Round 15
Risking her own personal safety, Kari reaches in and grabs hold of Thrymr's boot and begins dragging the gnome towards her, outside the chapel. She is relieved to detect slight movements in the sorcerer's chest as the shallow but stable breathes demonstrate proof of life.
Her efforts nearly cost her her own life, however, as Kari gets plunked once again by the wooden statue which has been redirected to target her, with accuracy. (-4)
Hit Points
Kari: 13-3 = 10-5 = 5-4 = 1
---
Rolls
Attack vs Kari (18+4 = 22) -- hit
E01, R15 Attack vs Kari.jpg (757 KiB) Viewed 1493 times
Damage vs Kari (1+3 = 4) -- (-4)
E01, R15 Damage vs Kari.jpg (755.11 KiB) Viewed 1493 times
I'm going to pause at this point, pending further direction.
* Loran and Rocco are deceased.
* Wyreth and Tharymr are stable.
* Everyone is just outside the entry to the chapel. You can expect some level of cover depending upon your next action.
Round 16 Kari drags Thrymr away from the entrance to the chapel, laying the gnome to rest (temporarily) at the corner, and hopefully out of harm's way. Able to reach the sleeping goblins from a distance with her glaive, she jabs at the nearest one, successfully skewering it. That taking damage would have woken it up, and that the creature temporarily yelped in pain but has not moved since, suggests that her blow was successful in killing the little pest outright.
Recognizing the gravity of the situation, she catches her second wind and feels almost back to full health.
Once positioned at the corner of the chapel, with near-total cover (Three-Quarters Cover), the unseen attacker hurls objects wildly in her general direction, but none come particularly close to being harmful.
E01, R16.jpg (172.56 KiB) Viewed 1488 times
While the unseen attacker does seem to be repositioning itself from side-to-side in order to still target Kari suggests the contest is not yet over, and it will continue to attack her... but it's also apparent that the haunt seems reluctant to leave the confines of the chapel itself.
Hit Points
Kari: 13-3 = 10-5 = 5-4 = 1+11 = 12
---
Rolls
Kari's Second Wind (10+1 = 11) -- (+11)
R16, Kari Second Wind.jpg (734.45 KiB) Viewed 1488 times
Kari's vs Green with advantage (1+6 | 9+6 = 15) -- hit
First Roll
E01, R16 Glaive.jpg (764.98 KiB) Viewed 1488 times
Second Roll
E01, R16 Glaive Advantage.jpg (758.83 KiB) Viewed 1488 times
Kari's damage vs Green (3+4 = 7) -- (-7)
E01, R16 Glaive Damage.jpg (764.92 KiB) Viewed 1488 times
Attack vs Kari with cover (AC 21) (11+4 = 15) -- miss
E01, R16 Attack vs Kari.jpg (740.36 KiB) Viewed 1488 times
Last edited by dmw71 on Thu Nov 19, 2020 6:41 pm, edited 1 time in total.
Reason:Edit: Corrected map.
Round 17
While she's able to keep herself safe from any harm, her cautionary positioning perhaps contributes to Kari's inability to successfully strike the next goblin in range.
Hit Points
Kari: 13-3 = 10-5 = 5-4 = 1+11 = 12
---
Stable
Wyreth
Tharmyr
Deceased
Loran
Rocco
Rolls
Kari's vs Purple with advantage (7+6 | 4+6 = 13) -- miss
First Roll
E01, R17 Glaive.jpg (773.16 KiB) Viewed 1486 times
Second Roll
E01, R17 Glaive Advantage.jpg (774.92 KiB) Viewed 1486 times
Attack vs Kari with cover (AC 21) (9+4 = 13) -- miss
E01, R17 Attack vs Kari.jpg (773.8 KiB) Viewed 1486 times
Round 18
With increased focus and determination, Kari is able to successfully jab at the next sleeping goblin, which yelps in pain! It angrily rises to its feet and, not quite dead, charges at Kari with its curved goblin blade, successfully slashing her in her right forearm. (-8) As it turns out, the goblin would have awoken from its magical slumber even if it hasn't been roused by her non-fatal strike as evidenced by the fact that the second slumbering goblin also rises to its feet. Seeing its companion rushing to attack the half-orc, it follows suit but Kari is ready for this second effort and fends off the incoming attack with her glaive.
The flying debris from inside once again lands harmlessly away from where Kari is located.
Round 19
Now tasked with unfavorable numbers, Kari looks to -- and succeeds in -- eliminating the already wounded goblin, leaving just the one goblin plus the unseen attacker as the remaining threats.
While she was once again able to successfully fend off the goblin attack, the enraged poltergeist musters up some uncharacteristic accuracy. The half-orc can only watch as one of the benches from inside the chapel, seemingly in slow motion, comes crashing into her.
I'm tempted to not restart this game right away, if at all. Three games has been a bit difficult to manage so streamlining my efforts into just two games will be a welcome reprieve.
What I will do, however, is offer any of you an opening in either of my other two games -- your pick.
If you're interested, definitely let me know, and also let me know which of my other games you prefer. My 'Manor Hills' game is a 1st-level group so you're welcome to simply port a fresh copy of your character used here into that game as-is or create a new character entirely. My 'Mad Mage' game is a 5th-level group, so you're welcome to either level your current characters up to 5th, or create brand new characters. Again, your choice.
Both groups are in positions where meeting up with new talent can easily be worked into the game without disruption.
If you elect not to continue on, I understand. It's been challenging at times to keep up with this (and my other) games, but it has definitely been fun.