Dungeon Level 1
Re: Dungeon Level 1
Unari
Unari blows her candle out, sets it down and moves to the front and once she has targets shoots with her short bow.
Dread Ambusher, +10 move, +2 to initiative, free second attack at +1d8 damage
Favored enemy (Goblinoids), Advantage on Survival and Int checks concerning them
Initiative, Dread Ambusher [1d20+8] = 12+8 = 20
Short bow [1d20+7] = 20+7 = 27 to hit [1d6+4] = 2+4 = 6 damage
Bonus critical hit damage.
Bonus Critical Damage [1d6] = 4
Bonus Dread Ambusher Attack.
Short bow, Dread Ambusher [1d20+7] = 7+7 = 14 to hit [1d6+4] = 6+4 = 10 [1d8] = 8 damage
As needed roll [1d20] = 11
Unari blows her candle out, sets it down and moves to the front and once she has targets shoots with her short bow.
Dread Ambusher, +10 move, +2 to initiative, free second attack at +1d8 damage
Favored enemy (Goblinoids), Advantage on Survival and Int checks concerning them
Initiative, Dread Ambusher [1d20+8] = 12+8 = 20
Short bow [1d20+7] = 20+7 = 27 to hit [1d6+4] = 2+4 = 6 damage
Bonus critical hit damage.
Bonus Critical Damage [1d6] = 4
Bonus Dread Ambusher Attack.
Short bow, Dread Ambusher [1d20+7] = 7+7 = 14 to hit [1d6+4] = 6+4 = 10 [1d8] = 8 damage
As needed roll [1d20] = 11
Re: Dungeon Level 1
Jacxor moves into position to fire his bow at the goblins.
Initiative[1d20+4] = 9+4 = 13
1st shot
L. Bow[1d20+7] = 15+7 = 22= tohit,[1d8+2] = 8+2 = 10= to dam if his shot drops the first goblin he shoots at he will move the next target with his second shot.
2nd shot
L. Bow[1d20+7] = 18+7 = 25= tohit,[1d8+2] = 3+2 = 5= to dam
Initiative[1d20+4] = 9+4 = 13
1st shot
L. Bow[1d20+7] = 15+7 = 22= tohit,[1d8+2] = 8+2 = 10= to dam if his shot drops the first goblin he shoots at he will move the next target with his second shot.
2nd shot
L. Bow[1d20+7] = 18+7 = 25= tohit,[1d8+2] = 3+2 = 5= to dam
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Re: Dungeon Level 1
Lika
Lika's ears perk up at the chanting. Nimraith? Where has he heard that before? She pauses and starts to whisper to the others when Unari and Nella turn the lights out.
Inititative: [1d20] = 12+3 = 15
"What happened?" As the lantern relights the area he hears the twang of bows being fired. Lika moves to the nearby closed door and tries to listen at it.
Perception: [1d20] = 10+2 =12
If Needed: [1d20] = 7
Lika's ears perk up at the chanting. Nimraith? Where has he heard that before? She pauses and starts to whisper to the others when Unari and Nella turn the lights out.
Inititative: [1d20] = 12+3 = 15
"What happened?" As the lantern relights the area he hears the twang of bows being fired. Lika moves to the nearby closed door and tries to listen at it.
Perception: [1d20] = 10+2 =12
If Needed: [1d20] = 7
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Re: Dungeon Level 1
Xanlanan follows along as is expected, while considering the name 'Namraith' and if it triggers any memory or lore he may be familiar with.
As Needed [1d20] = 15
OOC: He has a +3 to history not included in the roll above if that helps identify the name
As Needed [1d20] = 15
OOC: He has a +3 to history not included in the roll above if that helps identify the name
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Re: Dungeon Level 1
Gruuthuk
Gruuthuk will make his way around the corner of the room, peeking inside. If he can see anything that presents more of a threat than a goblin to target, he will do so. If not, he will fire at a goblin.
Gruuthuk will make his way around the corner of the room, peeking inside. If he can see anything that presents more of a threat than a goblin to target, he will do so. If not, he will fire at a goblin.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Dungeon Level 1
Initiative
21: Gruuthuk (18+3)
20: Unari (12+8)
19: Nella (16+3)
17: Xanlanan (15+2)
15: Lika (12+3)
14: Goblins (12+2)
13: Jacxor (9+4)
Round 1
The group, aided with the element of surprise, proceeds to effortlessly and systematically slaughter the half-dozen goblins that now used to occupy the area:
Lika, still out in the side passage, halts at the closed door and listens... hearing nothing.
Xanlanan, confident in his recollection of history, fails to return any bits of information about Nimraith, the name the goblins were chanting before being lethally interrupted. However, two halves of a split wooden shield lie in out in the open in the room’s northwest corner and are easily spotted. Each half of the cloven shield has letters etched into it -- one half reads “Nimr” while the other reads “aith.” Together, the halves read Nimraith and likely the name of the shield's former owner.
A human skeleton -- the bones yellowed after the passage of an extreme length of time -- is held together by lengths of moldly string. This bound skeleton appears to have been turned a into a marionette and dangles from ropes attached to the ceiling. The goblins, prior to their slaughter, were observed to have been dancing around the decrepit skeleton.
From the adjacent room to the right, a deep, burly voice is heard asking rhetorically: "Hey, why they stop?"
---
Apologies for the delay, everyone. Hopefully things will proceed more regularly moving forward in the immediate future.
Actions?
---
Date: 12 Blossomtide 584
Time: 15:39
Light Sources
Known Conditions: None
Character Details
Marching Order
Scout
Jacxor
5-Foot
Jacxor
Nella
Gruuthuk
Lika
Xanlanan
Unari
10-Foot
Nella | Jacxor
Lika | Gruuthuk
Unari | Xanlanan
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 1: Goblin Initiative: [1d20+2] = 12+2 = 14
21: Gruuthuk (18+3)
20: Unari (12+8)
19: Nella (16+3)
17: Xanlanan (15+2)
15: Lika (12+3)
14: Goblins (12+2)
13: Jacxor (9+4)
Round 1
The group, aided with the element of surprise, proceeds to effortlessly and systematically slaughter the half-dozen goblins that now used to occupy the area:
Lika, still out in the side passage, halts at the closed door and listens... hearing nothing.
Xanlanan, confident in his recollection of history, fails to return any bits of information about Nimraith, the name the goblins were chanting before being lethally interrupted. However, two halves of a split wooden shield lie in out in the open in the room’s northwest corner and are easily spotted. Each half of the cloven shield has letters etched into it -- one half reads “Nimr” while the other reads “aith.” Together, the halves read Nimraith and likely the name of the shield's former owner.
A human skeleton -- the bones yellowed after the passage of an extreme length of time -- is held together by lengths of moldly string. This bound skeleton appears to have been turned a into a marionette and dangles from ropes attached to the ceiling. The goblins, prior to their slaughter, were observed to have been dancing around the decrepit skeleton.
From the adjacent room to the right, a deep, burly voice is heard asking rhetorically: "Hey, why they stop?"
---
Apologies for the delay, everyone. Hopefully things will proceed more regularly moving forward in the immediate future.
Actions?
---
Date: 12 Blossomtide 584
Time: 15:39
Light Sources
- Candle (Unari) (Status: Extinguished. Remaining: 42 minutes.)
- Bullseye Lantern (Nella) (Extinguished: 12 Blossomtide 584 @ 21:02)
Known Conditions: None
Character Details
Marching Order
Scout
Jacxor
5-Foot
Jacxor
Nella
Gruuthuk
Lika
Xanlanan
Unari
10-Foot
Nella | Jacxor
Lika | Gruuthuk
Unari | Xanlanan
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 1: Goblin Initiative: [1d20+2] = 12+2 = 14
-- Games --
- DM: In Development
Re: Dungeon Level 1
Unari
Unari signals to the others, pointing towards the voice, then quietly moves towards it, bow at the ready.
Stealth [1d20+7] = 20+7 = 27
As needed roll [1d20] = 7
Unari signals to the others, pointing towards the voice, then quietly moves towards it, bow at the ready.
Stealth [1d20+7] = 20+7 = 27
As needed roll [1d20] = 7
Re: Dungeon Level 1
Baroness Nella nods succinctly at the quick and effective carnage and puts her bow away. She signals to Guuthruk and Lika, pointing to the door at the rear (north) of the goblin's chamber.
She steps out of the room and towards the chamber on the right, stealthfully adjusting her angle of approach to not reveal Unari and the others getting into their strike positions.
Once the others have had a chance to shift into place, she straightens up and responds brightly, "Ahh, hello! I thought to have a chat, but clearly see you are the one to speak to. Mind if I come in? I am glad to share a bottle of wine in housewarming if you are hospitable." She steps forward with her lantern, bathing the room in light and taking in its contents.
Stealth [1d20+3] = 12+3 = 15 Persuasion [1d20+4] = 9+4 = 13 just in case [1d20] = 9
(can I use a ready action to prepare myself, since we're not surprised, to lessen the flat footed penalty on initiative if conflict begins?)
She steps out of the room and towards the chamber on the right, stealthfully adjusting her angle of approach to not reveal Unari and the others getting into their strike positions.
Once the others have had a chance to shift into place, she straightens up and responds brightly, "Ahh, hello! I thought to have a chat, but clearly see you are the one to speak to. Mind if I come in? I am glad to share a bottle of wine in housewarming if you are hospitable." She steps forward with her lantern, bathing the room in light and taking in its contents.
Stealth [1d20+3] = 12+3 = 15 Persuasion [1d20+4] = 9+4 = 13 just in case [1d20] = 9
(can I use a ready action to prepare myself, since we're not surprised, to lessen the flat footed penalty on initiative if conflict begins?)
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Re: Dungeon Level 1
Gruuthuk
The bugbear moves to the door at the north side of the room, listening for any sounds from the other side.
The bugbear moves to the door at the north side of the room, listening for any sounds from the other side.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
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Re: Dungeon Level 1
Xanlanan will cast light on a gold coin and will toss that into the dark room when folks are ready.
Re: Dungeon Level 1
Jacxor hearing the voice from the other room He moves quietly to the side of door. Looking carefully to see who their next opponent may be.
Stealth[1d20+5] = 15+5 = 20
Investigation[1d20+3] = 18+3 = 21
Stealth[1d20+5] = 15+5 = 20
Investigation[1d20+3] = 18+3 = 21
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Re: Dungeon Level 1
Lika
If the aarakocra has an opinion on the massacre, it's hard to decern. He spots Nella and Unari directing action and shrugs. She moves east along the corridor until he can see into the room where the voice is coming from. "It occurs to me that not everything in this dungeon may be hostile. Some of its inhabitants, having supposedly lived here for some time, may have some useful knowledge of the area."
Her face contorts into what could be deemed a smile. "Given the circumstances, this new inhabitant will most likely be hostile."
Lika will not attack until she determines that there is a clear danger.
If Needed: [1d20] = 10
If the aarakocra has an opinion on the massacre, it's hard to decern. He spots Nella and Unari directing action and shrugs. She moves east along the corridor until he can see into the room where the voice is coming from. "It occurs to me that not everything in this dungeon may be hostile. Some of its inhabitants, having supposedly lived here for some time, may have some useful knowledge of the area."
Her face contorts into what could be deemed a smile. "Given the circumstances, this new inhabitant will most likely be hostile."
Lika will not attack until she determines that there is a clear danger.
If Needed: [1d20] = 10
Re: Dungeon Level 1
"Why they stop?"
At Nella's prompting, Gruuthuk moves to the rear door of the goblin chamber in the northern wall and listens. He hears nothing.
Back in the hallway, the group coordinates how to engage with the source of the burly voice in the adjoining room. Once everyone is ready, Xanlanan will cast light on a gold coin, illuminating it with a colorless glow, then tosses it into the dark room and watches as it lands and circles to a stop, filling the immediate area with light.
Those peering around the corner observe a hulking, hairy humanoid carrying a massive Morningstar bend down and pick the coin up. "Thanks," it growls, placing the coin in a pouch at its waist -- ending any light provided from it.
A beastly face, with jagged teeth and pointed ears, peers out into the hallway in the direction from which the coin was tossed.
"Who there?" it bellows.
---
Actions?
---
Date: 12 Blossomtide 584
Time: 15:41
Light Sources
Known Conditions: None
Character Details
Marching Order
Scout
Jacxor
5-Foot
Jacxor
Nella
Gruuthuk
Lika
Xanlanan
Unari
10-Foot
Nella | Jacxor
Lika | Gruuthuk
Unari | Xanlanan
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
At Nella's prompting, Gruuthuk moves to the rear door of the goblin chamber in the northern wall and listens. He hears nothing.
Back in the hallway, the group coordinates how to engage with the source of the burly voice in the adjoining room. Once everyone is ready, Xanlanan will cast light on a gold coin, illuminating it with a colorless glow, then tosses it into the dark room and watches as it lands and circles to a stop, filling the immediate area with light.
Those peering around the corner observe a hulking, hairy humanoid carrying a massive Morningstar bend down and pick the coin up. "Thanks," it growls, placing the coin in a pouch at its waist -- ending any light provided from it.
A beastly face, with jagged teeth and pointed ears, peers out into the hallway in the direction from which the coin was tossed.
"Who there?" it bellows.
---
Actions?
---
Date: 12 Blossomtide 584
Time: 15:41
Light Sources
- Candle (Unari) (Status: Extinguished. Remaining: 42 minutes.)
- Bullseye Lantern (Nella) (Extinguished: 12 Blossomtide 584 @ 21:02)
Known Conditions: None
Character Details
Marching Order
Scout
Jacxor
5-Foot
Jacxor
Nella
Gruuthuk
Lika
Xanlanan
Unari
10-Foot
Nella | Jacxor
Lika | Gruuthuk
Unari | Xanlanan
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
-- Games --
- DM: In Development
Re: Dungeon Level 1
Marullus wrote: ↑Sun Sep 27, 2020 11:13 am Once the others have had a chance to shift into place, she straightens up and responds brightly, "Ahh, hello! I thought to have a chat, but clearly see you are the one to speak to. Mind if I come in? I am glad to share a bottle of wine in housewarming if you are hospitable." She steps forward with her lantern, bathing the room in light and taking in its contents.
Re: Dungeon Level 1
Parley
"Mind if I come in? I am glad to share a bottle of wine in housewarming if you are hospitable," Baroness Nella offers.
The hulking beast offers a toothy grin. "Come in," it says, waving the monk forward.
---
Actions?
---
Date: 12 Blossomtide 584
Time: 15:42
Light Sources
Known Conditions: None
Character Details
Marching Order
Scout
Jacxor
5-Foot
Jacxor
Nella
Gruuthuk
Lika
Xanlanan
Unari
10-Foot
Nella | Jacxor
Lika | Gruuthuk
Unari | Xanlanan
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
"Mind if I come in? I am glad to share a bottle of wine in housewarming if you are hospitable," Baroness Nella offers.
The hulking beast offers a toothy grin. "Come in," it says, waving the monk forward.
---
Actions?
---
Date: 12 Blossomtide 584
Time: 15:42
Light Sources
- Candle (Unari) (Status: Extinguished. Remaining: 42 minutes.)
- Bullseye Lantern (Nella) (Extinguished: 12 Blossomtide 584 @ 21:02)
Known Conditions: None
Character Details
Marching Order
Scout
Jacxor
5-Foot
Jacxor
Nella
Gruuthuk
Lika
Xanlanan
Unari
10-Foot
Nella | Jacxor
Lika | Gruuthuk
Unari | Xanlanan
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
-- Games --
- DM: In Development
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Re: Dungeon Level 1
Lika
"A Party? Mind if I join?" Lika moves to join Nella. He keeps his hands free and open.
As the light illuminates the large creature, she lets out a low whistle. "Nice place you've got here."
"A Party? Mind if I join?" Lika moves to join Nella. He keeps his hands free and open.
As the light illuminates the large creature, she lets out a low whistle. "Nice place you've got here."
Re: Dungeon Level 1
Unari
Unari sticks to the shadows and prepares to attack in case he does.
Ready action attack bow (?).
As needed roll [1d20] = 16
Unari sticks to the shadows and prepares to attack in case he does.
Ready action attack bow (?).
As needed roll [1d20] = 16
Re: Dungeon Level 1
Having seen the prowess of the archers of her company, Nella is confident in the cover they shall provide from the shadows if the worst happens. She steps forward with a casual noblesse oblige, straightening her expertly tooled broccade on her dress. She takes a moment to take in the full experience of the chamber, not just its toothy occupant, expecting to need to paint it from memory later.
"I am the Baronness Nella, or the Honorable Lady Ghent, should you prefer, and this is my avian associate," she says, looking for a place they might sit and she might rest her lantern and illuminate both the room and their conversation. "Thank you for your hospitality. What might I call you?"
Assuming no hostility in the response, she will then open the top of her pack, a custom bottle rack secured within. "I have several vintages... you look like a..." she places a finger on her lips and considers him. "...a dry red, yes? This is the vintage, then. A good year." She pulls a glass bottle free and swings her pack back into place. Deftly uncorking the bottle, she upends it to her lips, take a solid drink herself, nodding in approval, then extending the bottle to him. "Yes, this will do. To a profitable conversation for all. Perhaps you could tell us about your home, here."
"I am the Baronness Nella, or the Honorable Lady Ghent, should you prefer, and this is my avian associate," she says, looking for a place they might sit and she might rest her lantern and illuminate both the room and their conversation. "Thank you for your hospitality. What might I call you?"
Assuming no hostility in the response, she will then open the top of her pack, a custom bottle rack secured within. "I have several vintages... you look like a..." she places a finger on her lips and considers him. "...a dry red, yes? This is the vintage, then. A good year." She pulls a glass bottle free and swings her pack back into place. Deftly uncorking the bottle, she upends it to her lips, take a solid drink herself, nodding in approval, then extending the bottle to him. "Yes, this will do. To a profitable conversation for all. Perhaps you could tell us about your home, here."
Last edited by Marullus on Tue Oct 06, 2020 10:37 am, edited 1 time in total.
Re: Dungeon Level 1
Jacxor will stay in the shadows with his bow at the ready in case the large humanoid is unhospitable. He will try figure out its race.
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Re: Dungeon Level 1
Gruuthuk
Hearing nothing from the other side, THE BUGBEAR will open the door and peek inside.
Hearing nothing from the other side, THE BUGBEAR will open the door and peek inside.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson