
You’re no hero.
You’re an adventurer: a reaver,
a cutpurse,
a heathen-slayer,
a tight-lipped warlock guarding long-dead secrets.
You seek gold and glory,
winning it with sword and spell,
caked in the blood and filth of the weak, the dark, the demons, and the vanquished.
There are treasures to be won deep underneath, and you shall have them...
All character rolls will be posted here using the Unseen Servant Dice Roller. The campaign number for this game is 940
Only those values rolled after the above date and time tied to the campaign number will be accepted.
ABILITY SCORES
A character is defined in broad terms by six ability scores. For character creation, roll 3d6 for each ability score listed below in the order of Strength, Agility, Stamina, Personal- ity, Intelligence, and Luck.
In DCC RPG character creation, you always roll 3d6, and you always roll and apply the scores in that same order. You do not roll more dice and drop the lowest die, you do not use a point-based buy system, and you do not assign ability scores in any order other than that defined above.
After rolling your character’s Ability Scores please pick a race. Then roll for your character’s status (1d100). I will tell you if there is anything special about your character. If nothing comes of this roll, then we need to find out your character’s former occupation; what your character did before he/she became an adventurer. See Table 1.3. Ignore the race part should your character be an elf, dwarf, or halfling. This may or may not work, but let’s see what happens.
Races
Human Ethnicities:
Thyatians are the majority in the Thyatian Empire, and have spread throughout the Known World. They are found in neighbouring countries and as far away as Ostland and Glantri. They are known for their treacherous politics. Thyatians have a light olive skin tone and light to dark brown hair. They are known for their large noses. Native language is Thyatian, which is considered to be the common language for most of the Known World.
Traladarans are native to what is now the Grand Duchy of Karameikos. They are a superstitious people, living in a land plagued by undead, invasions, and monsters. They tend to dress brightly when they can afford it. Their tastes run simple, valuing function over form. Their hair tends to be dark and skin pale. They are shorter than other nationalities. Their native tongue is Traladaran.
If you choose to play a human, pick one the two above.
Elven Ethnicities:
Sylvan Elves, located in Alfheim, Glantri and Karameikos mainly, Sylvan elves are by far the most numerous. The tribe in Karameikos are known as the Callarii. The Callarii are healthy and robust, with tan skin, white or blonde hair and deep blue eyes. Elf males tend to grow long white beards late in life.
Vyalia Elves, located in Thyatis and Karameikos, the reclusive Vyalia are expert foresters, known for their ability to disappear into the forest without a trace. While they keep to themselves mostly, the Empire of Thyatis has contracted them on multiple occasions to teach the way of the Eldritch Knight to human soldiers - blending human fighting techniques with elven magical knowledge. They are related to the wood elves of Minrothad and Wendar, and (more distantly) to the Belcadiz elves of Glantri. The Vyalia have pale skin, red hair and green eyes.
If you choose to play an elf, pick one of the two above.
Dwarves in the Known World are separated between the dwarves that live deep underground in Rockhome, their mountainous homeland, and those that live above ground in various human or demi-human cities. Some dwarves have settled in the mountains of northern Thyatis, the mountains of Karameikos/southern Darokin, or even as far as Alphatia. Dwarven craftsmen, traders, merchants and fighters can be found in many cities across the Known World. Mystara dwarves are highly resistant to magic, an ability given to them by the Immortal Kagyar. This gift however leaves them without the ability to use arcane magic.
Halflings. The hin of Mystara are a stout and proud race. They value freedom and family than anything else. Frequently attacked in the past, the hin have become known for their stealth. Located primarily in the Five Shires, with a large presence in Minrothad, the hin are on friendly terms with most nations and races save Glantri. They do possess on occasion the ability to counter magic, based entirely on their relationship with the land of the Shires.
** If you have an unique human ethnicity established within Mystara that you’d like to play, sell it to me. There are Arabic, Mongol, and Native American styled cultures, among many others. **