OOC: out of character comments and questions).

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Nordbo
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Re: OOC: out of character comments and questions).

#201 Post by Nordbo »

Spearmint wrote: Mon Sep 06, 2021 11:01 am Though the locals are regarded as country bumpkins who speak with a funny accent.
Although us with Norfolk roots might not entirely agree. ;)
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Re: OOC: out of character comments and questions).

#202 Post by GreyWolfVT »

Oi whut's wrong wit me accent eh?
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Re: OOC: out of character comments and questions).

#203 Post by sastaz »

Sven tries his best to get Truro to understand that some things will seem a little different than he is used to out in the wild, trying very hard not to start a science vs. religion argument.
Aah, Truro, so young, so innocent. :twisted:
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Re: OOC: out of character comments and questions).

#204 Post by sastaz »

Spearmint wrote: Wed Sep 15, 2021 9:52 pm May 10th 1066

Barrowmoor, south of Helix. Duchy of Aerik.

1.20pm Light rain.
Light: Visibility poor. Lantern (Truro) Lantern (Treyvor).
Effects none.


'Nergal's Door Mound
I simply cannot let this opportunity slip. Working on a song called "Knock knock knocking on Nergal's door" starting now.
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Re: OOC: out of character comments and questions).

#205 Post by Spearmint »

Can we assume that you keep the same initiative order till the end of the battle?
During encounters I will roll initiative for any NPC's or critters and ask that the first person posting rolls a Team initiative roll. The higher of the [1d6] scores will act first in my narratives. If scores are tied, I will rule on simultaneous actions with an advantage going to variables such as dexterity bonus, weapon speed factors and weapon reach or length, casting time of spells, movement distance.

As a general rule I use an order of Magic, Missile, Melee, Movement. Though this is modified by missiles that are triggered or loosed such as crossbows or pulled bows which if set may fire first in the above pattern.

Also I take into account missile weapons 'rate of fire' so an archer firing two arrows may fire one on his initiative and take the second arrow loosed as another action after the opposing side have also acted on their initiative. (Hope that makes sense).
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Re: OOC: out of character comments and questions).

#206 Post by OGRE MAGE »

It does! Thanks!
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Re: OOC: out of character comments and questions).

#207 Post by Stirling »

I do read the other expeditions. (All out of character knowledge of course). Nice to see some other expeditions have the proverbial hit the fan and interesting challenges to face.

How many of us want the Nergal door to open ....
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Re: OOC: out of character comments and questions).

#208 Post by Rex »

Not me, but I may be the one to open it.
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Re: OOC: out of character comments and questions).

#209 Post by sastaz »

"Ooops, did I do that?"
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Re: OOC: out of character comments and questions).

#210 Post by sastaz »

Rex wrote: Fri Sep 17, 2021 4:12 pm Not me, but I may be the one to open it.
Look at it this way: you might get famous.

Orgoth "he who doomed the world" :lol:
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Re: OOC: out of character comments and questions).

#211 Post by Rex »

Yeah, great. LOL
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Re: OOC: out of character comments and questions).

#212 Post by OGRE MAGE »

Think of the XP though. :lol:
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Re: OOC: out of character comments and questions).

#213 Post by OGRE MAGE »

Stirling wrote: Fri Sep 17, 2021 4:04 pm I do read the other expeditions. (All out of character knowledge of course). Nice to see some other expeditions have the proverbial hit the fan and interesting challenges to face.

How many of us want the Nergal door to open ....
Agreed!

The challenges have been as enjoyable as they have been nerve wracking. :D

Interesting, original ideas, sprinkled with a hint of familiarity makes for a great old school recipe. Bravo, sir!

And I think that door is good closed for now. :lol:
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Re: OOC: out of character comments and questions).

#214 Post by Urson »

I will be AFK for a week or so. No worries- I'm just trying to get my electronic addiction under control. Please NPC Mai as needed.
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Re: OOC: out of character comments and questions).

#215 Post by Spearmint »

Sure. They journey back to Helix might take a few days and then I will round up your expedition with some xp rewards and you can discuss how to divide any trove you have collected on the way.
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Re: OOC: out of character comments and questions).

#216 Post by Spearmint »

A visual of Sven and Knievel after Levitating above the Barrow Mist.

https://youtu.be/pOpStDHQlfo
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Re: OOC: out of character comments and questions).

#217 Post by Bluetongue »

Ok. I get the subliminal too. A 'carrot hared' mage and a 'wily coyote'. For Sven and the evil Knievel falling from a canyon.

Bravo sir.
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Re: OOC: out of character comments and questions).

#218 Post by OGRE MAGE »

Nice one!

Maybe the leather coat has a built in parachute? :?
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Re: OOC: out of character comments and questions).

#219 Post by Stirling »

These are awesome so far, everyone! But if Vann Hectors meat pie has actual squire leg in it, Sven will pass. :lol: It was probably Edbaldwin, eh? He seemed like the spiciest one. :mrgreen:
Yes. I see the error. Comes from auto-type on my mobile. Will leave it in now. Probably more meat on his leg. Just hope I removed the hairs and took his socks off.
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Re: OOC: out of character comments and questions).

#220 Post by tarlyn »

Playing my regular 2nd edition tabletop game tonight so I shall post sometime tomorrow.
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