PC Portraits, Images and Art
Re: PC Portraits, Images and Art
I reworked Prerna with a new base character, and also gave her armor and a gauss rifle:
Joe Roberts (JR)
- The Bindoner
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Re: PC Portraits, Images and Art
Thanks, that's really useful. 

Re: PC Portraits, Images and Art
Small tech issue.
I'm trying to shrink the image to something less humungous ...
I'm trying to shrink the image to something less humungous ...

- The Bindoner
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Re: PC Portraits, Images and Art
New rank, new uniform

- The Bindoner
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Re: PC Portraits, Images and Art
This RTR WO2 has a nice shiny belt buckle. I want one.


Re: PC Portraits, Images and Art
Prerna's Recon Drone on Inchin
{Actually the new "Mars Rover Helicopter"].
This helicopter weighs 500g. It has only a motor, batteries, sensors, and a short range comm in a sealed case, occupies a 9cm cube, has a 30cm rotor span, and can operate for 20 minutes with advanced batteries. The counter-rotating blades, 4 per set, can be swapped out to match the local atmospheric density/gravity combination.
Each unit would come with a case containing extra blades sets, a spare battery pack, and a charger. The comm would interface with the operator's combat armor display, and the unit is controlled though the operator's HUD.
{Actually the new "Mars Rover Helicopter"].
This helicopter weighs 500g. It has only a motor, batteries, sensors, and a short range comm in a sealed case, occupies a 9cm cube, has a 30cm rotor span, and can operate for 20 minutes with advanced batteries. The counter-rotating blades, 4 per set, can be swapped out to match the local atmospheric density/gravity combination.
Each unit would come with a case containing extra blades sets, a spare battery pack, and a charger. The comm would interface with the operator's combat armor display, and the unit is controlled though the operator's HUD.
Last edited by Tiglath on Sat Sep 05, 2020 4:17 pm, edited 1 time in total.
Re: PC Portraits, Images and Art
Merc Quarters in the Baron's Mansion
There are various doors (colour coded) leading off your allocated area:
Purple No Access (north): lead to the delegates VIP area that you are told to guard.
Orange No Access (west): lead to more VIP and private areas.
Red: These give access to the outside.
NB you are about 100m off the desert floor.
If areas need referring to for any action I'll annotate a map. For reference if needed lets try "big square" (four little squares) grid refs. The geomorphs are standard ten by ten so for example (15,6) puts you in the non comms Mess Hall.
Note: Left is the officers' / posh side while Right is for the Non Comm oiks!
Note the second you have access to the top (catwalk) and bottom sections of the hangar deck which extends to the floor below (map to follow). You are responsible for its security. Unless you want specific room allocation I'll work with that general principle.
There are various doors (colour coded) leading off your allocated area:
Purple No Access (north): lead to the delegates VIP area that you are told to guard.
Orange No Access (west): lead to more VIP and private areas.
Red: These give access to the outside.
NB you are about 100m off the desert floor.
If areas need referring to for any action I'll annotate a map. For reference if needed lets try "big square" (four little squares) grid refs. The geomorphs are standard ten by ten so for example (15,6) puts you in the non comms Mess Hall.
Note: Left is the officers' / posh side while Right is for the Non Comm oiks!
Note the second you have access to the top (catwalk) and bottom sections of the hangar deck which extends to the floor below (map to follow). You are responsible for its security. Unless you want specific room allocation I'll work with that general principle.
Last edited by Tiglath on Thu Jul 30, 2020 9:42 pm, edited 2 times in total.
Re: PC Portraits, Images and Art
So...no fault of ours when the bad guys realize the Dips are isolated from their protectors?

Jakob will make sure Liv knows where he is; if she needs fire-support, he's always ready!
Re: PC Portraits, Images and Art
Well, I was sort of banking on you doing so...


The Mansion is set into the front face of the bluff so the Diplos behind you / deeper in the rock should be protected.
As a rough guide using guesstimated internal travel distances you can assume:
a three deep (north / south) by five wide (east / west) set of geomorphs sub ground including the hangar which is (two deep) this is accessed from outside via the ramp
the next floor 50m up is another five wide and three deep
your floor is another 50m up same five by three but with half geomorph extensions to the front face
there is another single "penthouse" or "capstone section" above this which is the top/roof.
For orientation purposes the whole occupied face of the bluff faces south.
Re: PC Portraits, Images and Art
The Baron's Garden
If you are thinking about style and tone let Mr. Heffner be your guide!
Orange doors match with the "Quarters" map.
If you are thinking about style and tone let Mr. Heffner be your guide!

Orange doors match with the "Quarters" map.
Re: PC Portraits, Images and Art
Baron's Mansion VIP Quarters (immediately "North" of Merc Officers Quarters).
Re: PC Portraits, Images and Art
Sketch Map of Zinderneuf and Environs
Blue = Outpost (~ 30m on a side).
Grey = Solar Generator Field and below it Operations building
Red = "Minehead" to mine proper in rift below
Black = Rift
Scale: (approx) 100m between Grey and Blue buildings.
Contours are stack rocks.
North = Top of the Page!
Blue = Outpost (~ 30m on a side).
Grey = Solar Generator Field and below it Operations building
Red = "Minehead" to mine proper in rift below
Black = Rift
Scale: (approx) 100m between Grey and Blue buildings.
Contours are stack rocks.
North = Top of the Page!
- The Bindoner
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Re: PC Portraits, Images and Art
Fine tradition of scarves in the Cavalry. Here are a couple of Desert Rats

- BackworldTraveller
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Re: PC Portraits, Images and Art
Bus Internal Plan
Bus data on the Traveller wiki
- BackworldTraveller
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Re: PC Portraits, Images and Art
Ambulance internal plan
Ambulance write up on the wiki