OOC: out of character comments and questions).

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Rex
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Re: OOC: out of character comments and questions).

#121 Post by Rex »

Stuff happens.
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Re: OOC: out of character comments and questions).

#122 Post by sastaz »

Leitz, I think you can post two actions for Steban, if I interpret DM correctly.
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Re: OOC: out of character comments and questions).

#123 Post by Leitz »

sastaz wrote: Mon Jul 12, 2021 5:39 pm Leitz, I think you can post two actions for Steban, if I interpret DM correctly.
Wasn't sure, since he has to move into closer range. Posted a second attack, just in case. However, neither one hits unless they are AC 12 or so...
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Re: OOC: out of character comments and questions).

#124 Post by Leitz »

Please note that Steban would not have slain the sleeping lizardmen until he has himself viewed the scalps. While Steban's attacks weren't effective, they would have been directed at any awake lizard man, giving said foe the chance to attack. Or flee, likely faster than Steban.

If the scalps are human then Steban has no hesitation about killing the lizardmen no matter their state. However, if the scalps are not human-ish (human, elf, dwarf, etc) then Steban will suggest capturing the sleeping lizardmen.
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Re: OOC: out of character comments and questions).

#125 Post by Spearmint »

Ok. The surprise round with range attacks did all the damage. Your melee attacks ineffective but two of the three sleepers may be killed. Steban or Bro Fabian anyway set of a line of jingly-jangly pots and mess tins (actually put in place by the squires and Sven days earlier) so your rush in would not have been unnoticed.

Then on a straight initiative the surviving lizardman won and turned to flee but caught hit by Orgoth's javelin.

The scalps are human or Demi human types.
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Re: OOC: out of character comments and questions).

#126 Post by Leitz »

Spearmint wrote: Mon Jul 12, 2021 7:14 pmThe scalps are human or Demi human types.
Then Steban has no issue killing the sleepers.
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Re: OOC: out of character comments and questions).

#127 Post by Spearmint »

If Steban can tell the scalps are human or demi-human, then he will (do his best to) kill it.
Attack, Damage [1d20+4]=2+4=6, [1d8+1]=8+1=9

Wow, the die roller must hate me...
Must be that drop & roll taught in lizard kindergarten.
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Re: OOC: out of character comments and questions).

#128 Post by OGRE MAGE »

:lol:
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Re: OOC: out of character comments and questions).

#129 Post by sastaz »

Spearmint wrote: Mon Jul 12, 2021 7:48 pm Must be that drop & roll taught in lizard kindergarten.
And to certain soccer players!
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Re: OOC: out of character comments and questions).

#130 Post by sastaz »

OGRE MAGE, do you roll your "retain spell" rolls in your private forum or "out loud"?
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Re: OOC: out of character comments and questions).

#131 Post by OGRE MAGE »

I normally link the roll into my public post, but I failed it this time. :(

Does Gerdal have the Sleep spell?
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Re: OOC: out of character comments and questions).

#132 Post by sastaz »

She does not, only one nuke in the party it seems :smile:
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Re: OOC: out of character comments and questions).

#133 Post by Spearmint »

I do prefer a linked roll or at least a reference in the script like "the spell cast, it is erased from memory" but I see that if you post in private forum no one but me knows if you pass or fail. There is no advantage either way. You can either cast it again or not.
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Re: OOC: out of character comments and questions).

#134 Post by sastaz »

Spearmint wrote: Mon Jul 12, 2021 11:32 pm Was that Google or brains? +50xp
Is that per person or per party? And in this campaign, do players track xp or was this just FYI info and GM will award xp at end of each adventure/expedition?
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Re: OOC: out of character comments and questions).

#135 Post by Spearmint »

You should add the xp to the sheet yourself. I have a record of stuff, but the character sheet management is your responsibility.

In this instance the xp was to the first poster but if you read the end of the first Squires expedition, now moved to the Completed Expeditions topic, you can see I am quite liberal with xp and with in game opportunity like the Festivals or Tributes to gain extra xp or stuff.
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Re: OOC: out of character comments and questions).

#136 Post by OGRE MAGE »

Spearmint wrote: Mon Jul 12, 2021 11:32 pm Was that Google or brains? +50xp
Google, of course. But it did take a while. :lol:
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Re: OOC: out of character comments and questions).

#137 Post by sastaz »

Spearmint wrote: Tue Jul 13, 2021 12:15 pm You should add the xp to the sheet yourself. I have a record of stuff, but the character sheet management is your responsibility.

In this instance the xp was to the first poster but if you read the end of the first Squires expedition, now moved to the Completed Expeditions topic, you can see I am quite liberal with xp and with in game opportunity like the Festivals or Tributes to gain extra xp or stuff.
Ah, right, s'all good. I just didn't understand what happened, that's it. :)

So, just to get the routine, no xp for defeating the lizard men then? I mean I don't mind, just want to get the hang of it (it = xp tracking i practice).
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Re: OOC: out of character comments and questions).

#138 Post by sastaz »

Also: is there some record of Amos and Brother Fabian, like a description or an image? I suspect they're npc, or rather retainers, but I could not find them in the NPC forum topic.
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Re: OOC: out of character comments and questions).

#139 Post by OGRE MAGE »

sastaz wrote: Tue Jul 13, 2021 12:35 pm Also: is there some record of Amos and Brother Fabian, like a description or an image? I suspect they're npc, or rather retainers, but I could not find them in the NPC forum topic.
That info can be found starting right here: viewtopic.php?p=557221#p557221
sastaz wrote: Tue Jul 13, 2021 12:46 pm "Do anyone of you know the location of Bogtown?"
If your character is supposed to be from this area, you might want to read the info in this thread as well: viewtopic.php?f=1111&t=11108
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Re: OOC: out of character comments and questions).

#140 Post by Rex »

I think the 50xp was a bonus sort of thing and the xp for the lizardmen will come at the end.
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