargo or heavily pocketed pants, and a good pair of worn in boots.
Anastacio is practical, down to earth with strong ideas about right and wrong. He is orderly, organized, systematic and controlled, and once committed - he employs decisive and methodical steps to problems solving, without giving up easily. He would rather use hard work and perseverance than a get rich quick scheme to move forward. He enjoys the company of others, and is quick to laugh.
UPP: 99A994
Skills
Carouse-0, Computer-0, Profession (Childcare)-0, Survival-0, Persuade-0
Athletics Dex-1, Athletics Str-1, Drive Wheeled-1, Heavy Weapons (Vehicle)-1, Jack of All Trades-1, Recon-1, Spanish-1, English-1, Investigate-1, Vacc Suit-1
Deception-2, Explosives-2, Streetwise-2, Stealth-2, Melee Unarmed-2
Gun Combat Slug-5
Equipment:
Accelerator Rifle “Sophie”
-Smart
Power=2 (Cr700)
EDU=9 (Max DM:+1) (Cr100)
INT 6 (Power=-2) (Cr5000)
Gun Combat:+1 (Cr 900)
Security:+0 )Free)
Total Cost: Cr 6700
Available Power: Nil
+1 DM when using scope
-Laser Pointer
-Secure
-40 rnds Sniper Ammo
Tailored Cloth Armor
-AV 8
-can be worn under clothes, presents as a medium weight hoodie
Military Strength Enhancement
DM+1 Athletics ( Str)
Old Engagement Ring on a chain
Backstory:
Pre Careers 262-280
Anastacio comes from blue collar stock. His parents owned a small restaurant in his home town. He’s the second of five Kids. One older brother, two younger brothers and the youngest is his sister. He did well in school, played sports, and did normal kid things. During his teens he was a summer camp counselor. His athletic abilities netted him a scholarship to attend El Colegio de Héroes, Llamas’ military academy.
281-284 The Academy and Love Lost.
College wasn’t easy for Anastacio. He struggled academically, but excelled in the parts devoted to soldiering. His constant struggles in the classroom and his schools need to field him on game day meant he needed a tutor. That’s where he met Sophie. The love of his life. With her help he finished school. They talked of a life together as officers in the Army, but fate conspired against the two. The Third Crater War demanded more soldiers than officers. Anastacio was sent to the front a private, and Sophie moved on to flight school.
285-288 War is Hell
War is hell. Everyone says it. Everyone knows it. Private Gonzalez lived it and loved it. He woke every morning with a set of simple tasks. Eat, fight, rest, fight, sleep. His time in the Crater War was not glamorous. The fighting was dirty, vicious, and close. Anastacio doesn’t mind talking about his time at war, he enjoys the shocked reactions he gets when sharing his experience with those unbaptized by fire. He fought hard, luck always seemed to be on his side, and he lived.
289-292 Loss of Faith
The war continued, and Faith was captured. Lance Corporal Gonzalez and his squad were part of the initial surge of troops during the naval landings around Faith. His Engineer Battalion was tasked with clearing obstacles and mines for the marines to come ashore. His vac suit training from college designated him part of the amphibious engineer units. His unit performed admirably. He participated in taking the city…and was trapped with the rest when New Heaven came back for its Faithful. He received a battlefield promotion and commanded a small squad through most of the siege. He was awarded for his bravery and willingness to close with the enemy. He escorted a friendly Intel officer across the lines a time or seven during the waning weeks of the siege. The man’s missions and name were above his pay grade. But he would remember his face if he saw him again. He was retired at the end of the siege, the war over, his services were no longer required.
293-296 Getting Lost
Wounded by Sophie’s decision to remain in the army, Anastacio became listless. His Heroes Retirement was boring. He struck out to try and find some purpose. His quest for meaning exposed him to a ton of new things. He tried his hand at a dozen hobbies, as many jobs, and got lost a time or three on the net. His internet searches revealed a few ways to make money he hadn’t considered, and he struck out for Touchdown.
297-300 Rough and Ready
Close security work seemed to fill the void for a time. He made his bones on the streets of Touchdown by working for less than savory types. He became known for his professional approach to protection, and almost preternatural luck. Two years as a bodyguard placed him in the employ of Don Bolzeria. A rich playboy with all the vices. Bolzeria ran in lots of different circles, one ran underground bare knuckle fights. Thacho became enamored with the idea of being a boxer, using his military training he made the playboy a ton of credits. Eventually this too dulled and Anastacio returned to the streets. He took up day jobs as a day laborer and carpenters apprentice. At night he ran security for a local gambling den. During this time he became good friends with Marc Bezant, and made enemies with the Yoshi Ranga over a girl. On Marc’s advice he left Touchdown and made his way to the Belt. He’s hoping Noor really does need a bodyguard…or hell maybe the ship just needs a deck hand.
Connections/Allies/Contacts/Enemies
Connections:
Intel Officer. Thacho and his squad escorted the unnamed Officer on a mission across the lines. Never got his name. He was a spooky sort. he had a very distinctive face.
Don Bolzeria - Dilettante with more money then sense. Thacho was a member of his close protection team for severalyears. Bet on Thacho during his small prize fighting stint. It was the not so legal type of fighting.
Allies:
Coronel Sophie de Estrella - Former girlfriend. They met in the Academy. She’s a general in Llamas. The love of his life. He’s never gotten over her.
Marc Bezant - Anastacio did some drywall on a new extension for Marc during the last few months. The two shared coffee and empanadas most mornings before work began. Marc often passed on leads for more work. Anastacio is looking into his most recent. A lady named Noor is looking for a new bodyguard. Should pay better than drywall.
Contacts:
Enemies:
Yoshi Ranga - Gangster…killer…bad guy. A fire fight in Touchdown with Yoshi’s enforcers convinced Anastacio that the belt might be the best place to be…if he didn’t want a dirt nap.
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- ↳ Reikland Adventures (WFRP 4e)
- ↳ Adventures In Eriador (The One Ring 2e)
- ↳ Prax (RQ2)
- ↳ How to find a Million (Mongoose Traveller, 1137)
- ↳ A new Heaven? A new Earth (Traveller)
- ↳ Free Starspiel (FKR/Star Frontiers)
- ↳ The Valley of Karaccia (C&C)
- ↳ Light of Lost Souls (BX)
- ↳ Basilisk Hills Breakdown (OSE)
- ↳ Marullus' Bushido (FGU)
- ↳ Blackmarsh Adventures (Cold Iron)
- ↳ Samurai Adventures (Cold Iron)
- ↳ Greyhawk Campaign: Sandbox (1e)
- ↳ Into the Shadowdark (Shadowdark)
- ↳ Spire: The Resistance (Spire: The City Must Fall)
- ↳ Bowman (Traveller MgT2)
- ↳ Out of Oghma (MgT1)
- ↳ Aftermath (5e)
- ↳ The Forbidden Caverns of Archaia (Dragonslayer RPG)
- ↳ TheMyth's OSE Adventures in Tegel County (OSE)
- ↳ TheMyth's Wayfarers (Dr.Who RPG/Vortex)
- ↳ Playtest: Untitled Project (1e)
- ↳ Simple Idea, Zero Prep (OSRIC)
- ↳ Record of the Star Wars (OD&D)
- ↳ Shadows in the Dark (Shadowdark)
- ↳ The Silver Vale (5e)
- ↳ The Verdant Springs (Ars Magica)
- ↳ Adventures in Baldur's Gate (5e)
- ↳ Numenera (Fail States RPG)
- ↳ Repo Men (Classic Traveller)
- ↳ Sundered Realms Away Team (OSE)
- ↳ Hedge's Greyhawk Adventures (2e)
- ↳ Previous Adventures
- ↳ Tales of Argosa (Tales of Argosa)
- ↳ Nentir Vale Solo (Tales of Argosa)
- ↳ Wrath of the Righteous (PF1)
- ↳ The Would-Be Heroes of Clearwater (DCC)
- ↳ Completed Adventures
- ↳ The Redoubt of the Crocodile Kings (BX/OSE)
- ↳ Hullabaloo over Ragged Hollow (OSE)
- ↳ WEG Star Wars 1st Edition d6
- ↳ WW2 Supers d6
- ↳ Completed Missions
- ↳ Barrowmaze (1e)
- ↳ Settlement: Bogtown
- ↳ Settlement: Crooked Yew
- ↳ Settlement: Helix
- ↳ Settlement: Ironguard Motte
- ↳ Settlement: Wrydwood
- ↳ Completed Expeditions
- ↳ In The Year 62,062 (SWN)
- ↳ Chronicles from the Vale (Basic Fantasy)
- ↳ Tales of the Nentir Vale (Tales of Argosa)
- ↳ The Lone City in the Wildlands (OSRIC)
- ↳ The Völsunga Chronicles (BECMI)
- ↳ Dragons Belch: A New Beginning
- ↳ HeliXSwitch Initiative (Outbreak: Undead 2E)
- ↳ Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
- ↳ The Midland War
- ↳ Carcosa (LotFP and S&W)
- ↳ Paths of War (Pathfinder 1e)
- ↳ The Heritance of Taloran Accords (Unity)
- ↳ Colonial Marines, Torchbearer (USCMC Supplement)
- ↳ A Small Time Job (Burning Wheel Gold Revised)
- ↳ A Return to Form (SWN:Revised)
- ↳ The Haunted Mines of Gomor - 1ed AD&D
- ↳ Vaults & Wastelands - Fallout PnP
- ↳ A Company of Corpses (B/X)
- ↳ Labyrinth Lord West Marches Sandbox
- ↳ History - Completed Expeditions
- ↳ Settlement - Vaul
- ↳ Settlement - Tower of Wendall
- ↳ In the House of the Ten Veils (Burning Wheel)
- ↳ Lost Horizon - Stars Without Number
- ↳ Exploring Erillion (LL)
- ↳ Dungeonesque (LL AEC)
- ↳ RANDUNSAN! 5E Pulp Sandbox
- ↳ Dragon Age - Clash of Steel, Age of Magic
- ↳ Odin's 1E Greyhawk Campaign
- ↳ Villains & Vigilantes Campaign
- ↳ Forgotten Tales of Arda: the Treachery of Rhudaur (TABA)
- ↳ Operation Unfathomable (Knave)
- ↳ B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
- ↳ 1A: The Inheritance - 1ed AD&D
- ↳ Time of the Dragon (5e)
- ↳ Bloodlines: D&D 5th Ed
- ↳ Monumentstaden (Svärd & Svartkonst)
- ↳ In the Halls of Geryon (QF)
- ↳ Orlando by Night (Vampire: The Masquerade (V20))
- ↳ A Graveyard Vigil - AD&D 2e
- ↳ Castle Amber (1st Ed D&D)
- ↳ The Forgotten Temple of Thurizdun (1e)
- ↳ Viking Sand Box Adventure (1e)
- ↳ Under the Vaults of Vaarn (UtVoV)
- ↳ Dolmenwood Halloween Adventure (BX - Old-School Essentials)
- ↳ Treasure Hunt (2e)
- ↳ The Harper's Tale (2e)
- ↳ Go Fer Yer Gun campaign: Clear Water Guns
- ↳ The Lost City (Crypts & Things)
- ↳ & Magazine Section
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