The Aftermath

OGRE MAGE
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OGRE MAGE
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Re: The Aftermath

#261 Post by OGRE MAGE »

T In The Path
Noonish, Cloudy, Cool


Val makes a few valuable assessments but receives little response from the others. After traveling up this wider trail for a while, you endure no other encounters with friend or foe, but still get no indication as to where you might be.

With their scout leading the way, Drest sees that the path eventually branches off into a T intersection up ahead, with another wide and well kept path leading off to his right. This new path is even wider than the one you are on, and is lined with unlit tiki torches, as is the path that continues forward. There is no sign of life in the distant intersection.

Actions?

positions:
Lets see if we can get this figured out on the fly.

Drest AC:7 5/7
Akhilleus AC:4 11/11
AC:6 8/8 1/1
Apollonius AC:8 3/5 2/2
Euripides AC:5 7/7 2/2
Xenos AC:5 7/9 0/2


Drest's map:
viewtopic.php?p=549275#p549275
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Re: The Aftermath

#262 Post by Rex »

Drest

"If I am reading this map correctly, left goes to some sort of building, maybe a settlement and right goes to the coast. Which way?"
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Re: The Aftermath

#263 Post by Bluetongue »

Valkrina

Let's go to the building.
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Re: The Aftermath

#264 Post by Karaunios »

Akhilleus

"Valkrina, you were right, we should think of a way of dealing with these dogs. There can be many of them, specially if they've made the other prisoners forget about their past with that beverage. They can have an army and we'll be overwhelmed. If we go to the building, maybe we'll find more enemies. To the beach, maybe we'll find a boat and leave this accursed place."
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Re: The Aftermath

#265 Post by shaidar »

Xenos

"Maybe it's worth taking a peek at the beach and potential ways off this island before we stir up the hornets nest at that building"
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Re: The Aftermath

#266 Post by Scott308 »

Euripides Nereos

I think Xenos makes sense. There's probably more people in town, so we should check the beach first.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Aftermath

#267 Post by OGRE MAGE »

T In The Path
Noonish, Cloudy, Cool


Sneaking up a little closer, Drest finds the intersection unguarded and uninhabited. Xenos, Akhilleus, and Euripides all suggest that they may find a way off this island if they try the path leading to the shore.

The rest of the group seems either undecided, or more willing to head towards the building on their map instead.

Actions?

positions:
Lets see if we can get this figured out on the fly.

Drest AC:7 5/7
Akhilleus AC:4 11/11
Valkrina AC:6 8/8 1/1
Apollonius AC:8 3/5 2/2
Euripides AC:5 7/7 2/2
Xenos AC:5 7/9 0/2


Drest's map:
viewtopic.php?p=549275#p549275
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Re: The Aftermath

#268 Post by Karaunios »

It's funny than from a player perspective I would choose the building, because it promises more adventure. We know we won't get a chance to get out of here it would ruin the fun :lol: But the character would surely try to look for every alternative to escape the place.

Akhilleus

"I still say we should go to the beach. There can be any sort of ship over there. The building could be teeming with enemies."
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Re: The Aftermath

#269 Post by Rex »

Drest

"I agree, checking the coast first seems prudent. Thats 4 of us so I will lead us that way, we can always double back later."
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Re: The Aftermath

#270 Post by Bluetongue »

Valkrina

Wanders with the group. Until we actually find a boat and sail away, following the magical lure of the totems or meet with others islanders, there is little choice but to explore and search around.
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Re: The Aftermath

#271 Post by Paladin »

Apollonius Triton

"A means of transport would be most advantageous," the wizard muses. "Then we have options."
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Re: The Aftermath

#272 Post by Scott308 »

Euripides Nereos

The people on the island need to have some way to come and go, right? They have to have a boat somewhere. We just need to find it.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Aftermath

#273 Post by shaidar »

Xenos

"Well, that sounds like the beach is where we should be heading"
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Re: The Aftermath

#274 Post by Rex »

Drest

Drest will lead towards the beach.
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Re: The Aftermath

#275 Post by OGRE MAGE »

Trail Towards The Water
Noonish, Cloudy, Cool


Once everyone agrees to head towards the water first, Drest leads the way down this new path.

Quietly walking in that direction for a few minutes, the wide trail remains consistent, with unlit torches lining the sides planted every few dozen yards or so.

Drest is surprised to find 2 very quiet men suddenly emerging from the forest at the edge of the path right in front of him. The men pull down on their white robes as they cautiously exit the foliage, one of them wiping the side of his mouth off on a sleeve as they appear. Neither of them seems overly surprised to see the group, smiling at Drest and moving in closer.

"Oh, hello there. I don't think we have seen you folks around here before. Did you come to find Onja?

"Onja will show you the way, brothers,"
the other man says with almost no emotion in his voice.

Actions?

positions:
Drest AC:7 5/7
Akhilleus AC:4 11/11
Valkrina AC:6 8/8 1/1
Apollonius AC:8 3/5 2/2
Euripides AC:5 7/7 2/2
Xenos AC:5 7/9 0/2


Drest's map:
viewtopic.php?p=549275#p549275
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Re: The Aftermath

#276 Post by Karaunios »

Akhilleus

Akhilleus eyes the strange men to see if they are seemingly or clearly armed. He exchanges a look with his companions after their comments.
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Re: The Aftermath

#277 Post by Rex »

Drest

"Thank you brothers." Drest will try and determine if they are armed and if anyone else is coming behind them.

Someone else needs to handle any talking here or this is going south quickly since Drest has a 3 Charisma.
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Re: The Aftermath

#278 Post by Bluetongue »

Valkrina

She looks at the guy wiping his sleeve.

"oh, you missed a bit. Some still dripping off your moustache on to your collar."

She points out his faux-pas. "Onja, well it is a name bandied about somewhat. Now I showed Tweedledum and Tweedledee, those two oafs carrying the supper my dance for the next festivities. We left them by the well, gagging for water as it were. My that well is bitter.

They spoke of their past lives as Viking types and how Onja helped them see the light. Is that not so? Where is their ship? I would like to see what brought pilgrims here."


The bard tries to couch a few questions in a ' yes, we are new converts not here to cause trouble' kind of way and hopefully discover if a ship lays at anchor or on some reef nearby.







Valkrina charisma check vs 17 [3d6]=12 [4d6]=14
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Re: The Aftermath

#279 Post by Scott308 »

Euripides Nereos

The young Atlantean is not very bright, but he is smart enough to keep his mouth shut so he doesn't screw anything up.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Aftermath

#280 Post by shaidar »

Xenos says nothing, he tries to looks relaxed but internally he is ready to react to a negative reaction from the men to Valkrina.
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