Table #1: Warlocks & Warriors (TSR, 1977)

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#121 Post by OGRE MAGE »

Sorry, I didn't realize that Norjax was waiting out this turn. I guess that leaves me with a total of one choice then. :D

Seeing Samson pass his position, SnakeEyes mentally commands him back one space and prepares for a duel of Warlocks.

Dueling [2d6]=9 I think we would both be +1 on these rolls.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#122 Post by DadsAngry »

Dueling [2d6]=8
Samson throws down his wand and stomps on it. "Piece of ...."
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#123 Post by Grognardsw »

The bone knuckles tell of Turn 15 rolls:

DadsAngry #1 - 6, 8 in duel vs SnakeEyes, lost, -1 space. Red Warlock Samson
Rex #2 - 8, 6 Ancient Ruins lose a turn. Green Warrior Rex
Norjax #3 - lost turn in Ancient Ruins. Ancient Ruins roll lose 1 turn. White Warrior Throll
Grog #4 - 8, 7 vs dragon, win, +2 spaces NW. Blue Warrior Kothar
Mant #5 - 11 vs dragon, Badly injured lose 2 turns. Yellow Warrior Boris the Brave
OgreMage #6 - 7, 9 vs SnakeEyes, wins, +1 space. Black Warlock SnakeEyes

While navigating the Ancient Ruins, a poltergeist topples a stone onto Rex! The warrior loses a turn freeing himself. Elsewhere in the Ruins, Throll finds a well, sates his debilitating thirst, and continues his explorations.

Boris and Princess Penelope come upon the feared dragon. It mauls the warrior and burns the clothes off fair Penelope. Oh my! Kothar creeps into the cave and with barbaric fury falls upon the beast with savage steel. The dragon retreats and Kothar leaves. (Duels can’t take place in square spaces :cry: )

The revengeful warlock SnakeEyes conjures Samson to his presence and the dweomer meisters duel! SnakeEyes is victorious, advancing as Samson retreats.

The dragon strikes!
Image

The kingdom at end of Turn 15:

Image

Note, Kothar is 2 spaces up the northwest trail but the dragon momentarily prevents placement. Also, from the duel I moved SnakeEyes forward one and Samson back one since it wasn’t specified. OM you can alter that if you prefer.

Turn 16

The warriors and warlocks hear the roar of the dragon echo through the forest. Journey forth for 2d6! Throll can roll again on the Ancient Ruins chart. Rex loses Turn 16, and Boris loses Turn 16 and 17.

WW T16 Kothar [2d6]=6 Kothar travels north out of woods into the mysterious mountains. Here he will set his trap to rescue the princess.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#124 Post by Norjax »

Throll:

W&W T16 Throll, Ancient Ruins: [2d6]=11

Throll's insatiable thirst continues! (Lose a turn)
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#125 Post by DadsAngry »

Samson:

W&W Turn 16 - [2d6]=10
Samons enters the Dragon's Lair.
Dragon's Lair - [2d6]=12
"Oh how nice. A visitor center with a map of the lair. I bet most people just pass this by."
After Samson's guided tour of the Dragon's Lair, he exits to the east and heads north towards the dismal swamp.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#126 Post by OGRE MAGE »

Snake limps his way forward after his exhausting dual.

WW16 [2d6]=3
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#127 Post by Grognardsw »

The crystal ball shows Turn 16 rolls:

DadsAngry #1 - 10, 12 vs dragon, exits 3 spaces. Red Warlock Samson
Rex #2 - Lost turn 16 in Ancient Ruins. Green Warrior Rex
Norjax #3 - Lost turn 16 in Ancient Ruins. White Warrior Throll
Grog #4 - 6. Blue Warrior Kothar
Mant #5 - Lost turn 16 and 17 in dragon lair. Yellow Warrior Boris the Brave
OgreMage #6 - 3. Black Warlock SnakeEyes

Samson finds the dragon asleep (recovering from Kothar’s beating) and quickly continues northeast (landing on a star space, +2 spaces.) Rex and Throll remain in the Ancient Ruins, while Boris recovers from injuries. Kothar and SnakeEye push forward.

The lands at end of Turn 16:

Image

Turn 17

Warrior and warlocks persevere for 2d6. Rex can roll. Throll and Boris lost this turn.

WW T17 Kothar [2d6]=11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#128 Post by DadsAngry »

Samson:

W&W Turn 17 - [2d6]=7
Heads down the west path and then head north landing on a star space.
Samson looks into his crystal ball and sees that Kothar is lying in wait, setting up an ambush.
Using his arcane magics and places a spell on Kothar to make him sleepy.
Kothar moves two spaces to the north to "Go to the camp".
My character, red marker, is in the wrong position. It should be where the black figure is.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#129 Post by OGRE MAGE »

Black pawn should be one spot past the arrow, two spots outside the Dragons Lair.

SnakeEyes finally finds the entrance to the great wyrms lair.

WW17 [2d6]=7

Dragons Lair Exploration [2d6]=8 :shock:

Finding the thing snoring away, he slips out through the northernmost exit, heading up to find the Demon Maze next.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#130 Post by Rex »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#131 Post by Grognardsw »

The oracle proclaims Turn 17 rolls:

DadsAngry #1 - 7, spell on K. Red Warlock Samson
Rex #2 - 7 leaves Ancient Ruins by 3 spaces. Green Warrior Rex
Norjax #3 - Lost turn 17 in Ancient Ruins. White Warrior Throll
Grog #4 - 11, from ‘Go to Camp’ space. At camp, lose turn 18. Blue Warrior Kothar
Mant #5 - Lost Turn 17 in dragon’s lair. Yellow Warrior Boris the Brave
OgreMage #6 - 7, 8 in dragon’s lair, leave by 3. Black Warlock SnakeEyes

What sorcery is about? For a moment the two warlocks feel they have changed bodies, seeing a landscape that should not be. But Fate rights itself and SnakeEyes smells the sulfuric stench of what must be the dragon’s lair ahead. He finds the reptilian horror asleep and quickly leaves the lair by the north.

Samson weaves north and scries Kothar. He lays a geas upon the sleepy warrior to seek the mountain camp off the trail. Kothar arrives and rests for a time (lose turn 18).

Boris recovers from his wounds. Rex exits the Ancient Ruins two spaces west (if you’d like northwest instead let me know.). Throll drinks water till his belly is full and seeks exit from the Ancient Ruins.

The map at end of Turn 17:

Image


Turn 18

The quest continues with 2d6. Boris rolls on the dragon chart, Throll the Ancient Ruins, others movement, Kothar none.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#132 Post by Norjax »

Throll:

W&W T18 Throll, Ancient Ruins: [2d6]=3

W&W T18 Throll, Ancient Ruins, Giant Reptile: [2d6]=10

The warrior discovers a clean source of water, only to be challenged by a giant lizard!

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Throll slices into its neck and hacks off the monsters head!
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#133 Post by Rex »

Rex

W&W turn 18 [2d6]=7

Route is good.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#134 Post by DadsAngry »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#135 Post by OGRE MAGE »

Continuing along to the north, SnakeEyes slows down to smell the flowers.

WW18 [2d6]=3
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#136 Post by Mant72 »

Boris confronts the ancient wyrm again, only to find himself once more in its reptilian maw!

Dragon’s Lair Exploration: [2d6]=6

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#137 Post by Grognardsw »

Fate decrees Turn 18 rolls:

DadsAngry #1 - 5. Red Warlock Samson
Rex #2 - 7 Green Warrior Rex
Norjax #3 - 3, 10 defeats lizard. White Warrior Throll
Grog #4 - Lost turn 18. Blue Warrior Kothar
Mant #5 - 6 vs dragon (needs 7+). Yellow Warrior Boris the Brave
OgreMage #6 - 3. Black Warlock SnakeEye

The two warlocks follow the trail north on the way to the Demon Maze. Rex journeys west to the Dragon’s Lair. Norjax defeats the giant lizard in the Ancient Maze and finds the way out. Kothar drinks and tells tall tales at the Mountain Camp. Boris determinedly battles the dragon.

Nice pic and gif Norjax and Mant!

The board at end of Turn 18:

Image


Turn 19

The struggle continues with 2d6!

Kothar decides its time to get going, but he moves slowly with a hangover.

WW T19 Kothar [2d6]=3
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#138 Post by Norjax »

Throll:

W&W T19 Throll: [2d6]=11

Throll spurs his horse north towards the Dismal Swamp.

Nice find, Mant! I looked for a Gif of the lizards from Journey, but was unsuccessful.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#139 Post by DadsAngry »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#140 Post by Rex »

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