Stigmata [1d10] = 3[1d6] = 4
Flaw [1d12] = 7 Benefit [1d12] = 8
Subtables [1d6] = 6[1d6] = 1[1d8] = 1[1d8] = 4[1d10] = 10[1d10] = 3
You are horrendously ugly, with inhuman features that are
Canine: Fur, teeth, tails, digitigrade legs, muzzles.
-2 to all social skill checks that don’t involve intimidation.
Inefficient metabolic processes leave you requiring twice the usual supply of
Sleep in order to avoid ill effects. If the necessity is sleep, the amount required is 12 hours to avoid the Tired negative condition.
Your enormous vitality grants you
Radioactive Vitality: Radiation fuels your nanite infection. You are immune to radiation damage, cannot be further mutated by it, and heal 1d6 hit points of damage every time you would otherwise need to make a radiation saving throw.
Stigmata [1d10] = 5[1d6] = 6[1d8] = 8
Flaw [1d12] = 2 Benefit [1d12] = 3
Subtables [1d6] = 5[1d6] = 6[1d8] = 6[1d8] = 1[1d10] = 5[1d10] = 8
Your limbs or face have appearances taken from at least one roll on the Shapes table:
Tentacular
You suffer a [Mental Debility].
Quarrelsome: You can control yourself around fellow PCs and friends, but others that contradict you or defy your wishes infuriate you. You won’t necessarily attack, but you suffer a -3 penalty on all social skill checks with them that don’t involve intimidation.
Your mutations have resulted in [Exotic Power].
Detachable Organs: You can remove a sensory organ such as an eye or ear and perceive normally through it while remaining within two kilometers. The organ is destroyed if struck or the owner goes more than two kilometers distant. If not reattached, an organ regrows in a week. Removing an organ costs 1 System Strain.
Stigmata [1d10] = 10[1d6] = 3[1d8] = 3
Flaw [1d12] = 4 Benefit [1d12] = 5
Subtables [1d6] = 1[1d6] = 2[1d8] = 4[1d8] = 7[1d10] = 3[1d10] = 6
The nanites have molded your flesh into an unearthly vision of beauty or handsomeness save for one blatantly inhuman feature. Roll on the Body Part chart to find out the limb affected, and then either the Animal or Shape chart to determine the flavor of the change.
One or Two Arms: Furred or
Insectile.
[
Radioactive zones] leaves you debilitated and weak, suffering a -2 modifier to your [
Strength] modifier that lasts for ten minutes after exposure.
Your shape has gifted you with [Movement Power].
Burrower: The mutant has strong claws, teeth, or other digging apparatus capable of chewing through standard construction materials, earth, and rubble. Their digging attempts ignore the armor on materials softer than armored bulkheads, and do 1d6 damage to barriers per round. They can dig a human-sized passage one foot deep through earth or rubble with one minute of effort.