General/OOC
Re: General/OOC
We can also use some portion of that money to fund trading runs (and hopefully develop an income to fund other things we want but can't currently afford).
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: General/OOC
Looks awesome.
Re: General/OOC
I suspect we'll need trade tables and tags for at least a few planets to get started trading. I can help generate those if desired, but that's setting building, so if the GM wants to do that I'm fine either way.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: General/OOC
Was unsure if this is RP or a genuine question, so to be sure; the subsidiary is effectively you as a party. The money is yours.
I have trade tables for the entire (known) sector, I'm still unsure as to how much I make public. Friction and the Trouble roll are probably OK, but I'm wondering if the actual tables themselves should be revealed as you investigate each world. Or I can just post everything openly. What are your thoughts?
Also, your company will need a name!
Re: General/OOC
I guess that depends on how widespread travel and communication between systems is. If it's unusual, and there isn't regular trade between systems, I'd say keep them secret and reveal things about worlds as we encounter them- maybe we even only discover items on the trade tables as they get rolled (the rolls to determine which goods have good deals; i.e., we learn 2 of the goods a planet offers when we actually look for trade goods there). If trade is common, I think the trade tables may be known, or at least the world type and price modifiers.
Friction and Trouble seem like they'd be the least likely to be well-known just because they're less easy to quantify. It's easy to identify that a planet exports metawheat when your own planet's markets are bulging with metawheat imported from the planet (or the planet is covered in metawheat fields). It's less easy to quantify how much trouble it is to trade with a planet or what sort of complications might arise.
Personally, I'm perfectly happy with keeping some or all of it secret until we investigate or encounter it.
Friction and Trouble seem like they'd be the least likely to be well-known just because they're less easy to quantify. It's easy to identify that a planet exports metawheat when your own planet's markets are bulging with metawheat imported from the planet (or the planet is covered in metawheat fields). It's less easy to quantify how much trouble it is to trade with a planet or what sort of complications might arise.
Personally, I'm perfectly happy with keeping some or all of it secret until we investigate or encounter it.
Last edited by Enoch on Wed Feb 10, 2021 9:31 pm, edited 1 time in total.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: General/OOC
Re: General/OOC
Given the interconnectedness of the current systems and that the rumors imply intergalactic CNN, I would think the imports/exports of trade tables would also be known.
Planets WANT their trade desires known (or ever oversupplied to create a buyers market). I think enough info to entice us to get there is great, with the real Problems becoming evident when we hit the ground.

Re: General/OOC
OK, I think we'll have the world's specialities public, and leave the Friction and Trouble Tables a secret, revealed more through RP and adventuring.
Here's what you'll be going on to start with. These can potentially change depending on events and faction turns, but that's likely to be very rare.

What do you think?
As it stands, news takes around 2-4 days to travel one hex from its point of origin, depending on the spike route taken. For example, if a spike-3 ship (the fastest available by generic T4 worlds) and a captain trimming the course left Kakimedes with information on an event the moment it had occurred, if would take ~48 hours that news to reach Mejo only 1 hex away; 12 hours to reach the edge of Kakimedes' system to make the spike drill, then 36 hours in transit. Once the ship drilled out into Mejo's system, the report would make it to the planet remotely in a matter of minutes. If that same ship then immediately jumped again from Mejo to Aers, it would be a FURTHER 72 hours for the ship to make the 2 hex spike drill, meaning the event on Kakimedes would have happened over 5 days ago. And of course all this is hinging on a specialised vessel and crew intentionally rushing the news to Aers as fast as humanly possible. It would be far more likely for news on Kakmedes to take a full week or more to reach the Reclamists on Aers.
This ties into why Mejo is such an important hub for the Unified Systems; you can just send a few dedicated courier ships back and forth between your own planet and Mejo and have the news "come to you", rather than needing to have whole fleets of ships travelling for months at a time between various worlds.
It's a fascinating system and I absolutely love it, definitely one of the many reasons SWN stood out to me.
Here's what you'll be going on to start with. These can potentially change depending on events and faction turns, but that's likely to be very rare.

What do you think?
There isn't any way of communicating beyond the reaches of a star system, not even TL5 worlds have that ability. What DOES happen though is that messages and reports are carried from system to system by any spike-capable ship. It's very age of sail, and if you get a sufficiently fast starship and a good enough captain you can effectively outrun news of your misdeeds or reports on the changes in a system's markets, etc. If you have a Spike-4 capable ship and a captain who can trim the course, for example, you'll arrive in system hours ahead of even specialised TL4 courier vessels.
As it stands, news takes around 2-4 days to travel one hex from its point of origin, depending on the spike route taken. For example, if a spike-3 ship (the fastest available by generic T4 worlds) and a captain trimming the course left Kakimedes with information on an event the moment it had occurred, if would take ~48 hours that news to reach Mejo only 1 hex away; 12 hours to reach the edge of Kakimedes' system to make the spike drill, then 36 hours in transit. Once the ship drilled out into Mejo's system, the report would make it to the planet remotely in a matter of minutes. If that same ship then immediately jumped again from Mejo to Aers, it would be a FURTHER 72 hours for the ship to make the 2 hex spike drill, meaning the event on Kakimedes would have happened over 5 days ago. And of course all this is hinging on a specialised vessel and crew intentionally rushing the news to Aers as fast as humanly possible. It would be far more likely for news on Kakmedes to take a full week or more to reach the Reclamists on Aers.
This ties into why Mejo is such an important hub for the Unified Systems; you can just send a few dedicated courier ships back and forth between your own planet and Mejo and have the news "come to you", rather than needing to have whole fleets of ships travelling for months at a time between various worlds.
It's a fascinating system and I absolutely love it, definitely one of the many reasons SWN stood out to me.
Re: General/OOC
I like it- both sharing the general info and keeping the specifics private and the explanation of information sharing between systems.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: General/OOC
+1! 
All good to me!

All good to me!
Re: General/OOC
The contract is intentionally beneficial to the party, in case you were trying to spot any loopholes or hidden gotchas; Odo is experienced enough to realise this with his Administer and Trade skills.
Re: General/OOC
I figured as much, but it's always nice to have confirmation.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: General/OOC
Did you have anything to add, or should I move things along?
I was waiting for someone to accept the offer IC or to propose anything extra.
I was waiting for someone to accept the offer IC or to propose anything extra.
Re: General/OOC
Sorry, I apparently wasn't clear: I meant to indicate that Odo is going back into the room and signing (though he'll ask about the racer for Silas).
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: General/OOC
To be honest, these were lost on me - I didn't understand they were faction moves.Faanku wrote: ↑Sat Feb 06, 2021 9:30 pm I did the first real faction turn and added the results to the State of the Sector page early, in case it helps with the new player's backstories.
As an aside, do you guys prefer for factions and the faction turn to be public, or to just have news tickers from the results like this? Wondering which people would prefer.

I haven't ever seen anyone engage with the Faction subsystem before. If you are inclined to share the OOC gears, I would be intrigued. I appreciate learning from you here.

Re: General/OOC
I'm not sure how much of the faction rules you know, so I'll just start from the top.Marullus wrote: ↑Mon Feb 22, 2021 12:58 amTo be honest, these were lost on me - I didn't understand they were faction moves.I am not entirely sure how to engage it as a PC.
I haven't ever seen anyone engage with the Faction subsystem before. If you are inclined to share the OOC gears, I would be intrigued. I appreciate learning from you here.![]()
The faction system is basically a way for the GM to simulate the sandbox universe and prompt quest and adventure ideas without needing to plan things out as you would in a more structured campaign. You create factions that represent planetary governments, large religions, rebel factions, mercenary groups, anything at all that is identifiable as a recognisable force in the sector, and you then assign them goals, traits, and a plethora of assets representing tangible buildings and people that are theoretically interactable with by the party.
After each adventure (or every month or so) there is a faction turn, where each faction makes a move to pursue their goal. They can buy new assets, move existing assets around the sector, or attack other factions. Whilst military units like gravtank formations and strike fleets might attack and be attacked in the more traditional sense of the words, when assets like lawyers or lobbyists "attack" it can represent legislative manoeuvrers in galactic courts; when a postech infantry asset attacks a bank asset, it doesn't mean a platoon of armoured squaddies has opened fire on a building, it could represent arrests in the bank's management, for instance.
It's these attacks and assets purchases/movements that leads to the news articles posted in the linked thread. Though some or even most of them don't mean much to you right now and might not lead to any adventures that involve the players, they help make the universe feel alive as things are happening even outside the DM's full control.
Below I'll get into specifics for this campaign.
Re: General/OOC
Personally, I prefer being able to see the faction turns. I've several reasons but the major one is it'll help me learn now SWN works. Just my two penny's.
Re: General/OOC
OK, I added the previous post as a spoiler underneath the State of the Sector update, and will add an explanation of each faction turn to future posts similarly.
The spreadsheet is linked in those posts, so you can see each factions tags and assets already, but if you want to know more about the technical side of things then feel free to ask.
Re: General/OOC
We do still have to come up with a name for our company. I don't have any great ideas, and I'm not sure I can identify a single theme that unites our crew. Here are a few ideas I got off a name generator, but please add your own ideas.
- Axiom Lines
- Passport Cargo
- Praxis Shipping
- Dimensional Reclaimation, Inc. (DRI)
- Universal Transports
- Bag's End Exports
Last edited by Enoch on Fri Feb 26, 2021 4:24 pm, edited 1 time in total.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)