Avastan Planning & OOC

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shaidar
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Re: Avastan Planning & OOC

#41 Post by shaidar »

Sounds good to this noob.

So we need to consider ECM for each of our lower echelon vehicles, I assume we choose the basic or advanced system from the striker books? How about the ambulance goes advanced and the rest basic?

So the gunship launch doesn't need an ECM, it's already got one?

So I guess the question is do we want to/expect to take on tanks or a starship? And even if we did it sounds like it's unlikely we'd be scratching a starship, so the question really is tanks. As the apc's won't be armoured for that kind of thing should we worry about it?
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shaidar
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Re: Avastan Planning & OOC

#42 Post by shaidar »

What's the difference between the 50k basic ECM and the 200k advanced module?
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Tiglath
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Re: Avastan Planning & OOC

#43 Post by Tiglath »

Adding ECM is a tricky call but if you think they're going to be in harm's way then you should protect your investment (certainly on the ambulance).

Alas, the HQ/Gunship is another ex civilian para-military vehicle (effectively a "Launch Technical") and so is also unmasked (i.e. no ECM) although it has starship sensors so can operate outside the tactical range of most vehicle based sensors and an on board sensor operator could attempt jamming etc. However, like the ambulance (and its on board autodoc) the launch is an expensive toy that likely needs protecting.

APC Armament
In fairness if you are fighting something that well armoured it has likely all gone horribly wrong. If a "one off nasty surprise" crops up on the battlefield then your go to anti tank system is Jess' missiles. Plasma guns (and all energy weapons) are automatically spotted when they fire so using your APC as a tank hunter would be very risky indeed. While it might be nice to have the luxury to punch above your weight you are probably better off limiting your APCs to jobs within their mission parameters.

The real answer is, of course, to buy some more AFVs with a dual purpose AT / Direct Fire support role! :D
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Tiglath
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Re: Avastan Planning & OOC

#44 Post by Tiglath »

shaidar wrote: Sun May 02, 2021 1:53 pmWhat's the difference between the 50k basic ECM and the 200k advanced module?
Without my head in the books it will likely be a "spotting/detection" DM.

In Striker (just as with current warfare) getting spotted is usually the precursor to "bad things happening"...

Of course, all depends on your strategy - "flying under the radar" can be replaced by "inside the Trojan Horse" or, the really cheap, "hiding in plain sight"... ;) 8-)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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shaidar
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Re: Avastan Planning & OOC

#45 Post by shaidar »

Thanks Tig.

It sounds like we need advanced ECM for the ambulance and gunship, 2x200k = 400k

The question is do we bother with the basic system for the bus and our original g-carriers, which would be an additional 3x50k = 150k

If we got all that it would be 550k, leaving 1,200,000 credits left.

How much do we need to spend on drones?

EDIT: I forgot about the TAC system, do we want some ECM for that?
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Tiglath
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Re: Avastan Planning & OOC

#46 Post by Tiglath »

I believe the "missile vehicle" is also the Technical - being an air raft looted from the Bartizan?

It is another civvy vehicle so since it works with the G Carriers should probably have the same protection as them.

However, being unarmoured makes it a liability though so it could fall back into the B Echelon and become a supply vehicle?

You can add pintel mounts to any of your new vehicles to add additional firepower from your arsenal: HMGs, missile/grenade launchers, etc
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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shaidar
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Re: Avastan Planning & OOC

#47 Post by shaidar »

OK, so we could remount the Tac system onto one of the new taxi's. That's not too bad.

I didn't count either technical for a basic ECM, so if we've got two that's another 100k, leaves us 1,100,000

:?
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The Bindoner
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Re: Avastan Planning & OOC

#48 Post by The Bindoner »

The air/raft ( technical ) had the .50, Jess had the TAC launcher mounted on her g-carrier.

Our anti-armour weapon of choice is always a missile, so no, we shouldn't mount an AT gun on our IFV.

We are going to need to keep some cash to pay signing bonuses, and budget to pay salaries.

Speaking of signing bonuses, I assume Jess is getting a bounty for each hire she makes? ;)

Confirm updating stores list as we go.

Edit
You can add pintel mounts to any of your new vehicles to add additional firepower from your arsenal: HMGs, missile/grenade launchers, etc
How about mounting the Tac system on the side of the RPA? That seems a popular place for contemporary missile tubes.
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shaidar
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Re: Avastan Planning & OOC

#49 Post by shaidar »

So I guess we need to deduct salaries from the 300k, then shares from 50% of what's left. If you want I can work out salaries/shares later today. I can put together a spreadsheet to automate it and share it in the unit admin thread so it can be used for each job

Is there a link to the equipment list, or is the plan to publish it once we're done?

How much does that leave us?

What's an RPA?
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The Bindoner
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Re: Avastan Planning & OOC

#50 Post by The Bindoner »

Rapid-pulse Plasma-gun A, I'm assuming.

I'm old-fashioned, I just write lists in an offline ODF document. TBH you're already doing the important bit, I'm just adding things to the existing lists as they accrue.

(I'm out of internet connection all day and only properly online with the laptop at night, after work. These daytime posts are on the 'phone, which is suboptimal.)
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shaidar
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Re: Avastan Planning & OOC

#51 Post by shaidar »

Old-fashioned is good.

TBH, I'll probably just make an ODF spreadsheet for salaries/shares and upload it to the unit admin thread. We can then just update and upload at the end of each job. Keep things simple.

I'm just a newbie throwing out ideas, just scream if I'm going in the wrong direction.
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Tiglath
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Re: Avastan Planning & OOC

#52 Post by Tiglath »

The Bindoner wrote: Sun May 02, 2021 5:00 pmConfirm updating stores list as we go.
Noted.

Thank you. 8-)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Avastan Planning & OOC

#53 Post by The Bindoner »

Noticing the desert conditioning of the CA for Inchin. Do we need to winterise for Avastan?
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Tiglath
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Re: Avastan Planning & OOC

#54 Post by Tiglath »

The Bindoner wrote: Sun May 02, 2021 5:00 pmThe air/raft ( technical ) had the .50, Jess had the TAC launcher mounted on her g-carrier.

How about mounting the Tac system on the side of the RPA? That seems a popular place for contemporary missile tubes.
Yes, very doable.

Please assume that you can mount/dismount weapons as you wish.

This means once back on Collace you can add pintel mounted .50 cal HMGs to all the vehicles you want - I believe even the bus sports one .50 cal! :)

Also the Tac Missile system can be added to one vehicle - presumably the one Jess is going to ride in?

If the technical / air raft is switching to a support role give it twin fifties?
shaidar wrote: Sun May 02, 2021 4:17 pm OK, so we could remount the Tac system onto one of the new taxi's. That's not too bad.

I didn't count either technical for a basic ECM, so if we've got two that's another 100k, leaves us 1,100,000
I believe you have only one air raft (also known as the technical).

So don't overcharge yourselves for basic ECM packs! ;) :)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Tiglath
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Re: Avastan Planning & OOC

#55 Post by Tiglath »

The Bindoner wrote: Sun May 02, 2021 6:11 pm Noticing the desert conditioning of the CA for Inchin. Do we need to winterise for Avastan?
Yes - cold with 'orrible atmosphere.

It will be both familiar and also a refreshing change! :)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Avastan Planning & OOC

#56 Post by The Bindoner »

Tiglath wrote: Sun May 02, 2021 6:24 pm
The Bindoner wrote: Sun May 02, 2021 6:11 pm Noticing the desert conditioning of the CA for Inchin. Do we need to winterise for Avastan?
Yes - cold with 'orrible atmosphere.

It will be both familiar and also a refreshing change! :)
Dedsert pack was 1k per suit, I assume cold-weather packs (suit heaters?) are the same? That adds 20 for existing troops, plus 20 for projected troops ( we have 13/14 prospects so far ), plus the PC suits.

Are we upgrading comms on the NCO suits? The imaging upgrade is very pricey. 30k for optics, 20 for IR. Don't recommend buying much of that.
I believe you have only one air raft (also known as the technical).
Yes, just one air/raft.
Also the Tac Missile system can be added to one vehicle - presumably the one Jess is going to ride in?
Yep. One of the new vehicles, of course. Seems best to add the missile system to the APC rather than the PD vehicle.

It might be wise to buy a second Tac system. In case we need to kill a tank and an aircraft at the same time.
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Re: Avastan Planning & OOC

#57 Post by shaidar »

Sounds like we need to hold off on upgrading those optics this time around.

Is does make sense to have a TAC on both APCs, how much are they?
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Re: Avastan Planning & OOC

#58 Post by The Bindoner »

Book 4 price is 20k for the launcher and 10 missiles. Cheap as.
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Tiglath
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Re: Avastan Planning & OOC

#59 Post by Tiglath »

Thanks again! :D

So cheap in fact that it might be rude not get more...

Happy to go with that for a basic anti tank system with the appearance and battlefield role something like Milan.

Image

Of course missiles are a whole Striker "thing" but what you have is great for targets you can visually acquire.

You would need to pay way more for a system that is effectively Light Air Defence. For example with what you have engaging grav vehicles at speed will be difficult (and aspect dependant).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Avastan Planning & OOC

#60 Post by The Bindoner »

I don't think I'm in the mood for Striker, what's a decent system cost in there?

A quick look at the example TL15 APC gives:

.1 kt missiles with 13 km range: target memory (Cr7885, DM+3); teleguided (Cr2785,
DM+3); target designated (Cr1285); homing (Cr1385).
.1 kt high performance missile (speed DM+lO) with 3.5 km range: homing (Cr1385).
.5 kt missiles with 7 km range: target memory (Cr11.881, DM+31; teleguided (Cr6781,
DM+3); target designated (Cr5285).
1 kt missiles with 4 km range: target memory (Cr16,877, DM+3); teleguided (Cr11.777,
DM+31; target designated (Cr10.277).
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