IC VI

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Luis
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Re: IC VI

#261 Post by Luis »

Taking better assessment of his range Saul throws caution, and an arrow, to the wind and shoots anyway to intimidate knowing he'll hit nothing before he runs into range.
Screw it, tired of doing nothing, let the fucking gnolls laugh some more, I'll waste an arrow just for that.
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Re: IC VI

#262 Post by Alethan »

Rhys the Traveler

Now that Rhys is in a better flanking position, and at the long range for his bow, he slides off his pony and approaches the gnolls to try and reduce his distance between them while staying out of their range. He will move in as far as he can without getting into their shortbow range and still be able to get a shot off this round.
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Re: IC VI

#263 Post by zebediah »

Drudsa the dabbler will stay where he is, hoping his companions will finish the gnolls quickly.
I don't want to waste Drudsa's other 1st level spell if we can wrap this up in a couple of rounds. Once the group has entered melee range he will approach and provide assistance if needed.
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Re: IC VI

#264 Post by Finglas »

Bregalad the elf

Bregalad will remain on his horse, and take the left flank (the opposite flank of Rhys), attempting to cut off escape. The elf will stay outside of bowshot, if possible.
If the remaining gnolls charge in Bregalad's direction, he will dismount and try to get as close as needed to be within spear range.
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Re: IC VI

#265 Post by sulldawga »

Marodin will move in on his horse, looking to see how the gnolls react. If they run, he'll pursue. If they stick around to attack, he'll close to around 30 feet and dismount for melee action the following round.

"Semele, close to sling distance and attack from there, if you will. Disengage and assist any of our wounded, if necessary."
OOC: If you can retcon last round's actions to be the same as this round's actions so I can get closer faster, that would be much appreciated.
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Re: IC VI

#266 Post by thirdkingdom »

sulldawga wrote:Marodin will move in on his horse, looking to see how the gnolls react. If they run, he'll pursue. If they stick around to attack, he'll close to around 30 feet and dismount for melee action the following round.

"Semele, close to sling distance and attack from there, if you will. Disengage and assist any of our wounded, if necessary."
OOC: If you can retcon last round's actions to be the same as this round's actions so I can get closer faster, that would be much appreciated.
Done. I assumed, perhaps incorrectly, that a)both Marodin and Semele are advancing at the same time and b)at least for Round One, the two are advancing at normal speed (40') instead of charging (120'). If this is the case, then the party begins Round Two 230' feet from the gnolls, with Marodin and Semele 190' away.
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Re: IC VI

#267 Post by sulldawga »

thirdkingdom wrote:
Done. I assumed, perhaps incorrectly, that a)both Marodin and Semele are advancing at the same time and b)at least for Round One, the two are advancing at normal speed (40') instead of charging (120'). If this is the case, then the party begins Round Two 230' feet from the gnolls, with Marodin and Semele 190' away.
I would prefer them at charging speed both rounds (or at least beginning in Round One), please. Best not to linger while someone shoots arrows at you! We'll worry about the wisdom of challenging two gnolls by one's self later.
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Re: IC VI

#268 Post by Innana »

Innana the Fighter:

Innana rides in on Bliss and will dismount around 20 feet before she reaches the gnolls, and draws her sword, and take her shield. Innana will have her net with her tied to her hip.
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Re: IC VI

#269 Post by thirdkingdom »

Applying sulldawga's retcon, the two clerics are, at the end of Round One 110 feet away from the gnolls while the rest of the party are at a distance of 230 feet.
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Re: IC VI

#270 Post by thirdkingdom »

Round Two

Lanny and Saul fire arrows; both miss, Saul's shot bow clearly not providing the needed range and Lanny's simply going wild. The two gnolls still standing begin kicking their companions awake, who respond groggily. There is still confusion amongst the adventures: Marodin and Semele continue to charge forward. Marodin closes to within several dozen feet of the gnoll campsite while Semele stops a bit further away. Innana and Tratiln kick their mounts into a gallop and manage to halve the distance between themselves and the gnolls. The other advance only about a quarter of the way and ready their bows to fire.
Situations have changed, so while some stated the intention to dismount and fire I will hold off on doing so. If you would like to do so and be able to fire in Round Three let me know and I will retcon, but I figured, given the fact that Marodin and Semele have been charging and the remainder of the gnolls awakened, that you might want to do something about that. Innana and Tratiln are 110 feet away, the rest are 150' away (the max range for shortbow fire).
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Re: IC VI

#271 Post by Luis »

Saul keeps advancing and tries another shot now that he is in range, targeting the nearest conscious gnoll.

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Re: IC VI

#272 Post by frobozz »

Lanny the elf

Seeing the gnolls start to wake up, Lanny shouts to his companions:

"Charge them! And put them back to sleep!"

Lanny continues to stand next to his horse and fire arrows, aiming for the gnoll leader and hoping for a paralyzing strike to regain the party's momentum.
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Re: IC VI

#274 Post by thirdkingdom »

Round Two, cont.

Rhys draws and fires an arrow; the monk's shot is on target but regrettably only traces a bloody furrow across the shoulder of the second gnoll.
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Re: IC VI

#275 Post by Innana »

Innana the fighter:

Will let the group fire their arrows and stay out of their way, and waits to charge in. After the round of arrows land, Innana intends to charge. The sooner the better. She just does not want to go in with a bunch of arrows stuck to her hind side, or front side for that matter.

If the there is another sleep spell invoked, and it works, Innana still intents to charge in, and slice their throats. The group can argue later if they should have been able to pass without killing any of the gnolls.

I know, one step at a time. I am just letting you know what I intend to do. If something happens to change things, then I will post it, but that is what is what I am going for.
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Re: IC VI

#276 Post by Bouv »

Tratiln, throwing caution to the wind, will engage with the gnoll leader!
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Re: IC VI

#277 Post by zebediah »

Drudsa the dabbler

Drudsa will mount Sugarfoot again and move until he is about 40' of the gnolls (short range for his sling).
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Re: IC VI

#278 Post by sulldawga »

Marodin will draw his warhammer, charge, and attack from horseback. He'll go for whichever gnoll is closest, or the flunky if he has a choice.

Semele will dismount, assuming she's within sling range, and fire at the leader.
I have no Riding skills or fighting from horseback skills but what the hell! You only live once.

Not sure if the gnolls are armored or not so...

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Re: IC VI

#279 Post by Alethan »

thirdkingdom wrote:
Oops, I did forget Rhys. I shall remedy that ASAP.
No worries. :)
Rhys mounts back up and continues to circle around, in case any of the gnolls attempts to flee in the opposite direction.
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Re: IC VI

#280 Post by Finglas »

Bregalad the elf

Bregalad hopes to cut off possible escape routes for the gnolls. If he has ridden sufficiently around the left flank, so that he, Rhys, and the party have surrounded them on three sides, then he will start moving towards the gnolls, and then dismount when he is within throwing range of his spear.
Bregalad will be using his shield and spear.

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