Inchin: Endgame
- BackworldTraveller
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Re: Inchin: Endgame
Freya
Jess' Squad...Armed intruders outside your main barrack door about to effect entry!
Jess' Squad...Armed intruders outside your main barrack door about to effect entry!
Re: Inchin: Endgame
Frank
"Sh!t" Frank realises he needs more ammo and heads back to his room, on the way he reports over comms "Enemy in north corridor, heading west. Delegates area compromised!"
Arriving at his door he calls to Liv "Mallory! Ammo in my quarters"
He loads a new mag into his rifle, grabs two more that are nearby and heads back to his previous position.
If time is short then Liv can have Frank's gauss pistol, she can take the mag from it"
"Sh!t" Frank realises he needs more ammo and heads back to his room, on the way he reports over comms "Enemy in north corridor, heading west. Delegates area compromised!"
Arriving at his door he calls to Liv "Mallory! Ammo in my quarters"
He loads a new mag into his rifle, grabs two more that are nearby and heads back to his previous position.
If time is short then Liv can have Frank's gauss pistol, she can take the mag from it"
Re: Inchin: Endgame
Jakob's opponent is the only active enemy left standing and is now positioned on the west side of Jakob.
Dice roller is burping, feel free to roll for him.
If you haven't rolled for him, Jakob's unmodified roll is a 7. [_2d6]=(1+6)=7
Decision Tree in priority order (total mods in parens):
1. If the last guy looks like he's going to go final; yelling some gibberish and popping a grenade, Jakob will use his own body to cover the grenade. He'll hope the dimwit just gets part of the fun.
2. If the guy is still fighting, Jakob will pick up his sabre and attack. (Dex +1, Blade +2, Wounds -3)
3. If the guy gets capped by Prerna, Jakob will:
3.a. If the other bad guys down the hall are unengaged, Jakob will go prone, use Skip's body as a fire stabilizing platform, and go full auto or grenade launcher (Dex +1, Rifle/Grenade +1, Wounds -3).
3.b. If there are allies in the target zone, and if Jakob can add safely single shots, he will do so (Dex +1, Rifle +1, Wounds -3).
4. If Jakob cannot engage the bad guys down the hall he will grab Skip's med kit and toss it to Prerna.
5. If he's gotten this far, Jakob will grab Abel's medkit and start patching himself (Int +2, Medic +1, Wounds -3)
Last edited by Leitz on Wed Feb 03, 2021 11:34 pm, edited 1 time in total.
Re: Inchin: Endgame
(OOC: Sorry for the time lag - you just can't get the staff nowerdays...
Hoping to get Round One for the southern front (Freya & Jess) done tonight).

Hoping to get Round One for the southern front (Freya & Jess) done tonight).
Re: Inchin: Endgame
(OOC: Here we (finally
) go! Good as my word!
)
Jess and Freya Round One
Jess lights up the mob at the end of the corridor as they begin to charge. Her first rounds effectively decapitate a man in the front rank. As HE rounds explode all about the falxmen another is bowled over by the blast while a round to the chest instantly kills another. The last rounds in her mag tear the arm off another would be attacker and blows yet another off his feet. Gaughan grabs up the snub carbine and empties it into the mob eviscerating another falxman with a HEAP round. Jess then sees a fanatic at the back of the mob lob a grenade up the corridor. She shouts a warning as it pitches and she believes it's going to bounce past.
Jess now remembers being slammed against the wall which probably accounts for her “view from the floor” perspective of events. Darragh is standing over her with his falx in a two handed grip facing down the fanatics when she sees the bog door hauled open by Kingy wearing a maniacal look and a leopard print thong. Fortunately he ducks back – but there are some things you just can't unsee... Jess sees the falxmen close in on Darragh when the challenge “Oi, Canute!” emanates from beyond the open bog door.
A burst of explosive auto fire flenses the ribcage of one one charger while the flat report of a shotgun sees his mate drop with a pattern of buckshot to his centre mass. “'Ere's yer change!” accompanies a second burst of HE rounds that detonate in the guts of a third falxman nearly cutting him in half. The distinctive sound of the shotgun's action is immediately followed by the disappearance of most of the last charger's upper thigh. He drops like a sack of spuds as Caxton growls “Get off my lawn!”
Freya can see no movement apart from the carnage along the corridor. She has never seen so many people die so violently so quickly. She can hear Jess' soldiers shouting for a medic and understands that Jess is down.
NB Jess is conscious but decidedly groggy/concussed. She reckons she has some broken ribs to boot!
(OOC:
Jess
To Hit:[2d6] = 7 +2 skill =9 Hit
Location: Roll(1d8)+0: 1,+0 Total:1 Head
Effect: Roll(2d6)+3: 1,4,+3 Total:8 Serious Wound
HE Hit Roll(2d6)+2: 1,3,+2 Total:6 Miss
Roll(2d6)+2: 6,4,+2 Total:12 Hit
Location: Roll(1d8)+0: 6,+0 Total:6 Lower Torso
Roll(2d6)+3: 3,1,+3 Total:7 Light Wound -1 DM.
KO Test Roll(1d6)+0: 4,+0 Total:4 Not KO
HE Hit Roll(2d6)+2: 3,4,+2 Total:9 Hit
Location: Roll(1d8)+0: 4,+0 Total:4 Chest
Roll(2d6)+2: 4,6,+2 Total:12 Dead
Roll(2d6)+2: 4,5,+2 Total:11 Hit
Location: Roll(1d8)+0: 5,+0 Total:5 Left Arm
Roll(2d6)+3: 6,3,+3 Total:12 Dead
HE Hit Roll(2d6)+2: 3,4,+2 Total:9 Hit
Location: Roll(1d8)+0: 6,+0 Total:6 Lower Torso
Roll(2d6)+2: 1,3,+2 Total:6 Light Wound -1 DM.
KO Test Roll(1d6)+0: 3,+0 Total:3 Not KO
Gaughan
To Hit: Roll(2d6)+1: 4,5,+1 Total:10 Hit
Location: Roll(1d8)+0: 6,+0 Total:6 Lower Torso
Effect: Roll(2d6)+4: 2,5,+4Total:11 Serious Wound
Roll(2d6)+1: 2,4,+1 Total:7 Miss
Roll(2d6)+1: 1,2,+1 Total:4 Miss
Charlie (two snapshots)
To Hit Roll(2d6)+1: 2,6,+1 Total:9
Location: Roll(1d8)+0: 3,+0 Total:3 Chest
Effect: Roll(2d6)+3: 3,2,+3 Total:8 Serious Wound
HE Hit Roll(2d6)+1: 1,1,+1 Total:3 Miss
To Hit Roll(2d6)+1: 6,3,+1 Total:10
Location: Roll(1d8)+0: 6,+0 Total:6 Lower Torso
Effect: Roll(2d6)+3: 4,1,+3 Total:8 Serious Wound
HE Hit Roll(2d6)+3: 1,3,+1 Total:4 Miss
Caxton (two snapshots)
To Hit: Roll(2d6)+2: 3,4,+2 Total:9
Location: Roll(1d8)+0: 3,+0 Total:3 Chest
Effect: Roll(2d6)+3: 5,5,+3 Total:13 Dead
Shotgun Hit: Roll(2d6)+2: 1,2,+2 Total:5 Miss
To Hit: Roll(2d6)+2: 2,4,+2 Total:8
Location: Roll(2d6)+2: 2,4,+2 Total:8 Left Leg
Effect: Roll(2d6)+3: 3,5,+3 Total:11 Serious Wound
Shotgun Hit:Roll(2d6)+2: 4,1,+2 Total:7 Miss
Grenadier
To Hit: Roll(2d6)+0: 5,6,+0 Total:11 Hit No Scatter
Location: Roll(1d8)+0: 4,+0 Total:4 Chest
Effect: Roll(2d6)+0: 2,5,+2 Total:9 (CES 7 vs 9 = +2) Serious Wound -2 on actions Blast injury
HE Hit Roll(2d6)+0: 1,6,+0 Total:7 Miss).



Jess and Freya Round One
Jess lights up the mob at the end of the corridor as they begin to charge. Her first rounds effectively decapitate a man in the front rank. As HE rounds explode all about the falxmen another is bowled over by the blast while a round to the chest instantly kills another. The last rounds in her mag tear the arm off another would be attacker and blows yet another off his feet. Gaughan grabs up the snub carbine and empties it into the mob eviscerating another falxman with a HEAP round. Jess then sees a fanatic at the back of the mob lob a grenade up the corridor. She shouts a warning as it pitches and she believes it's going to bounce past.
Jess now remembers being slammed against the wall which probably accounts for her “view from the floor” perspective of events. Darragh is standing over her with his falx in a two handed grip facing down the fanatics when she sees the bog door hauled open by Kingy wearing a maniacal look and a leopard print thong. Fortunately he ducks back – but there are some things you just can't unsee... Jess sees the falxmen close in on Darragh when the challenge “Oi, Canute!” emanates from beyond the open bog door.
A burst of explosive auto fire flenses the ribcage of one one charger while the flat report of a shotgun sees his mate drop with a pattern of buckshot to his centre mass. “'Ere's yer change!” accompanies a second burst of HE rounds that detonate in the guts of a third falxman nearly cutting him in half. The distinctive sound of the shotgun's action is immediately followed by the disappearance of most of the last charger's upper thigh. He drops like a sack of spuds as Caxton growls “Get off my lawn!”
Freya can see no movement apart from the carnage along the corridor. She has never seen so many people die so violently so quickly. She can hear Jess' soldiers shouting for a medic and understands that Jess is down.
NB Jess is conscious but decidedly groggy/concussed. She reckons she has some broken ribs to boot!
(OOC:
Jess
To Hit:[2d6] = 7 +2 skill =9 Hit
Location: Roll(1d8)+0: 1,+0 Total:1 Head
Effect: Roll(2d6)+3: 1,4,+3 Total:8 Serious Wound
HE Hit Roll(2d6)+2: 1,3,+2 Total:6 Miss
Roll(2d6)+2: 6,4,+2 Total:12 Hit
Location: Roll(1d8)+0: 6,+0 Total:6 Lower Torso
Roll(2d6)+3: 3,1,+3 Total:7 Light Wound -1 DM.
KO Test Roll(1d6)+0: 4,+0 Total:4 Not KO
HE Hit Roll(2d6)+2: 3,4,+2 Total:9 Hit
Location: Roll(1d8)+0: 4,+0 Total:4 Chest
Roll(2d6)+2: 4,6,+2 Total:12 Dead
Roll(2d6)+2: 4,5,+2 Total:11 Hit
Location: Roll(1d8)+0: 5,+0 Total:5 Left Arm
Roll(2d6)+3: 6,3,+3 Total:12 Dead
HE Hit Roll(2d6)+2: 3,4,+2 Total:9 Hit
Location: Roll(1d8)+0: 6,+0 Total:6 Lower Torso
Roll(2d6)+2: 1,3,+2 Total:6 Light Wound -1 DM.
KO Test Roll(1d6)+0: 3,+0 Total:3 Not KO
Gaughan
To Hit: Roll(2d6)+1: 4,5,+1 Total:10 Hit
Location: Roll(1d8)+0: 6,+0 Total:6 Lower Torso
Effect: Roll(2d6)+4: 2,5,+4Total:11 Serious Wound
Roll(2d6)+1: 2,4,+1 Total:7 Miss
Roll(2d6)+1: 1,2,+1 Total:4 Miss
Charlie (two snapshots)
To Hit Roll(2d6)+1: 2,6,+1 Total:9
Location: Roll(1d8)+0: 3,+0 Total:3 Chest
Effect: Roll(2d6)+3: 3,2,+3 Total:8 Serious Wound
HE Hit Roll(2d6)+1: 1,1,+1 Total:3 Miss
To Hit Roll(2d6)+1: 6,3,+1 Total:10
Location: Roll(1d8)+0: 6,+0 Total:6 Lower Torso
Effect: Roll(2d6)+3: 4,1,+3 Total:8 Serious Wound
HE Hit Roll(2d6)+3: 1,3,+1 Total:4 Miss
Caxton (two snapshots)
To Hit: Roll(2d6)+2: 3,4,+2 Total:9
Location: Roll(1d8)+0: 3,+0 Total:3 Chest
Effect: Roll(2d6)+3: 5,5,+3 Total:13 Dead
Shotgun Hit: Roll(2d6)+2: 1,2,+2 Total:5 Miss
To Hit: Roll(2d6)+2: 2,4,+2 Total:8
Location: Roll(2d6)+2: 2,4,+2 Total:8 Left Leg
Effect: Roll(2d6)+3: 3,5,+3 Total:11 Serious Wound
Shotgun Hit:Roll(2d6)+2: 4,1,+2 Total:7 Miss
Grenadier
To Hit: Roll(2d6)+0: 5,6,+0 Total:11 Hit No Scatter
Location: Roll(1d8)+0: 4,+0 Total:4 Chest
Effect: Roll(2d6)+0: 2,5,+2 Total:9 (CES 7 vs 9 = +2) Serious Wound -2 on actions Blast injury
HE Hit Roll(2d6)+0: 1,6,+0 Total:7 Miss).
- The Bindoner
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Re: Inchin: Endgame
Jess tries standing up, wincing from the pain in her ribs, and tells Gaughan: Frellin' frellers frellin' frelled me. Again. Bound ter be more'v the frellers comin'.Throw me a couple'v of Ink's mags Darragh, an' take 'er weapon. 'S better'n that popgun.
Pity yer frelled me frellin' bottle yer blackguard, could've done with a slug 'bout now.
Jess isn't staying down until the fight's over or a medic sends her to the RAP.
Pity yer frelled me frellin' bottle yer blackguard, could've done with a slug 'bout now.
Jess isn't staying down until the fight's over or a medic sends her to the RAP.
Re: Inchin: Endgame
Tacmap: Start Round Two
Roster colour code / General Location:
"Crossed / shaded" counters are casualties, Light Blue counters are armoured merc sentries (Skip's duty squad) and responding Squads, Red are insurgents.
Top Left
Jakob Imperial Purple (SW -3DM)
Prerna Black
Erica Grey (SW ???)
Voss Yellow
Top Centre
Frank Gold (Reloading)
Liv Pink
Bottom Corridor Left
Jess Brown (SW -2DM)
Gaughan Green
Freya Orange (NB has full LOS North)
Insurgents marked with "pink mist" are all casualties.
Roster colour code / General Location:
"Crossed / shaded" counters are casualties, Light Blue counters are armoured merc sentries (Skip's duty squad) and responding Squads, Red are insurgents.
Top Left
Jakob Imperial Purple (SW -3DM)
Prerna Black
Erica Grey (SW ???)
Voss Yellow
Top Centre
Frank Gold (Reloading)
Liv Pink
Bottom Corridor Left
Jess Brown (SW -2DM)
Gaughan Green
Freya Orange (NB has full LOS North)
Insurgents marked with "pink mist" are all casualties.
Re: Inchin: Endgame
Frank Round Two
Frank ducks into his room and reloads returning to his start position at the end of the round.
(OOC: He can of course observe and react by way of commands to what he can see but his physical actions are accounted for).
Frank ducks into his room and reloads returning to his start position at the end of the round.
(OOC: He can of course observe and react by way of commands to what he can see but his physical actions are accounted for).
Re: Inchin: Endgame
does Liv get a chance to reload?
Re: Inchin: Endgame
Prerna Round Two
Prerna aims at the enemy facing Jakob and puts a round through the back of his head. She then shoots the man who attacked her. "T'Lia!!" She goes to her lover, and turns her enough to check if she's still conscious. All the while, she stays ready to meet more threats. She keys her comm dot to the all-hands channel. "Medic to the officers lounge. Intruders in the building!"
She puts a killing round into her target just as Voss calmly extends his arm as is he were on the range and puts a four round burst centre mass.
Jakob makes more use of Skip's gear to stick a field dressing on his own wound.
Meanwhile Prerna finishes off her previous attacker and assesses Erica .Prerna sees she has a deep cut in her thigh not doubt from a falx. However, the medikit strapped to her thigh seems to be very active and, as Prerna watches, she groans and seems to be coming round.
(OOC: Prerna has initiative having prepared last round.
Prerna
To Hit: Roll(2d6)+0: 4,4,+0 Total:8 Hit
Effect: Roll(2d6)+1: 5,2,+1 Total:8 Serious Wound
Voss likewise
To Hit: Roll(2d6)+6: 6,6,+6 Total:18 Hit
Effect: Roll(2d6)+2: 6,6,+2 Total:14 Whoa! Dead.
...and breaks the Dice Roller!
)
Prerna aims at the enemy facing Jakob and puts a round through the back of his head. She then shoots the man who attacked her. "T'Lia!!" She goes to her lover, and turns her enough to check if she's still conscious. All the while, she stays ready to meet more threats. She keys her comm dot to the all-hands channel. "Medic to the officers lounge. Intruders in the building!"
She puts a killing round into her target just as Voss calmly extends his arm as is he were on the range and puts a four round burst centre mass.
Jakob makes more use of Skip's gear to stick a field dressing on his own wound.
Meanwhile Prerna finishes off her previous attacker and assesses Erica .Prerna sees she has a deep cut in her thigh not doubt from a falx. However, the medikit strapped to her thigh seems to be very active and, as Prerna watches, she groans and seems to be coming round.
(OOC: Prerna has initiative having prepared last round.
Prerna
To Hit: Roll(2d6)+0: 4,4,+0 Total:8 Hit
Effect: Roll(2d6)+1: 5,2,+1 Total:8 Serious Wound
Voss likewise
To Hit: Roll(2d6)+6: 6,6,+6 Total:18 Hit
Effect: Roll(2d6)+2: 6,6,+2 Total:14 Whoa! Dead.
...and breaks the Dice Roller!

Re: Inchin: Endgame
Frank
Over comms: "This is Cross, I need support at my quarters to repel invaders. The delegates area is compromised."
Over comms: "This is Cross, I need support at my quarters to repel invaders. The delegates area is compromised."
Re: Inchin: Endgame
Prerna grabs Erica's belt and half-carries her to the medbay, picking her way through the bodies. She slaps the door button with the heel of her gun hand, and hauls her lover inside.Tiglath wrote: ↑Sun Feb 07, 2021 6:13 pm Prerna Round Two
Meanwhile Prerna finishes off her previous attacker and assesses Erica .Prerna sees she has a deep cut in her thigh not doubt from a falx. However, the medikit strapped to her thigh seems to be very active and, as Prerna watches, she groans and seems to be coming round.
Joe Roberts (JR)
Re: Inchin: Endgame
Frank schools his emotions and grapples with the reality of being found in by far the most compromising position of the night as Liv intercepts him and undertakes what seems an entirely inappropriate invasion of his personal space. It come as quite a relief on lots of levels when she dextrously relieves him of his gauss pistol!
With a wink and a mischievous smile she resumes covering his six (to the north).
- The Bindoner
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Re: Inchin: Endgame
Jess
Loading her ACR she replies: Henker. Garage secure. Frellers north, your east. Moving to you. Her voice is clipped, with a small gasp between each short sentence.
Switching to her team's channel: Form up. Move out. North, to the fight. Lives ter save lads.
Off comms:
Freya, fix Ink. Follow on.
Ready Sar'nt Gaughan? Lets go.
Raising her weapon she aims a controlled burst at the mob along the corridor.
I'm assuming she can see the figures at the top of the map.
- BackworldTraveller
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Re: Inchin: Endgame
With so many friendlies downrange, Freya moves up to the soldier down in the cross-roads and drags him around the corner (to the left), dropping him and the medical kit to prepare to go around the corner next turn.
Sometimes having a medical skill would be useful. I'm fairly sure its a wound that has put him down.
Medic+EDU [2d6+0]=9+0=9
Sometimes having a medical skill would be useful. I'm fairly sure its a wound that has put him down.
Medic+EDU [2d6+0]=9+0=9
Re: Inchin: Endgame
Jess
Gaughan helps Jess up and replies “I'm sorry about the bottle. I came over dramatical so I did - here you go”. He produces a hip flask and hands it to Jess and gathers up Ink's rifle. In the midst of checking the weapon over he sees movement to the north and commenting “B'stards!” snaps off a shot. He adds "They're up the top end!"
Jess notes that a couple of Jakob's squad have emerged into the corridor she recognises the eco warrior "Route One" armed with his distinctive barbed wire bound bat in addition to his ACR and the rifleman called George.
Her medikit hums and she feels the "edge" drop off the pain in her ribs.
(OOC:
Gaughan snapshot
To hit: Roll(2d6)+2: 1,4,+2 Total:7 Miss
NB Jess will be total -1 wound DM by the end of Round Two).
Gaughan helps Jess up and replies “I'm sorry about the bottle. I came over dramatical so I did - here you go”. He produces a hip flask and hands it to Jess and gathers up Ink's rifle. In the midst of checking the weapon over he sees movement to the north and commenting “B'stards!” snaps off a shot. He adds "They're up the top end!"
Jess notes that a couple of Jakob's squad have emerged into the corridor she recognises the eco warrior "Route One" armed with his distinctive barbed wire bound bat in addition to his ACR and the rifleman called George.
Her medikit hums and she feels the "edge" drop off the pain in her ribs.
(OOC:
Gaughan snapshot
To hit: Roll(2d6)+2: 1,4,+2 Total:7 Miss
NB Jess will be total -1 wound DM by the end of Round Two).
Last edited by Tiglath on Sun Feb 07, 2021 8:33 pm, edited 1 time in total.
Re: Inchin: Endgame
Freya Round Two
Freya is aided by two soldiers emerging from the dorm to the north she thinks the bigger, more assertive one is called "Route One".
Freya drags the downed sentry out of danger and treats what she soon discovers are "her" wounds. From the name tag this is "Ink" from Skip's squad. Despite not being a medic per se Freya renders basic first aid and gets a dressing on a bleeding wound and makes the soldier comfortable. She reckons that even if she has not improved matters she has certainly ensured that Ink isn't going to get any worse.BackworldTraveller wrote: ↑Sun Feb 07, 2021 8:11 pm With so many friendlies downrange, Freya moves up to the soldier down in the cross-roads and drags him around the corner (to the left), dropping him and the medical kit to prepare to go around the corner next turn.
Sometimes having a medical skill would be useful. I'm fairly sure its a wound that has put him down.
Medic+EDU [2d6+0]=9+0=9
Freya is aided by two soldiers emerging from the dorm to the north she thinks the bigger, more assertive one is called "Route One".
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Re: Inchin: Endgame
If Ink's a "Her" then my medical skill is lower than I thought!Tiglath wrote: ↑Sun Feb 07, 2021 8:25 pm Freya Round Two
Freya drags the downed sentry out of danger and treats what she soon discovers are "her" wounds. From the name tag this is "Ink" from Skip's squad. Despite not being a medic per se Freya renders basic first aid and gets a dressing on a bleeding wound and makes the soldier comfortable. She reckons that even if she has not improved matters she has certainly ensured that Ink isn't going to get any worse.BackworldTraveller wrote: ↑Sun Feb 07, 2021 8:11 pm With so many friendlies downrange, Freya moves up to the soldier down in the cross-roads and drags him around the corner (to the left), dropping him and the medical kit to prepare to go around the corner next turn.
Sometimes having a medical skill would be useful. I'm fairly sure its a wound that has put him down.
Medic+EDU [2d6+0]=9+0=9
Freya is aided by two soldiers emerging from the dorm to the north she thinks the bigger, more assertive one is called "Route One".