Table #8: Captain America (Milton Bradley, 1977)
- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
Ed moves cap again GreyWolfVT Moves [1d6]=6
love that image Bill makes me wonder 1 thing though i see the boots but where are his pants and shield? Second thing comes to mind is Hulk out of TP?


“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
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Re: Table #8: Captain America (Milton Bradley, 1977)
I’m not sure what you mean, I take my pants off.GreyWolfVT wrote: ↑Thu Jan 06, 2022 1:32 pmlove that image Bill makes me wonder 1 thing though i see the boots but where are his pants and shield? Second thing comes to mind is Hulk out of TP?
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- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
Even if he took them off where did they go? Hulk smashed the wall onto them?Grognardsw wrote: ↑Thu Jan 06, 2022 10:16 pmI’m not sure what you mean, I take my pants off.GreyWolfVT wrote: ↑Thu Jan 06, 2022 1:32 pmlove that image Bill makes me wonder 1 thing though i see the boots but where are his pants and shield? Second thing comes to mind is Hulk out of TP?
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You pose good questions there. I don’t know.

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
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Re: Table #8: Captain America (Milton Bradley, 1977)
Turn 29
Turn Order / Player / Color / Spinner-Dice Roll
#1 / Grog / Blue / 3 for Falcon - CA T29 Grog [1d6]=3
#2 / Rex / Green / 2 for Falcon
#3 / DadsAngry / Red / 5 for Falcon
#4 / GreywolfVT / Black / 6 for Cap
#5 / Mant72 / Yellow / 5 for Falcon
The heroes march unimpeded!
The board at end of Turn 29:
Turn 30
Spin for 1d6!
- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
Ed moving Cap again GreyWolfVT Moves [1d6]=4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
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Re: Table #8: Captain America (Milton Bradley, 1977)

Turn 30
Turn Order / Player / Color / Spinner-Dice Roll
#1 / Grog / Blue / 3 for Falcon - CA T30 Grog [1d6]=3
#2 / Rex / Green / 2 for Falcon
#3 / DadsAngry / Red / 1 for Falcon
#4 / GreywolfVT / Black / 4 for Cap
#5 / Mant72 / Yellow / 6 for Falcon
Grog’s Falcon flies 3 to land by exact count on the green space of Falcon. His multiversal counterpart helps Falcon along another 6! DadsAngry’s Falcon moves 1 to land by exact count on the green space of Wasp, who flies Falcon ahead another 3!

Mant’s Falcon flies ahead 6 to land by exact count on the green space of Thor. The thunder god helps Falcon ahead another 4 spaces!

Much movement this turn as the Avengers help their comrades race to Satellite Lookout. There are four heroes consecutively spaced in the last yellow segment before the Satellite! Remember rule #10.
The board at end of Turn 30:
Turn 31
Spin for 1d6!

- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
Ed moves falcon GreyWolfVT Moves [1d6]=2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #8: Captain America (Milton Bradley, 1977)
Stephen:
Red rover, red rover, send red Falcon over.
Captain America Turn 31: [1d6]=4
"Falcon to Captian America come in, over. Arrived at the Satellite Lookout, over. Stop polishing your shield and get moving, over."
Red rover, red rover, send red Falcon over.
Captain America Turn 31: [1d6]=4
"Falcon to Captian America come in, over. Arrived at the Satellite Lookout, over. Stop polishing your shield and get moving, over."
- Grognardsw
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Re: Table #8: Captain America (Milton Bradley, 1977)

Turn 31
Turn Order / Player / Color / Spinner-Dice Roll
#1 / Grog / Blue / 2 for Falcon - CA T31 Grog [1d6]=2
#2 / Rex / Green / 3 for Falcon
#3 / DadsAngry / Red / 4 for Falcon
#4 / GreywolfVT / Black / 2 for Falcon
#5 / Mant72 / Yellow / 4 for Falcon
It’s a flock of Falcons this turn. Grog’s winged Avenger flies 2 to land by exact count on Vision’s green space. The android moves Falcon ahead another 4.
Rex’s Falcon moves 3 to land on Grog’s newly positioned Falcon, bouncing him ahead to the next green space (Wasp).
DA’s Falcon flies 4 to land by exact count in Satellite Lookout, the first hero to do so!
Grey’s Falcon advances 2. He is 1 space away from Satellite Lookout (which requires an exact roll, or opponent bounce.) Mant’s Falcon moves 4 to land on Grey’s Cap, who is bounced to the next green space (Falcon).
The game is tight! The board at end of Turn 31:
Turn 32
Spin for 1d6!

- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling