-To me it does seem like the Valley of the Mists module was a little overpowered for 1st level. I'm not sure how we could have avoided having to fight the whole room of bandits (and the officer boss) at once if we'd stayed together. We killed quite a few bakemono-sho the night before, but were still outnumbered three to one, with a dai-bakemono attacking too.
-We could have avoided that by taking out the two guards before they could sound the alarm. We tried, but the rolls didn't happen. If we'd had a ninja, he could have maybe taken them out silently. Or run down the escaping one. Or if we'd had a functioning shugenja, a spell could have helped. Bushi in armor are just too slow for chasing a lot of things down.
-I was a little surprised that the second rank of bakemono-sho could attack us with wakizashi from Long range. I haven't played many RPGs since AD&D back when it was new, and I can't remember how we handled that. I think we considered the first rank in the way of the second rank, so they couldn't attack unless they had a long polearm.
-Agreed that the standard hack-and-slash combat approach didn't work. Further rules reading is needed, for me at least, to get more awareness of the tactical options. I know about the Thrust attack option. Well, I saw it, but kind of ignored it. Because historically katana weren't much used for stabbing. My history buff perfectionism got in the way of learning the rule.
-I learned a lot about chargen from Toshizo. That design had some mistakes that I won't make again. So maybe I kind of graduated to 2nd level as a player.
