More Anything Goes

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saalaria
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Re: More Anything Goes

#201 Post by saalaria »

Fine with Grim in front

Is Strom not wasted at the back Doug? Kaltar and maybe Epsilon could hold off any attack until a fighter or two came back as relief.

Wolf - any objection to me at the back and you second one in?
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Re: More Anything Goes

#202 Post by Computer +1 »

I was thinking Kaltar stay up closer to the front to heal the front line if things get bad quickly. We can move Strom up so long as we put at least one fighter in back, in my opinion.
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Re: More Anything Goes

#203 Post by Alethan »

Gwillt is happy to take rearmost position. I agree with having a healer up front.
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Re: More Anything Goes

#204 Post by saalaria »

Okay that's all fine by me:
So something like Ewell, Strom, Grim, Kaltar, O'rek/Epsilon, Darrin, Shanny, Fimmion, Ep/O'r, Gwilt

Any objections?
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Re: More Anything Goes

#205 Post by ravenn4544 »

Sounds good to me. Pass the wine!
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Re: More Anything Goes

#206 Post by onlyme »

Darrin needs to be closer to the front for light...
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Re: More Anything Goes

#207 Post by Rukellian »

onlyme wrote:Darrin needs to be closer to the front for light...
Right, especially if Fimmion will be one of the lantern/torch holders.
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Re: More Anything Goes

#208 Post by dmw71 »

Alethan wrote:I'd forgotten about the mayor's son. He seems a likely candidate, too!
Truthfully, so had I. :lol:

Despite his silent nature, you trust he will be an obedient companion and willing to perform any reasonable requests.

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Re: More Anything Goes

#209 Post by Alethan »

OK, so here is the temporary modified marching order, at least while in the trog lair...

(if single):
Ewell, Strom, Grim, Darrin, Kaltar, Epsilon, Shanny, Fimmion, O'rek, Gwillt

(if double):
Ewell/Strom, Grim/Darrin, Kaltar/Epsilon, Shanny/Fimmion, O'rek/Gwillt

Is there anything else you need from us before Gwillt starts pushing people into the lair from the last rank, Dave?
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Re: More Anything Goes

#210 Post by dmw71 »

Alethan wrote:Is there anything else you need from us before Gwillt starts pushing people into the lair from the last rank, Dave?
I spent my entire train ride building out the lair, but ran out of time before I could type out the introduction and get you guys moving.

I will try to squeeze in some time to do that today while at work; else, I should be able to do it on my commute home.


Things are about to get interesting quickly. :D

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Re: More Anything Goes

#211 Post by dmw71 »

Alethan wrote:OK, so here is the temporary modified marching order, at least while in the trog lair...
Noted. Signature updated.

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Re: More Anything Goes

#212 Post by saalaria »

Funny how whenever a DM says things are to get interesting you can guarantee it means it will go bad for the party!
Left or right - either fine by me.
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Re: More Anything Goes

#213 Post by dmw71 »

saalaria wrote:Funny how whenever a DM says things are to get interesting you can guarantee it means it will go bad for the party!
:lol:

May the dice roll in your favor.

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Re: More Anything Goes

#214 Post by Computer +1 »

Strom just remembered he left his sword back in town! He will just pop off to get it and be back soonish. That cool?
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Re: More Anything Goes

#215 Post by onlyme »

Computer +1 wrote:Strom just remembered he left his sword back in town! He will just pop off to get it and be back soonish. That cool?
Sure, just pick up a lance pole (Part#19249059385896430B in the Grainger catalog) while you are there.
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Re: More Anything Goes

#216 Post by Alethan »

dmw71 wrote:Ewell, please roll a 1d20 for me.
Exciting, innit??? :shock:
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Re: More Anything Goes

#217 Post by saalaria »

And interesting!
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Re: More Anything Goes

#218 Post by Alethan »

onlyme wrote:
dmw71 wrote:I won't be able to enter a true update untili get on the train ins few hours, but I will need a d10 roll from Ewell.

And so it begins...


death defying (or defining) roll [1d10] = 9

I am pretty sure I wanted a low number there.

As in, that was an initiative roll? Not sure what else a d10 roll would be for...













Unless you were supposed to choose the form of the destructor...

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Re: More Anything Goes

#219 Post by Alethan »

Rukellian wrote:All culinary magic aside, the only really useful thing that Fimmion can still do is hold up the light source and relay messages to the other group when needed.
This is (or should be) fully understood by most players. One of the jobs of the fighters/healers is to take the brunt of the physical attacks and keep the casters (and thieves) alive so they can make it to higher levels, where their spells and thieving abilities are more potent (and abundant).
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Critical Misses

#220 Post by dmw71 »

Reference: 08. Critical Hits and Misses
I actually was thinking about my critical miss rules the other day. (The troglodytes have rolled several 1's themselves, and the most recent was a natural 1 against Grimnail and his negative armor class.) This got me thinking about the second condition of my rule:

"a second attack roll is required when a natural 1 is rolled. If this second attack roll is also a miss, there is a 50% chance of the weapon breaking"

I don't think the outcome of the second attack roll should be dependent upon the armor class of the target missed. If anything, for future games I run, I would probably amend my rules to read that a second 1 (natural, or adjusted if there are penalties) would result in a weapon breakage?

Anyway, in a faster-paced game where fights take several minutes instead of several days, a much better system could be put into place. It just gets too tricky to track everything online (at least from a DM perspective) when there's so much break between the action.

Regardless, the current rules are what they are (unfortunately), but just throwing this out there as it's something I'm likely going to (re)consider if/when I end up running another game.


Thoughts?

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