![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Waiting on posts for Cole, Nok, and Oggle > will give them a few more hours and then I'm moving both threads forward.
Yep, they did and both the wolf and Ogre are dead. As far as stopping them from acting stupidly...well...that's yet to be determined.Hoondatha wrote:Since Nokrugh and Cole are engaged in melee with the ogre and wolf, respectively, when they turn and flee, they both should get a free attack. Hopefully that will kill both foes, and they can stop acting stupidly.
You could have taken the half average + CONAlethan wrote:Sweet! That puts Greystone up to level 4!
Alas...
Level 4 Hit Points [1d6] = 1
I guess that makes up for the first two really good HP level rolls... ah, well.
Updated character sheet. Nothing big or exciting, Hedge. No change to THAC0 or saving throws, no additional proficiency to add. Did bump up Open Locks and Find/Remove Traps. Let me know if you want me to hold off on any level changes for training, though.
Hmm? Dang it. I seem to keep forgetting that is an option. If it's not too late to change it, I'll just note that I'm taking the half average from now on. I'd rather not chance that roll, to be honest with you...hedgeknight wrote:You could have taken the half average + CONAlethan wrote:Sweet! That puts Greystone up to level 4!
Alas...
Level 4 Hit Points [1d6] = 1
I guess that makes up for the first two really good HP level rolls... ah, well.
Updated character sheet. Nothing big or exciting, Hedge. No change to THAC0 or saving throws, no additional proficiency to add. Did bump up Open Locks and Find/Remove Traps. Let me know if you want me to hold off on any level changes for training, though.![]()
As for training, go ahead and update HP > you'll have a day or so down time once back in Grunwald - that should allow for training.