Inchin: Endgame

Tiglath
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BackworldTraveller
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Re: Inchin: Endgame

#881 Post by BackworldTraveller »

shaidar wrote: Sun Mar 14, 2021 4:38 pm Frank orders the team to move forward in formation, eyes-open for hostiles.

ooc:lots of opportunities for people to hide in the garden, do you want a recon roll?
They didn't show up on my drone's sensors if they are hiding; didn't move when the attack came in. And my Recon ability is a joke. My Sensor Ops is very good though.
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shaidar
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Re: Inchin: Endgame

#882 Post by shaidar »

they could have military grade IR camo, and it's a decent sized area. The team has plenty of people with a decent recon skill, hence moving in formation. I was asking Tig if he wanted Frank and the other recon specialists to roll.
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Re: Inchin: Endgame

#883 Post by Tiglath »

(OOC: Yes, please - there is a need.

For those in the pool/park as per the published map: Please make a Recon Roll

As per my understanding this is: Frank, Jess, Prerna and Kit

Just post the rolls not actions because these will be overtaken by immediate events - if you see what I mean...

At least I do... probably... :roll:

NB Freya is currently off this map in the "sun lounger area" to the south adjacent to the outside "glass wall".

BackworldTraveller please feel free to amend her location as per the above in case of my poor communication :) ).
Last edited by Tiglath on Sun Mar 14, 2021 5:19 pm, edited 1 time in total.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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shaidar
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Re: Inchin: Endgame

#884 Post by shaidar »

Frank

Recon (1): [2d6+1]=5+1=6

:? additional +1 from INT if applicable.
Last edited by shaidar on Sun Mar 14, 2021 5:43 pm, edited 1 time in total.
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Re: Inchin: Endgame

#885 Post by joertexas »

Prerna

Roll[2d6]=6 + Recon-1 = 7
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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gurusql
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Re: Inchin: Endgame

#886 Post by gurusql »

Kit

"Freya, there is no need for you to hack the doors when I have the key. Please understand while your team has restricted access to the Guard side, I do not."



Recon roll - (No Recon Skill but Int of B) [_2d6]=(2+2)=4
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Re: Inchin: Endgame

#887 Post by The Bindoner »

Jess is Cavalry, she's used to using Sensors for Recon, not MkI Eyeball.

[2d6]=5
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Re: Inchin: Endgame

#888 Post by BackworldTraveller »

Tiglath wrote: Sun Mar 14, 2021 5:16 pm
NB Freya is currently off this map in the "sun lounger area" to the south adjacent to the outside "glass wall".

BackworldTraveller please feel free to amend her location as per the above in case of my poor communication :) ).[/ooc]

Edited to remove incorrect map!
Last edited by BackworldTraveller on Sun Mar 14, 2021 9:06 pm, edited 1 time in total.
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Re: Inchin: Endgame

#889 Post by Tiglath »

gurusql wrote: Sun Mar 14, 2021 5:31 pm Kit

"Freya, there is no need for you to hack the doors when I have the key. Please understand while your team has restricted access to the Guard side, I do not."
Kit will know that this "bay" was being used as a temporary jail for POWs (pirates).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#890 Post by gurusql »

Sorry, I misunderstood - I thought we were talking about the garden side door entrance to the Guard area.
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Re: Inchin: Endgame

#891 Post by Tiglath »

Updated map:
Current TacMap Pool2.jpg
Current TacMap Pool2.jpg (451.98 KiB) Viewed 350 times
The RED door SW corner (leading into the Guard "side" of the accommodation) is the deadlocked door to the (empty) jail.

The "new" blank area is the front sun lounger bay - also empty.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#892 Post by BackworldTraveller »

OK - Completely miss-understood map...But same basic plan applies...in through the deadlocked door!
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Re: Inchin: Endgame

#893 Post by Tiglath »

No worries!

Freya can see this bay is clear due to its smaller size and unobstructed lines of sight.

So, henceforth she and her drone (and Freddy her deputised "minder") will be in the southern "blank" bay - doing their thang and trying the red door. :)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#894 Post by Tiglath »

OOC:

Sitrep

The merc unit has defeated the initial insurgent assault, cleared its internal lines (recapturing the escaped pirates in the process) and secured the VIPs and civilian staff.

A counter attack to relieve the Guard accommodation is decided upon and the available manoeuvre units are currently gathered in the southern area of the merc quarters in the vicinity of the hangar.

Available forces:

Col Cross
Maj Nayar
QSM Henker (wounded)
Recon Team: Baker and Easy
Cavalry Troop: Cpl Charlie, Troopers Harry, King & Mike

Additional available combat elements:
Kit ex Imperial Military but unarmoured and only carrying a sidearm.
Dog (the only combat capable member of Skip's Team)

Detached Duty:
Sgt Beauregard Dawson on aid to the Guard
Camp Freddie minder for the “itinerant in a warzone” Miss Freya

Left out of Battle/POW security:
Sgt Caxton, Trooper Oscar, Pte Love

Currently not engaged / VIP Security:
HQ Lt Voss, Sgt Dubs
1st Squad: George, Johnny, Nuts and Route One (no squad leader)
Last edited by Tiglath on Mon Mar 15, 2021 1:17 am, edited 2 times in total.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#895 Post by Tiglath »

SHMC Command (Frank, Prerna, Jess)

Command will need to task forces to the advance into the central “pool/park” area.

These will be via the five west leading hatches (see joined up map in the images thread) these are (now) numbered 1 to 5 north to south. E.g. Hatch 1 is by the Med bay while 4 is in the East/West corridor above the hangar.

All will be well aware that the unit has no where near enough strength to do “all of the things all of the time” but has enough fighting power to “work the problem”.

OOC: Part of that process may be freeing up some fighting strength from the current “Sitrep” as above. ;)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#896 Post by Tiglath »

OOC:

A slight "logistical pause" before you plunge into the park but it suddenly dawned on me that:

a) Both you and I need to know where you're going

and

b) you need to have thought about it! :D

:SAN:
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Tiglath
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Re: Inchin: Endgame

#897 Post by Tiglath »

Kit

Despite his concern regarding the safety of folk in the Guard accommodation Kit has seen enough on the Merc side to realise that should he encounter a ten man group of fanatics alone and unarmoured in a CQB environment he will become simultaneously Mission Killed and Pedigree Chum* in short order.

(OCC: Tactics Roll / Military Knowledge on Kit's behalf - tactically he's running into a burning building (possibly literally). He needs the right tools to achieve his aim. Now, where in this environment would he find a "bunch of tools"??? Steady now - answer carefully! ;) :P

*Well known brand of UK dog food.

And... since you are Pacific Time you might not immediately get the (imminently appropriate?) tactical acronyms FISH and CHIPS. Much better than MOUT or indeed FIBUA - which both sound strangely medical... ;) :) )
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#898 Post by joertexas »

Prerna takes her team through the entrance by the fountain in a triangle formation with herself at the apex, Baker to the left, and Easy to the right.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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Re: Inchin: Endgame

#899 Post by BackworldTraveller »

Freya
If you're interested, I can bring Freddie and enter the garden from the south-west rather than continuing west.
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Re: Inchin: Endgame

#900 Post by shaidar »

Frank

Seeing Prerna beginning to move "Sorry Major, one moment..." he turns to Kit "Major Ghoshal, can you briefly confirm what's behind each of the doors on the other side, and which of them is the best option for entry. Also, do you have a comms unit? if so we should loop you in"

ooc: If Kit has a comms unit then Frank will have Dubbs hook him in as a visitor on the Officers channel
BackworldTraveller wrote: Mon Mar 15, 2021 7:56 am Freya
If you're interested, I can bring Freddie and enter the garden from the south-west rather than continuing west.
"Ms Ingridsdottir, If you and Freddie can remain where you are and keep watch on the garden for us then that would be appreciated. I'd rather you didn't move further until we are sure the area is secure"
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