CHAPTER 12b: The Fortress of the Plain

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shaidar
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Re: CHAPTER 12b: The Fortress of the Plain

#21 Post by shaidar »

greyarea wrote: Wed Nov 10, 2021 3:17 pm Denslow slow burns 5 giving him 10.
Plantients ROCK!

8-)
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Re: CHAPTER 12b: The Fortress of the Plain

#22 Post by Anton_E_Gregor »

Anton continues to provide cover for max using his makeshift shield. He'll assist Max moving toward the exit and defend with his hammer if any threats come within melee range.
Last edited by Anton_E_Gregor on Thu Nov 11, 2021 2:09 am, edited 1 time in total.
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Re: CHAPTER 12b: The Fortress of the Plain

#23 Post by GrapeApe »

Podo

Podo takes position immediately to the North of the corridor using his large presence to try create a mushroom sized obstacle that any attackers might have to go through to get to his companions but does not advance to engage, preferring to allow these attackers to come into his range. OOC: About 5' North of the entrance to the corridor

If one of the red-robed entities comes within range, Podo reaches out attempting to take it's robotic head in between his hands and crush it.

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Re: CHAPTER 12b: The Fortress of the Plain

#24 Post by Zhym »

Kurot moves as close to the curtain as he can to be ready to hurry through it when it opens, firing defensive shots at anything that gets too close (and isn't an ally, of course).

Rifle (Short/Medium range): [1d20+2]=20+2=22 (+2 if short range) [1d12]=6
Rifle (Short/Medium range): [1d20+2]=19+2=21 (+2 if short range) [1d12]=1
Rifle (Short/Medium range): [1d20+2]=16+2=18 (+2 if short range) [1d12]=1
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shaidar
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Re: CHAPTER 12b: The Fortress of the Plain

#25 Post by shaidar »

Saiph - Round 3

With the light curtain destroyed the diminutive humanoid checks the corridor ahead is clear and if so moves forward.
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Norjax
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Re: CHAPTER 12b: The Fortress of the Plain

#26 Post by Norjax »

Once Needle posts an action, we can resolve Round 3.
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Re: CHAPTER 12b: The Fortress of the Plain

#27 Post by maceo_the_escher »

Needle

Needle will take another swing at the floating object, hoping for success...



if I need it

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Re: CHAPTER 12b: The Fortress of the Plain

#28 Post by Norjax »

Fortress Interior 346D/81 (Evening)

Image

Round 2

Saiph’s body flashes into a bright green silhouette with a black skeleton inside. The light curtain barrier flashes green and disappears, revealing the alcove corridor where the floating, mutilated bodies reside.

Round 3

Saiph moves into the alcove corridor at maximum rate, heading towards the entry chamber.

Kurot moves forward towards the exit and fires three shots on the marching group of three red-masked humanoids. The android concentrates on the lead construct (6+1+1+5 CRIT = 13pt. dmg), drilling three bullets into its torso!

Denslow braces for contact and rakes (2pt. dmg plus CRIT) the humanoid with his svetlegk before the assailant can make its attack! His blade severs the android’s right hand, causing sparks to cascade from its wrist!

Podo moves ahead and tries to crush the construct’s head with his imposing hands!

Both Max and Anton move into the corridor, following Saiph, at top speed.

Silvestri’s body hums as he begins the pyrokinetic discharge. He selects the origin of the blast so as not to harm his companions, hitting the three masked aggressors with a blast (15pt. dmg each) before they close and attack.

Needle nicks one of the humanoids just before they engage in melee. (1+1 CRIT = 2pt. dmg)

Urlando recovers from prone just as the enemy bashes into his side.

OOC: The red-masked humanoids have an AC of 16.

---

The floating metal entity zips down the hallway into the round room with the broken display panels.

The two groups of three red-masked humanoids move and engage! The northern trio, singed by Silvestri’s pyro, continue to burn from the flames!

The one-handed humanoid, wounded by Kurot, Denslow and Silvestri, strikes Denslow with a solid thump using his remaining hand! (DMG 11)

Podo is slapped by his assailant (DMG 4)

Silvestri eludes a pummeling from his burning attacker! (Miss)

Needle avoids the first adversary but receives a punch from the second! (DMG 9)

Urlando is short in recovery before he is smashed by the remaining android in his ribs! (DMG 7)

Actions?

Action Details:

Actions?

Hit Points [Luck Point Recovery - 348D]:

Denslow – 25/42 [4/16]
Silvestri – 25/60 [9/14]
Kurot – 50/50 [4/15]
Max – 1/28 [14/15]
Anton – 36/43 [11/11]
Saiph – 19/25 [1/11] Glowburned (3) STR 8/AGL 15/STA 6
Needle – 59/77 [11/11]
Podo – 38/63 [11/14]
Urlando – 56/75 [17/17]
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Re: CHAPTER 12b: The Fortress of the Plain

#29 Post by greyarea »

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Re: CHAPTER 12b: The Fortress of the Plain

#30 Post by maceo_the_escher »

Needle

Engaged in melee now and with no place to go, Needle swings at the closest humanoid.



I will burn Luck to make that a hit if I can
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Re: CHAPTER 12b: The Fortress of the Plain

#31 Post by Anton_E_Gregor »

Seeing Max has reached the corridor, Anton turns around and moves to give assistance to Silvestri since hes the closest party member with one opponent.
If he can attack with his hammer, he will.
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Re: CHAPTER 12b: The Fortress of the Plain

#32 Post by GrapeApe »

Podo

Podo reaches back and pulls out his spear, thrusting it upward toward the chest of the attacker. Attack on red-robe that I am engaged with:


Burn 1 point of Luck to make it a 17 to hit.

OOC Do you want init with each round or just per combat? If it dies I will use my movement to try to get between Silvestri and his attacker.
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Re: CHAPTER 12b: The Fortress of the Plain

#33 Post by shaidar »

Silvestri

Surprised by the speed of attacker, he falters in his response to the creature, before turning his pyrokinetic powers upon it once again:

Initiative: [1d20]=20

Pyrokinesis: [1d20+8]=19+8=27

Fire dmg: [3d6]=5

:?

If he can't position the blast to protect himself and other friends from it then I'll downgrade to the next lower option for 1d14 dmg
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shaidar
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Re: CHAPTER 12b: The Fortress of the Plain

#34 Post by shaidar »

Saiph continues towards the outer chamber.
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Re: CHAPTER 12b: The Fortress of the Plain

#35 Post by Norjax »

Anton_E_Gregor wrote: Sat Nov 13, 2021 4:30 am Seeing Max has reached the corridor, Anton turns around and moves to give assistance to Silvestri since hes the closest party member with one opponent.
If he can attack with his hammer, he will.
Go ahead and make an attack roll on Humanoid #3.
GrapeApe wrote: Sat Nov 13, 2021 6:03 am OOC Do you want init with each round or just per combat?
One initiative roll per battle will be sufficient.
shaidar wrote: Sat Nov 13, 2021 9:18 am Silvestri
If he can't position the blast to protect himself and other friends from it then I'll downgrade to the next lower option for 1d14 dmg
Make the 1d14 damage roll on Humanoid #3.
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Re: CHAPTER 12b: The Fortress of the Plain

#36 Post by shaidar »

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Re: CHAPTER 12b: The Fortress of the Plain

#37 Post by Anton_E_Gregor »

Anton flicks down the sun visor on his helmet with his left hand. His right hand is a blur as the hammer comes smashing down on Silvestris attacker.

if that doesn't hit I will burn luck.

Crunch!

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Re: CHAPTER 12b: The Fortress of the Plain

#38 Post by Norjax »

Fortress Interior 346D/81 (Evening)

Image

Round 4

Denslow slashes the flaming, one-handed attacker, ripping a gash (6pt. dmg) in its outer covering! The aggressive android is severely damaged.

Needle, under pressure from two of the powerful androids, chops into one (#4 @ 5pt. dmg) with his battle axe!

OOC: 6 points of Luck spent to hit.

Anton rushes back to assist Silvestri. He brings his hammer down (6pt. dmg) onto the shoulder of the burning construct with a silent, solid crunch!

Podo draws his spear and brings it up into the chest (8pt. dmg) of his attacker, who manages to snuff-out the residual fire from the pyro blast (Makes Save).

OOC: 1 point of Luck spent to hit.

Thankful of Anton’s assistance, Silvestri initiates another pyrokinetic discharge into the body of his attacker! (11pt. dmg) This second burst of flames rips-off chunks of its outer covering, streaming them in all directions and leaving small piles of smoking debris on the floor. The burning construct is severely damaged!

Saiph continues to scamper at the best speed his stubby legs can propel him forward!

Max uses all of his effort to follow Saiph away from the combat area.

OOC: We’ll wait for Kurot and Urlando to post before resolving the enemy actions and moving on to Round 5.

Action Details:


Hit Points [Luck Point Recovery - 348D]:

Denslow – 25/42 [4/16]
Silvestri – 25/60 [9/14]
Kurot – 50/50 [4/15]
Max – 1/28 [14/15]
Anton – 36/43 [11/11]
Saiph – 19/25 [1/11] Glowburned (3) STR 8/AGL 15/STA 6
Needle – 59/77 [5/11]
Podo – 38/63 [10/14]
Urlando – 56/75 [17/17]
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Re: CHAPTER 12b: The Fortress of the Plain

#39 Post by doppelganger »

Urlando
At last on his feet again, Urlando lashes his morningstar at android #5. After swinging his blow, he will attempt to back away towards the escape passageway. Cautious of being flanked on both sides, one of his two heads watches android #6.


OOC: No point on bothering with Luck on that one.

Urlando shouts at Needle: We gotta back up and get out of here, man!
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Re: CHAPTER 12b: The Fortress of the Plain

#40 Post by Zhym »

Seeing no enemies he can safely shoot at, Kurot switches to his axe and guards the exit. He helps Denslow fend off his attacker.

Axe: [1d20+3]=10+3=13 [1d8+1]=2+1=3
Axe: [1d20+3]=10+3=13 [1d8+1]=3+1=4
Axe: [1d20+3]=9+3=12 [1d8+1]=3+1=4

Well, tries to help, anyway. Maybe the android will be distracted.
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