15. Hunting the Troglodytes
Re: 15. Hunting the Troglodytes
Ewell continues to distract himself, and maybe a trog. That is about it.
longsword to hit (+3 str bonus): [1d20+3] = 4+3 = 7 , damage1d8 (+4 str bonus): [1d8+4 ] = 3+4 = 7
longsword to hit (+3 str bonus): [1d20+3] = 4+3 = 7 , damage1d8 (+4 str bonus): [1d8+4 ] = 3+4 = 7
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
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Re: 15. Hunting the Troglodytes
"Bless-ed be the Maker of the Light!" O'rek echoes deeply - spurned on by the Gwillit's mighty cleave - and again reaches out and claps his shoulder.
Cure Light Wounds [1d8] = 8
Cure Light Wounds [1d8] = 8
Re: 15. Hunting the Troglodytes
Aw, thank you! *whew*ravenn4544 wrote:"Bless-ed be the Maker of the Light!" O'rek echoes deeply - spurned on by the Gwillit's mighty cleave - and again reaches out and claps his shoulder.
Cure Light Wounds [1d8] = 8
Hopefully this trog I've hit a few times will go down and we can push forward. If it doesn't go down after that hit... Then dang.

Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: 15. Hunting the Troglodytes
With a nod, the halfling begins the crawl to place the oil. "Wish i had thought of it."
Re: 15. Hunting the Troglodytes
North or south?Stonjuz wrote:With a nod, the halfling begins the crawl to place the oil.
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Re: 15. Hunting the Troglodytes
Strom, with vomit covering his breastplate, stands up on shaky legs and wills himself to fight.
Re: 15. Hunting the Troglodytes
He hesitates only for a split second, feels that south may be for the best but listens to the suggestion and heads north.
Re: 15. Hunting the Troglodytes
Stonjuz wrote:He hesitates only for a split second, feels that south may be for the best but listens to the suggestion and heads north.
O.o What suggestion??
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: 15. Hunting the Troglodytes
Shanny hears 'front' and assumes north as opposed to 'rear'.Alethan wrote:O.o What suggestion??Stonjuz wrote:He hesitates only for a split second, feels that south may be for the best but listens to the suggestion and heads north.

But he can be commanded to change, easlly.
Re: 15. Hunting the Troglodytes
Ahhh... From the verbal request by Epsilon. Got it.Stonjuz wrote:
Shanny hears 'front' and assumes north as opposed to 'rear'.
But he can be commanded to change, easlly.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: 15. Hunting the Troglodytes
..I thought ALL light weapons were finesse ..if not Grim will switch to scimitar.dmw71 wrote:Actually, I just noticed something. With a 17 strength, you would have +2 to hit. Hand axes also don't qualify as being 'finesse' weapons so you wouldn't get your dexterity modifier.tooleychris wrote:Grims Dual Hand Ax#1 [1d20+4]... Hand Ax#2 [1d20+4]
It's possible I'm overlooking something, but how are you coming up with a total of +4 to hit?
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Re: 15. Hunting the Troglodytes
ooops... I just checked your weapons list for finesse.. my mistake!
Round 5
To the North
Ewell swings and misses, and pays a price as his troglodyte opponent manages to catch him with the tip of its javelin (-5). A few, barely safe feet away, the half orc barbarian continues to flail with his hand axe and scimitar combination and successfully chops his opponent with his axe which causes the creature to wince. When the beast turns to retaliate, Grimnail deflects the incoming jab attempt with his scimitar and ends up shattering the shaft of the troglodyte weapon.
Kaltar and Strom remain prepared to assist as necessary, while Darrin continues to provide a source of light.
---
Stuck in the Middle
With Epsilon watching on, Shannigans begins the crawl towards the north, looking to place the oil. "Wish I had thought of it." he thinks to himself as he makes his way north.
---
To the South
Gwillt presses the attack, looking to finish off one of the three opponents he's facing and create a space for O'rek to join the battle. He lands a successful blow against his already wounded opponent. The creature staggers, looks as if it's about to keep fighting on, then ultimately collapses dead. The ranger wastes no time stepping over the fallen corpse to create some space for O'rek to join the fray. The now southernmost troglodyte follows the ranger south, creating an extra space for another one of its companions. As he moves to engage in conflict, O'rek applies another 'Cure Light Wounds' spell (+8) to his wounded companion, knowing that once he's in melee, his efforts will be focused on attacking and not healing. The healing effects are minimized however, as the beast immediate to his left manages to pierce through Gwillt's leather armor (-5).
---
End of Round 5
---
Starting round six. Feel free to roll separate initiative rolls (north and south) and declare any actions/make attack rolls.
Ewell swings and misses, and pays a price as his troglodyte opponent manages to catch him with the tip of its javelin (-5). A few, barely safe feet away, the half orc barbarian continues to flail with his hand axe and scimitar combination and successfully chops his opponent with his axe which causes the creature to wince. When the beast turns to retaliate, Grimnail deflects the incoming jab attempt with his scimitar and ends up shattering the shaft of the troglodyte weapon.
Kaltar and Strom remain prepared to assist as necessary, while Darrin continues to provide a source of light.
---
Stuck in the Middle
With Epsilon watching on, Shannigans begins the crawl towards the north, looking to place the oil. "Wish I had thought of it." he thinks to himself as he makes his way north.
---
To the South
Gwillt presses the attack, looking to finish off one of the three opponents he's facing and create a space for O'rek to join the battle. He lands a successful blow against his already wounded opponent. The creature staggers, looks as if it's about to keep fighting on, then ultimately collapses dead. The ranger wastes no time stepping over the fallen corpse to create some space for O'rek to join the fray. The now southernmost troglodyte follows the ranger south, creating an extra space for another one of its companions. As he moves to engage in conflict, O'rek applies another 'Cure Light Wounds' spell (+8) to his wounded companion, knowing that once he's in melee, his efforts will be focused on attacking and not healing. The healing effects are minimized however, as the beast immediate to his left manages to pierce through Gwillt's leather armor (-5).
---
End of Round 5
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Lair
Entrance
Starting round six. Feel free to roll separate initiative rolls (north and south) and declare any actions/make attack rolls.
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Re: 15. Hunting the Troglodytes
O'rek staggers over a dead trog and swings his mace a bit feebly to the trog in front of him:
Mace attack [1d20+3] = 6+3 = 9 (THACO=20)
Mace Damage (+1 weapon, +3 str dmg) = [1d6+5] = 4+5 = 9
Mace attack [1d20+3] = 6+3 = 9 (THACO=20)
Mace Damage (+1 weapon, +3 str dmg) = [1d6+5] = 4+5 = 9
Last edited by ravenn4544 on Wed Sep 25, 2013 4:00 pm, edited 1 time in total.
Re: Roll Needed: Ewell
Plain initiative: [1d10] = 7dmw71 wrote:onlyme, can you roll a 1d10 for Ewell?
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: 15. Hunting the Troglodytes
Gwillt attacks the trog to his right with a slash of his scimitar...
Initiative [1d10] = 5
To Hit, Scimitar [1d20+4] = 13+4 = 17
Damage, scimitar (with weakness factored) [1d8+2] = 1+2 = 3
Initiative [1d10] = 5
To Hit, Scimitar [1d20+4] = 13+4 = 17
Damage, scimitar (with weakness factored) [1d8+2] = 1+2 = 3
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: 15. Hunting the Troglodytes
Creeping north past Epsilon, trying to get a glance from anyone to verify he is still doing the right thing.
I doubt he will be close enough for placement yet.
I doubt he will be close enough for placement yet.
Re: 15. Hunting the Troglodytes
Fimmion will continue to hold the all important light source high, all the while staying out of everyone's way.
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Re: 15. Hunting the Troglodytes
Grim lets loose a mighty roar as he brings down his curved blade on scaly skull.
Scimitar [1d20+4] = 17+4 = 21 Thac0: 20 Damage:[1d10+3] = 2+3 = 5
Scimitar [1d20+4] = 17+4 = 21 Thac0: 20 Damage:[1d10+3] = 2+3 = 5