Lock
Seeing the lock that he does not have any ability to open, Vinwrick gets out of the way. "Lutharin, you wanna give it a look?"
Luthar approaches and considers the complicated pin tumbler lock securing the lid on the wooden box before fetching his lockpick set. After a few moments, the rogue sighs and shakes his head dejectedly.
Ashamed, the elf becomes sullen and detached.
"That's too pretty for me to smash open,"Thrydulf mutters. "I could maybe carry it, though."
The hulking barbarian goes to test the weight of the box, momentarily lifting it off the ground slightly, and guesses it and the contents it contains will weigh approximately 50 pounds. So, while not overly large or small, carrying it around will be quite encumbering.
The contents inside shuffle when the box is moved. A light thud is heard as something or somethings inside the box shifts and hits against the inside wall of its container. Additionally, the sound of coins jingling and glass objects clinking together can also be heard.
---
Actions?
---
Date: 2 Martius 490 Time: 14:15
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions:
Thrydwulf enters Rage on Round 2 (Ends: Round 12).
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
With a shrug, Thrydwulf unpacks his rucksack and repacks it, using his bedroll to cushion the box appropriately. His life's belongings spread out on the ground, you see he carries a bundle of torches and some rope, but otherwise his entire pack is only filled with cooking utensils, a huge cast-iron pot, a propitious volume of food, and four gallon growlers of ale secured to the top (now half of them empty). A small worn-out rag-doll with curly fabric hair is gently tucked in the pocket.
Repacked, he pulls it back up onto his broad, muscled back. Being completely unarmored, he doesn't seem bothered by the weight. (50lb "strange locked chest" added to sheet inventory, still unencumbered.)
Considering, he keeps one growler in-hand, drinking deeply of it. "I guess that's it, then. Someone will open the box of weird wizard-stuff in town, I guess." He smiles broadly and heard towards the stairs.
Third Floor Thrydwulf carefully packs the locked chest into his pack and slings it over his shoulder; still unburdened by the extra weight. Despite the care taken to pack the chest safely, nothing can be done to completely silence the contents within it. Once settled, they make very little noise, but do occasionally jingle or make clanking sounds any time the barbarian makes a sudden movement.
And jostle a bit as the barbarian leads the group up the next flight of stairs, which also terminates in a familiar wooden door with a handle.
When nothing is detected on the opposite side, Thrydwulf cracks the door open and peers beyond.
Third Floor.png (84.12 KiB) Viewed 736 times
The door opens into a familiar, long, and narrow hallway with two doors on the right-hand side and a third door at the end of the hall.
---
Actions?
---
Date: 2 Martius 490 Time: 14:18
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions:
Thrydwulf enters Rage on Round 2 (Ends: Round 12).
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
"THREE. DOORS."Thrydwulf whispers loudly back the stairwell to the others, holding up his fingers to display the number as well. He steps into the hallway and tiptoes halfway down to allow the others to follow him through and gather around the first door. He takes another swig of his growler as he waits for them to arrange themselves.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
Listening at the Doors "THREE. DOORS."Thrydwulf whispers loudly back the stairwell to the others, holding up his fingers to display the number as well. He steps into the hallway and tiptoes until reaching the second door, allowing space for his companions to advance into the hallway as well.
Vinwrick slips into the hallway and allows Gulnar and Talmond to slip past him and take up defensive positions.
Still in the stairwell, Tova and Luthar flank Rumple, making sure the loudmouth goblin keeps quiet.
Once everyone is ready, Vinwrick listens at the door.
First Door.jpg (38.56 KiB) Viewed 716 times
The halfling listens intently and believes he hears an occasional shuffling sound, but if he did, it's quiet and he isn't certain.
In the silence, Thrydwulf is afforded the opportunity to listen there and doesn't hear anything.
The third door at the end of the hall is suspected to lead to a continuation of the stairwell.
---
I accidentally moved Thrydwulf to the far end of the hallway instead of stopping halfway. The positioning is kind of inconsequential so I'm not going to update it in the screenshot, but I did adjust his placement on the map (one square to the right; stopping in front of the second door) for the next time I take a capture of it.
Actions?
---
Date: 2 Martius 490 Time: 14:20
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions:
Thrydwulf enters Rage on Round 2 (Ends: Round 12).
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Stepping away from the door, the halfling whispers to the others, I think I hear...shuffling? But it's faint, and comes and goes. After drawing a sword, he steps back to the door, opening it.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
Listening to Vinwrick while keeping his eyes on the door Talmond slowly draws his sword as to not make a sound. "Open it and I'll go through with my shield up." the fighter responds back quietly. Raising his shield up defensely and his sword ready Talmond gets ready to march into the room.
Dining Room Vinwrick removes his ear from the door and takes a step back to address the group. "I think I hear...shuffling?" he shares. "But it's faint, and comes and goes."
Behind him, Talmond slowly draws his sword and slips past him. "Open it and I'll go through," the fighter responds quietly.
Once the effort has been properly coordinated, the plan is put into action.
Just inside the door to his left, Talmond immediately notices a lifesize statue of a goblin with a horrified expression on its face.
A long dining table made of dark wood runs through the center of the room, lined on either side with plush chairs upholstered in royal blue fabric. The only objects that appear on the table are four silver candlestick holders.
A single window on the far wall appears to be broken as its shutters quietly flap open allowing a fresh breeze.
What appears to be a collection of leaves, and sticks, and fabrics appear to be piled in the far left corner of the room.
Dining Room.png (164.26 KiB) Viewed 703 times
The fresh air and occasional breeze that permeate the room are a refreshing reprieves from the oddities experienced elsewhere in this tower.
---
Actions?
---
Date: 2 Martius 490 Time: 14:21
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions:
Thrydwulf enters Rage on Round 2 (Ends: Round 12).
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
"Hey silver candlesticks!" comments Thrydwulf, leaning over and peering around the corner of the doorframe at the table and window. "Surprised there's not more bird dung. Knowing the wizard's tower, watch the pile of trash doesn't try to eat you," he opines dubiously. Then, looking at the terrified goblin, "...and those lizard chickens. What're they called?" He diverts his own eyes to the floor and steps back.
"Maybe just grab those candlesticks and leave this one alone before we get stoned," he says to the others in the hallway.
Tova takes notice of the statue. 'That's a rather odd place - and style - for a statue. How do we know it isn't a real goblin frozen there? I've heard of worst things...."
Hey, Rumple, this guy a friend of yours? Vinwrick asks, only partially joking. With such an unusual statue, the halfling feels he should take a closer look at it.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
Nods his head after listening to Tova. "Aye, it could be some poor goblin that got into something where it shouldn't be." said Talmond has he sheaths his sword and relaxes a bit. Scanning the room the fighter notices the piles of leaves and fabrics in one corner. Talmond kneels down to examine it for anything carefully poking through it with a gloved finger. "For all we know, either the goblin made a home in this room or something else made this room it's home. We should move on."
Dining Room "Hey, Rumple, this guy a friend of yours?"Vinwrick quips after moving to take a closer inspection of the goblin depicted in the statue. "Must I do everything?" the goblin can be heard chirping from back in the hallway. "Make room. Let me pass." he protests as he efforts to fight through the line of those in front of him and gain access to the room.
Remaining in the hallway but peeking into the room from around the corner of the doorframe, Thrydwulf surveys the scene. "Hey, silver candlesticks!" he comments after spotting them on the table. "Watch the pile of trash doesn't try to eat you," he opines dubiously after spotting the collection in the corner. Then, looking at the terrified goblin, "...and those lizard chickens. What're they called?" he continues, speaking aloud while backing into the hallway.
To help clear a path, Tova steps into the room and veers in the opposite direction of the statue, but does observe it from a distance. "That's a rather odd place - and style - for a statue. How do we know it isn't a real goblin frozen there? I've heard of worst things...."
Talmond nods affirmatively after listening to Tova's observation. "Aye, it could be some poor goblin that got into something where it shouldn't be," he says, sheathing his sword. Notices the piles of leaves and fabrics in the far corner, the fighter moves to investigate.
"Let me through, dammit!"Rumple protests, now almost at the doorway, after almost being stepped on by Thrydwulf who backed out of the room.
Talmond, kneeling down to poke through the rubble with a gloved finger, disrupts the occupant of said pile.
SQUAWK!!!
A hideous hybrid of lizard, bird, and bat erupts out of the refuse, beating its wings frantically as it launches itself at the face of Talmond!
Just as Thrydwulf cautioned.
The head of the small, winged creature darts out... but it makes enough ruffling noise while launching itself from its place of hiding to alert Talmond as to its presence. The fighting man quickly raises his shield in front of him to cover against the unsuspected strike.
Disturbance.png (160.56 KiB) Viewed 686 times
"Oh, that's Grimiish... poor bastard,"Rumple quips after finally catching a look at the petrified goblin.
---
No surprise.
Everyone, please roll for Initiative and declare any Action and/or Movement for round 1.
---
Date: 2 Martius 490 Time: 14:22
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions:
Thrydwulf enters Rage on Round 2 (Ends: Round 12).
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
Jumps back in surprise and lets out a yell. Manages to raise his shield against the bird hybrid while drawing out his long sword and tries to strike at it.
"Thrice-damned lizard chicken..." mutters Thrydwulf amidst a string of epithets and curses as he hears its squawking and knows his new friends have found the expected trouble. "...and nobody got the candlesticks."
The massive human tosses his growler of ale at/to Rumple and grabs the crossbow from his waist, at the same time using his bulk to shunt the runty goblin sideways into the corner. He brings it up and aims around the corner of the doorway, risking the creature looking at him so he can fire a shot.