OOC: out of character comments and questions).

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Spearmint
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Re: OOC: out of character comments and questions).

#141 Post by Spearmint »

I realised the official region map was posted in the Campaign setting but I have edited the first Map thread post to include the regional area the game is set in.

I have updated pics of the NPC's to include the clerics.
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Re: OOC: out of character comments and questions).

#142 Post by Spearmint »

So, just to get the routine, no xp for defeating the lizard men then? I mean I don't mind, just want to get the hang of it (it = xp tracking i practice).
Experience points are shared among surviving expedition members at close of trip. How you divided any treasure is a group decision.

How xp is generated is covered in the House Rules topic.
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Re: OOC: out of character comments and questions).

#143 Post by Spearmint »

Is there a player map of the inside? If not, do you want me to draw a player map? I already map in another campaign, so I'd be happy to.

If so, should I just periodically post it in my PC's expedition thread?
A map maker will be great. I have a large player map which shows the Barrowmaze in its entirety and I won't find it easy to post portions bit by bit.

So if you can understand my descriptions, by all means help the group out.

I would suggest you add portions as they become explored in your expedition thread then make one map with room descriptions for your private forum. I will cut and paste that to give s copy to each surviving character and only reveal the Barrowmaze map as stuff becomes public not private knowledge.
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Re: OOC: out of character comments and questions).

#144 Post by Spearmint »

It takes time but I can put up maps via screenshot and editing. Time consuming but I think it works.
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Re: OOC: out of character comments and questions).

#145 Post by Spearmint »

Map looks a bit big, but good.
Yeah, because I had to enlarge the screen shot and the crop/cut and edit stuff but as you explore the map detail will shrink. All done on my mobile not a computer so what you get is what I can do.

With the Barrow mound map, I use the same, cropping the entire map as a pic and taking a screenshot which I can edit in a basic way.
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Re: OOC: out of character comments and questions).

#146 Post by Leitz »

At my level of artistic talent, a stick figure Hansel and Gretel would look like a pole-dancing Cthulhu.
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Re: OOC: out of character comments and questions).

#147 Post by OGRE MAGE »

I think that map will be just fine once we investigate a few more areas.

Puts a whole new meaning to 5 foot squares. :lol:
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Re: OOC: out of character comments and questions).

#148 Post by sastaz »

Just posted a map! Hope you like it.
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Re: OOC: out of character comments and questions).

#149 Post by Spearmint »

Yes I do very good.

I will try and get my descriptions correct so you can make one accurately.

I shall have to remember that the scroll parchment survives any Gerdal mishaps so others can enjoy any posthumous benefits.
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Re: OOC: out of character comments and questions).

#150 Post by Leitz »

Very nice!
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Re: OOC: out of character comments and questions).

#151 Post by OGRE MAGE »

Freehand? No grid?

NICE!

I hope you used a big piece of paper. :D
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Re: OOC: out of character comments and questions).

#152 Post by sastaz »

Thank you! No, I always hand draw without grid. I feel the maps become more alive that way, more similar to what one of our PCs might actually imagine.

Problem with paper is: I don't know in which direction the maze will expand, so I'm prepared to redraw parts of it as we move along. :biggrin:
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Re: OOC: out of character comments and questions).

#153 Post by Leitz »

Steban has a lot of military knowledge from being a soldier, let's see if he survives to learn how to be an adventurer. ;)

In other news, I'll be off-line this coming weekend.
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Re: OOC: out of character comments and questions).

#154 Post by Spearmint »

House keeping!

Just let me know if you haven't had a response to any questions or I have missed something your character wants.
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Re: OOC: out of character comments and questions).

#155 Post by gurusql »

SM has the Spider Silk thread stalled? :?:
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Re: OOC: out of character comments and questions).

#156 Post by Spearmint »

Thank you for asking.

No, I don't stall any but I try to give each player an opportunity to post. I don't like directing characters actions unless it would just involves a simple "my character is searching or guarding" action which I can narrate either/or effect on a group update. Normally if I call for a skill check, save or attack roll I prefer players to do them for their characters.

I appreciate the prompt though, I don't want any group feeling left behind if others advance at a quicker pace.

I have sent requests for players to post but will usually update each scene before the weekends.

I will update Spider Silk trek shortly.
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Re: OOC: out of character comments and questions).

#157 Post by gurusql »

Awesome - thank you! :D
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Re: OOC: out of character comments and questions).

#158 Post by Stirling »

I house rule poisons so they are not instant death or instantly paralyzing.
I do like a lot of the house rules which I think makes the game a lot more fun. Mages retaining spells and one or two buffs for other classes.

Does the above poison/paralysis cover Petrification as well or spell effects? Just clarifying. I noted one bulletin board notice about a petrified dwarf in 'Basilisk Wood'. So thought to ask in case that event crops up.

I do like the p/p rule meaning you can still go down fighting and rewards investing in a high constitution.
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Re: OOC: out of character comments and questions).

#159 Post by Spearmint »

Well I will try to give some guidance. Petrification uses a higher saving throw generally so is harder to initially survive the effects. I think the principal could cover that also, so you have a round or two subject to constitution saves to say a final few words, make a sacrificial action.

Magic or spell effects are not covered above. Their effects are instantaneous.

My original intention was just to break away from 'instant death' features which I think as a player is so discouraging to suffer from. A point in case with one group now discovering the bodies of two comrades who fell in an encounter with some ghouls. The actual battle turned on two key issues. Firstly a successful 'Turn Undead' only turned a single ghoul and secondly the sheer inability of the pair to hit a ghoul in combat. Both characters failed paralysis saving throws but even while they had a round or two of resistance to the touch effect, if they had killed one ghoul, the third might have faced a morale test to join his turned companion. Then the pair would have collapsed under the paralysis touch effect but possibly still be alive.
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Re: OOC: out of character comments and questions).

#160 Post by torkill »

Just wanted to say "hi!" and thanks for having me join in the fun here. I will work on a character today\tomorrow and look forward to rolling virtual dice with you all in the near future.
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