Inchin: Endgame

Tiglath
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Tiglath
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Re: Inchin: Endgame

#61 Post by Tiglath »

All/Prerna/Freya

Prerna knows that it is all imported/obtained at vast effort and expense. What's on planet is then conserved and recycled at every turn. She recalls that the Spinward Star was, much to Captain Cabral's dismay, tasked with the dangerous job of mining ice from the system's asteroid belt to top up the supply. (This was yet another period where you had "missing" sensor coverage).

Freya will be well aware of this as she "enjoyed" several very taxing flights into the belt to harvest ice.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
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Re: Inchin: Endgame

#62 Post by joertexas »

Tiglath wrote: Wed Nov 11, 2020 4:49 pm All/Prerna/Freya

Prerna knows that it is all imported/obtained at vast effort and expense. What's on planet is then conserved and recycled at every turn. She recalls that the Spinward Star was, much to Captain Cabral's dismay, tasked with the dangerous job of mining ice from the system's asteroid belt to top up the supply. (This was yet another period where you had "missing" sensor coverage).

Freya will be well aware of this as she "enjoyed" several very taxing flights into the belt to harvest ice.
Does Prerna know what the exact process is? How is it stored in Inchin orbit, and how is it transported planetside?
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shaidar
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Re: Inchin: Endgame

#63 Post by shaidar »

do we know where this ice/water is stored on Inchin for distribution? Do we have any idea how much there currently is? Ultimately they'll want control of this and somehow have the means of eventually getting their own water/ice
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Re: Inchin: Endgame

#64 Post by Tiglath »

Prerna
joertexas wrote: Wed Nov 11, 2020 4:51 pm Does Prerna know what the exact process is? How is it stored in Inchin orbit, and how is it transported planetside?
No, but she doesn't need to know that! ;) :)

It's probably(?) carved into chunks, parked at the (otherwise useless) up port and then ferried down in high atmospheric capable air raft...
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
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Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#65 Post by Tiglath »

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shaidar wrote: Wed Nov 11, 2020 4:52 pmdo we know where this ice/water is stored on Inchin for distribution? Do we have any idea how much there currently is? Ultimately they'll want control of this and somehow have the means of eventually getting their own water/ice
All water is stored at the Mansion - so The Baron can control it (he likes control).

You do know that asking the Baron about his water supply is a social faux pas as it is very definitely a sensitive subject.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
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Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#66 Post by BackworldTraveller »

2100dTons of ice=Years supply

4 lane 50m swimming pool = 30d Tons of water.
The Garrison isn't going short soon.
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Re: Inchin: Endgame

#67 Post by Tiglath »

All

Here's some background deductions you've all probably mulled over regarding Inchin's "impossible" Logistics.

There must be an assumption of pre positioned stocks, together with high tech solutions (some of which must be TL14 "imports") and limitless solar energy available allow a precarious "tick over" to occur.

These assumptions include vast stockplies beneath the mansion (from before the money ran out) - which Jess & Freya's recon of the basement probably found but didn't fully identify.

In fairness it wouldn't be unreasonable for the Baron to have carved off some of his Collace business empire and left this "rump" as a functional profit making enterprise to finance the supply of his "folly". However, the project having "gone somewhat long" this may be less efficient than when first envisaged!

The team will have gathered that the first floor of the mansion is filled with hydroponics, protein growing "vats" and other intensive farming machinery while a lot of the rest of it is a super efficient life support system. So, broadly the Mansion could likely withstand a "siege" at least in a logisitical sense.

The working bits of Star Town must include similarly functional "basic survival" machinery but has less access to water.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#68 Post by shaidar »

Frank

"So, assuming no foul play, the mansion should be secure. The only types of foul play I can think of are either physical interference from one of employees, or electronic interference from outside. I'm not sure what we can do about any of those. I doubt the Baron or the guards will like us interfering, although we can keep an eye on Ms Vitt. So, we focus on what they are planning. Assuming they cannot take the mansion, what would they want to achieve? There is either something they want that will allow them to make the Baron and the guard permanently irrelevant so the workers can take over, or they want to make the Baron desperate enough to agree to something one of the delegation wants that he wouldn't normally consider. The Outworld Coalition don't want the Imperium to gain any more influence in the sector, but are working from the shadows because whatever happens must look natural. The only other thing I can think of is that they are waiting for somebody to arrive, but that doesn't feel right. Can anyone think of anything else?"

EDIT: some adjustments for clarity
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Re: Inchin: Endgame

#69 Post by shaidar »

Frank

"The obvious thing to do is to take out the water bowsers. But that's exactly the kind of thing I'd expect the guards to do, and I'd make sure that my essential people had their own private stashes, so all we'd do is take water from the workers not involved."
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Re: Inchin: Endgame

#70 Post by BackworldTraveller »

I'd expect the guards to "Take Out". Take Back would be better. Finding their base would be better still.

Can we stop the Guard from shooting themselves in the foot? Possibly not?

Will they be ambushed when they do? Probably. They aren't equipped for Urban Warfare or Policing.
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Re: Inchin: Endgame

#71 Post by shaidar »

Frank

"No, they're not equipped for urban warfare, or policing" he sighs "A number of us have enough experience of both counter insurgency and police action to know we don't want to get involved with that here, but we may have no choice. I wonder if the guard would at least except some advice from those with experience? They haven't so far, but it might be worth finding out, particularly if we can bypass the colonel and lieutenant colonel, they seem the most resistant to listening, more old-school"
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Re: Inchin: Endgame

#72 Post by The Bindoner »

shaidar wrote: Wed Nov 11, 2020 8:51 pm Frank

"No, they're not equipped for urban warfare, or policing" he sighs "A number of us have enough experience of both counter insurgency and police action to know we don't want to get involved with that here, but we may have no choice. I wonder if the guard would at least except some advice from those with experience? They haven't so far, but it might be worth finding out, particularly if we can bypass the colonel and lieutenant colonel, they seem the most resistant to listening, more old-school"
Really old school. Officers don't interact with the enlisted 'cept ter issue orders or impose discipline.

Yknow, 'fore we go inter lockdown here, there's another link ter the workers here. Mrs Overall, the Char. Fag-Ash Lil set up my meet with the Union. Water might not pay 'er now but Stims will. Or pretty much any spare pharma, reckon.

Remembering: Oh yeah, Jakob, I couldn't get yer a Cutlass, but I snagged one of those bloody great blades the hardcore lads were usin'. It's in the garage, between Rakhsh's front seats. Er, the buggy, that is.
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Re: Inchin: Endgame

#73 Post by BackworldTraveller »

The guard colonels sound like ex-Marines..."If there is no urban area you don't need to police it" or "Take off and nuke it from orbit"
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Re: Inchin: Endgame

#74 Post by shaidar »

Frank

"Ok, Sargent-Major, how about you speak to the char-lady, any info would be useful. Now, how do we find out if my second theory is right? Going around asking each group within the delegation how it's going is going to look suspicious, and I don't think that they talk much to each other. That said, I can ask Polly what she knows, Skip could enquire of Duran and Jess, perhaps you could ask Mr Solomon? We don't need details, just to find out if any are close to a major breakthrough in the next day or so. I'm not sure if this would tell us much, but it's all I can think off at the moment...we could of course ask Gudrun. We know the frequencies he been using. We could speak to him and see if we can negotiate safe passage for the delegated and the company, I'm sure he'd be happy if we'd didn't interfere." he looks around the room "Don't look at me like that, it is an option, although one I'm sure the Deputy Minister would not like, but I have to consider all the options"
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Re: Inchin: Endgame

#75 Post by Leitz »

"You guys watch too many vids," Jakob said. "Real old school officers left a trail of bodies and expected the enlisted to keep up. It's how they dealt with the frustration of all that peacetime paperwork. Then Smiths came in and thought they were too good to get blood on their boots. What a waste."

"Thanks, Sergeant, I'll give it a look." He grinned. "Okay, if Skip has protection and I have reaction, I'll gear the guys up and we'll work on fast deployments. When we get back to Collace I'd like to start running a jump school. Step One in turning them into Raiders. They are good now, but they have a line infantry mindset. We're not big enough of a company to offer line infantry services, so we might as well train up to the special operations tickets we're sized for."

OOC: Captain Smith has earned being a derogatory term!
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Re: Inchin: Endgame

#76 Post by The Bindoner »

"Thanks, Sergeant, I'll give it a look." He grinned.
That's Sarn't-Major, if yer not usin' my name. Jess smiles, indicates Freya with a nod : So the civvy learns ter get it right, eh Leften'nt?
Jess, perhaps you could ask Mr Solomon?
Sure, I'll ask. Things might've changed since this mornin' after all.
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Re: Inchin: Endgame

#77 Post by BackworldTraveller »

I guess "Leften'nt" is more military sounding than "Senior Administrator". And I'd better not get the rank of "Capt'n" or the ship will think I'm getting too big for my boots!
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Re: Inchin: Endgame

#78 Post by Tiglath »

All

As theories and strategies are usefully mulled over Inchin's moon rises and bathes the planet in reflected light. Eventually all turn in looking to further developments on the morrow.

(OOC: Please continue to discuss matters but meanwhile I'll move events along).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
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Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Inchin: Endgame

#79 Post by BackworldTraveller »

Before turning in, I'll have a look at the new sangar on the roof and take a look at the surroundings with my PRIS. See if there are any oddities that the lookouts normal gear might have missed. I'd also like to get accurate ranges to useful features in case it comes to emergency shooting. I'll also ask whoever is in command up there where an extra long-gun might be usefully placed should said emergency arise.

Also, I'll take a careful look for an NOE route out for a launch - should it come to that.
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Re: Inchin: Endgame

#80 Post by Tiglath »

All / Freya

[Relayed directly to Freya and via comm to Prerna and all officers].

The report from the roof OP is that the Town seems quiet. Interest in the wrecks has subsided and although one or two buggies drift aimlessly about in Town little other activity (even around the novelty of the "borrowed" bowsers) takes place as night falls.

NOE flight paths are relatively easy to plot on Inchin's broadly flat and featureless terrain. From the OP Baker points out a gentle ridge rising enough to conceal a starship that (some while ago) landed outside the perimeter during the mercs' stay.

Initially skeptical of a scout's shooting ability Baker realises through discussion that Freya has some skill and shares the details of his recorded ranges to landmarks in the terrain. He insists that she only study the town from a sketch and using a mirror (avoiding light from the setting sun or rising moon).

Freya has the skill and ability to rig her PRIS to her hand computer's screen as a remote "periscope" but its not as handy as looking through it.

Baker confides "Keep yer napper down Miss Freya, ma'am - there's a pair of ruddy talented snipers out there. They was shootin' down our drones like Up Spire nobility this afternoon at up to a klik away. One 'ard rounds - 'eavy rifle perhaps like the Major's, the other we reckon for a laser rifle. Prolly go clean through this" he prods a sandbag "so I'd be grateful if'n you don't wiggle round much. Um, wriggle - I meant wriggle. I 'ave n't noticed if you wiggle ... er ... Ma'am".

Finally responding to vigorous prodding from Easy Baker decides to shush at this stage.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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