Chapter 02: Aquifers & anaglyphs
- GreyWolfVT
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Re: Chapter 02: Aquifers & anaglyphs
Korin uneasy waits to see what is on the other side of the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 02: Aquifers & anaglyphs
Earlobes twitching collectively, the puzzled adventurers try to make sense of the sounds and silences surrounding them.
Korin
does not need to strain his eardrums - the wind-like sound is indeed perfectly audible to him and the others. But where it actually comes from, no dwarven sense can gauge at this point.
Eaton
puts the holy push on
Tiny
and attempts to convert him to a pantheon of chaotic deities, sweetening the deal with some healing, while
Thorelf
investigates the double doors on the 'southern' wall. He is not able to say that he has detected any traps, and although he is blessed with an unusually trained ear, cannot make out any sounds on the other side. This makes him confident enough to turn the door handles and lo! The doors are indeed unlocked.
Eaton,
too, presses his ears against the double doors but is unable to pick up anything at all. Nada. Zilch. To him, this means there is nothing on the other side and he therefore boldly commands Tiny to open the doors.
In so doing, Tiny - and Eaton and Thorelf - at first only have time make out the following rough details and movements:
Party roll for surprise! (but no actions - yet)
Korin
does not need to strain his eardrums - the wind-like sound is indeed perfectly audible to him and the others. But where it actually comes from, no dwarven sense can gauge at this point.
Eaton
puts the holy push on
Tiny
and attempts to convert him to a pantheon of chaotic deities, sweetening the deal with some healing, while
Thorelf
investigates the double doors on the 'southern' wall. He is not able to say that he has detected any traps, and although he is blessed with an unusually trained ear, cannot make out any sounds on the other side. This makes him confident enough to turn the door handles and lo! The doors are indeed unlocked.
Eaton,
too, presses his ears against the double doors but is unable to pick up anything at all. Nada. Zilch. To him, this means there is nothing on the other side and he therefore boldly commands Tiny to open the doors.
In so doing, Tiny - and Eaton and Thorelf - at first only have time make out the following rough details and movements:
- A room filled with junk and broken furniture - there's a burning smell
- A bunch of armed goblins and/or hobgoblins jump up from a fire they've been sitting around, to face Tiny, Eaton and Thorelf and snarl
- A big one of them growls "Khod shannah!!" to someone on his left ('East') ('West')
- Some small creature flaps frantically around the floor
Party roll for surprise! (but no actions - yet)
Last edited by Nordbo on Wed May 26, 2021 11:45 am, edited 1 time in total.
- GreyWolfVT
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Re: Chapter 02: Aquifers & anaglyphs
Korin surprise roll
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 02: Aquifers & anaglyphs
The goblin-ish bunch.....
Adversary d6 roll [1d6]=4
are as surprised as the adventurers.
Adventurers please roll initiative (but post no actions yet).
Adversary d6 roll [1d6]=4
are as surprised as the adventurers.
Adventurers please roll initiative (but post no actions yet).
- GreyWolfVT
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: Chapter 02: Aquifers & anaglyphs
For initiative.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 02: Aquifers & anaglyphs
Sorry, I forgot, do we do group or individual initiative?
Re: Chapter 02: Aquifers & anaglyphs
Up to now, I have always taken whichever initiative roll anyone of you threw first, to be the deciding one, assuming it was intended as the group's roll (even though sometimes it was Sastaz who rolled it, sometimes GW etc). But if you want to discuss/re-think/tweak the procedure, just let me know what you settle on.Sorry, I forgot, do we do group or individual initiative?
While initiative is being dealt with, the adventurers also now have had time to take in that the no. of individuals in the room is: 5, plus a small winged creature at their feet struggling to flap its wings. Two of the goblinoids appear to be holding red hot glowing metal items in their hands.
Last edited by Nordbo on Fri May 07, 2021 5:37 pm, edited 1 time in total.
Re: Chapter 02: Aquifers & anaglyphs
Group initiative and just grabbing the value of whichever player happens to roll first is fine by me

Re: Chapter 02: Aquifers & anaglyphs
Group initiative is fine with me.
Re: Chapter 02: Aquifers & anaglyphs
Same for me.
Re: Chapter 02: Aquifers & anaglyphs
The goblinoids' roll for initiative is...
Adversary d6 roll [1d6]=1
which means that (if we then take GW's roll as the group roll, and not Rex') the adventurers have gained initiative.
Tiny, flanked by Gebex and Thorelf stand in line facing directly into the room, while Korin is positioned behind them.
You now see that what the goblin-ish bunch is armed with is mainly maces - the bigger one carries a sword.
Actions!
Adversary d6 roll [1d6]=1
which means that (if we then take GW's roll as the group roll, and not Rex') the adventurers have gained initiative.
Tiny, flanked by Gebex and Thorelf stand in line facing directly into the room, while Korin is positioned behind them.
You now see that what the goblin-ish bunch is armed with is mainly maces - the bigger one carries a sword.
Actions!
- GreyWolfVT
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Re: Chapter 02: Aquifers & anaglyphs
is it wrong that Korin wants to throw his sword like a dagger?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 02: Aquifers & anaglyphs
Tiny
Tiny charges in and attacks the one with the sword.
Two-Handed Sword charge [1d20+5]=18+5=23 to hit [1d10+6]=8+6=14 damage
Tiny charges in and attacks the one with the sword.
Two-Handed Sword charge [1d20+5]=18+5=23 to hit [1d10+6]=8+6=14 damage
Re: Chapter 02: Aquifers & anaglyphs
Thorelf steps through the doorway, then slightly to the left as to let others through the door, drops his torch and pulls his dagger.
Does he has time to also throw the dagger, i.e. is drawing weapon a free move?
Does he has time to also throw the dagger, i.e. is drawing weapon a free move?
Re: Chapter 02: Aquifers & anaglyphs
Eaton
[doc=]Lets take one by one boys..[/doc]
Picks up the cube with many colors and holds it by the left hand (so it doesn’t interfere with his weaponhand)
[doc=]You tiny infidels. I bear the power of the god Mystryl witch only grows stronger when you fall one by one. If you don’t give up now the power of the god will strike you and turn you into ashes. [/doc]
If the one struck by Tiny still stands Eaton strikes that one. Otherwise he strikes the one looking to be a Hobgoblin.
[1d20+1]=13+1=14
[1d4+2]=1+2=3
[doc=]Lets take one by one boys..[/doc]
Picks up the cube with many colors and holds it by the left hand (so it doesn’t interfere with his weaponhand)
[doc=]You tiny infidels. I bear the power of the god Mystryl witch only grows stronger when you fall one by one. If you don’t give up now the power of the god will strike you and turn you into ashes. [/doc]
If the one struck by Tiny still stands Eaton strikes that one. Otherwise he strikes the one looking to be a Hobgoblin.
[1d20+1]=13+1=14
[1d4+2]=1+2=3
Re: Chapter 02: Aquifers & anaglyphs
- in this particular situation: yes.Does he has time to also throw the dagger, i.e. is drawing weapon a free move?
- GreyWolfVT
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Re: Chapter 02: Aquifers & anaglyphs
Korin despite wanting to throw something and only having the awkward sword he stays back waiting for the enemy to move to where he can get into melee without battle necking the group.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 02: Aquifers & anaglyphs
Roll needed if Thorelf decides to throw dagger.
Re: Chapter 02: Aquifers & anaglyphs
Thorelf dashes into the room and quickly sidestep (in order to let his comrades through the opening as well), at the same time dropping his torch and drawing his dagger which he, with a swift backhand move, throws against the nearest non-big goblin...
Thrown dagger: to hit [1d20+1]=14+1=15, dmg [1d4]=4
...and to his own surprise, that ninja move sort of worked out.
Thrown dagger: to hit [1d20+1]=14+1=15, dmg [1d4]=4
...and to his own surprise, that ninja move sort of worked out.