Spelunking with Sam... Wise?

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Rex
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Re: Spelunking with Sam... Wise?

#141 Post by Rex »

Mac

Mac fires on instinct.

Moves, Fire Weapon Talent +8 Brownie Points [7d6] = 22 [7d6] = 27 Ghost [1d6] = 4
Total 49
My first macro didn't work right for the 14d6, but the Ghost Die was a 1, I will leave it up to you if you want to use the Ghost Die from that roll.
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Re: Spelunking with Sam... Wise?

#142 Post by Urson »

Joker
Joker doesn't even attempt to shoot. He tries to get a clear look at the thing, hoping to match features with known creatures.

Brains: [4d6] = 12 ghost [1d6] = 6
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Re: Spelunking with Sam... Wise?

#143 Post by Scott308 »

Lionel "Freight Train" Williams

As the axe flies past his head, he briefly sees the ghost. Quickly firing off a shot from the proton wand, he watches it go just wide of the ghost before it blinks out again.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Spelunking with Sam... Wise?

#144 Post by Bluehorse »

Spelunking with Sam... Wise?
The underground tunnels: Downtown.
Investigating the Hospital Tunnel
August 26, 2018, 10:50 am.
Storming outside, cool, dank & dark.

Samwell Turleton wrote: Thu Aug 06, 2020 1:57 pm I was reading the black on the map as uninhabitable space...that is a good discovery for me from this last post!
I'll keep that in mind in the future for this. I should have thought of that being hard to read. Thanks! :) Making a small adjustment here since I feel like you would have gone to the door had you known.

Sam standing at the door with his phone out, using the PKE app for the device, can tell he is on the threshold of the room where the less aggressive ghost is hiding out. The room is dark, of course, but it appears to have been a records area that has become very much forgotten like most of the space down here. There are 3 rows of old fashioned wood filing cabinets, double-sided of records with more boxes stacked on top. Many have fallen off the cabinets and are strewn across the floor, making getting around more difficult should you move inward.

Sam can see over the cabinet directly in front of him to the spot where the ghost should be, but is not yet revealing themselves. It's energy levels seems to be slowly recovering from whatever the other ghost has done to it before to draw off its energy before which was caught on Joker's PKE; which of course are shared on your own display since they are linked. Speaking of which, you can head the sounds of Proton Packs firing in the other room where the rest of the team is located. You can also see that the more aggressive ghost as new data coming in from Joker's continued readings.*
Rex wrote: Thu Aug 06, 2020 2:59 pm My first macro didn't work right for the 14d6, but the Ghost Die was a 1, I will leave it up to you if you want to use the Ghost Die from that roll.
Meh, I won't get hung up on it. When I am at the table I usually have players reroll if something goes off the table, I think the same rule applies to errors when I think about it. No worries :)

Jason, Mac, & Lionel Fire their packs in that brief moment when they get a glimpse of the Ghost who is apparently preparing another attack. Jason aims the Slime Blower and a pink stream of positively charged slime flies out to hit the ghost just as Mac's Proton Stream makes contact as the Busters fan out and fire. Lionel moves and turns to fire, but it is just as the ghost begins to move.

Roy is unable to get a clear show due to the close quarters, so he remains on standby to moved forward and fill a gap in the line in the case of someone's pack needing a cooling cycle.

Mac, the only one to get a beam on the ghost, feels like a prize fish just grabbed the hook, and then the line broke after a second of heavy pulling. Jason can feel happy to see that the slime actually seems to halt the oncoming attack by the ghost who throws up his arms to protect his face in a primitive instinct before pulling away from Mac's stream and disappearing into the wall to the north, leaving a large ectoplasmic splatter on the wall where it left the room.

Joker can see on the PKE readout that the slime neutralized a good portion of the ghost's personal energy. When the slime hit him, it halted the psychokinetic buildup he was causing as he did in the maintenance room. The ghost currently has three frequencies, one obviously his own, and the other two match both Jack and the Other Ghost. It is the other two frequencies that seemed to get drained off a little by Jason and Mac's attacks.

Jamie jumping at the sudden burst of activity and the sight of the murderous ghost. She keeps her phone on the action thought, and despite being back in the corner, doesn't give more than a single cry of surprise.

Map
Basement7.jpg
Basement7.jpg (103.82 KiB) Viewed 614 times
Actions?

Inventory
Roy O'Dowd: Phone + Proton Pack + Trap + Flashlight
Dr. Jason O'Roarke: Phone + Slime Blower + Trap + Ecto Keys + Flashlight
Lionel 'Freight Train' Williams: Phone + Proton Pack + Trap
David "Mac" McAuslan: Phone + Proton Pack + Trap + Headlamp
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trap
Sam Strickland: Phone + Proton Pack + Sticky Left Hand + Empty Trashbag in Pocket + Reading Glasses in Shirt Pocket + Notebook & Pen + Corkscrew Drillbit.

Jamie Roth: Phone + Battery Pack + Car Keys[/color]
Brownie Point Spending:
Jason: -10 to rolls.
Mac: -8 to rolls.
Lionel: -8 to rolls.

Brownie Point Pool:
Roy O'Dowd: 115/115 @
Dr. Jason O'Roarke: 140/156 @
Lionel 'Freight Train' Williams: 128/136 @
David "Mac" McAuslan 120/137
Dzjokar "Joker" Jelal 143/168 @
Sam Strickland 15/24

Jamie Roth 17/20


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!
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Re: Spelunking with Sam... Wise?

#145 Post by Scott308 »

Lionel "Freight Train" Williams

Knowing the ghost just left the room and Jamie is closest to the door and, subsequently, the ghost, the big 'buster hurries out into the hall to ensure he would face the brunt of any incoming attack. Where'd it go, Joker? Wh- Looking around, he shakes is head. Where's Sam? Anyone notice where or when he went? Oh! Hey, Sam! Little help please. The big guy took off, but he's gotta be nearby.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Spelunking with Sam... Wise?

#146 Post by Rex »

Mac

"He was seriously strong, broke that stream off like it was nothing. Gonna need to hit him with everything we got."


Mac scans the area and heads for the doorway.
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Re: Spelunking with Sam... Wise?

#147 Post by Samwell Turleton »

Sam Strickland

Sam steps into the room and looks around panning his light.

“It looks like someone has the same filing method here as I use at my home office”

The proton beams and slime blower blast and spray in the background. Sam hasn’t heard sounds like these before but he is focused on this room.

“I mean well in coming in here and hope you will talk with me. Did you like plants? Me - I am a hobby gardener. Did you like cats? I have a Maine Coon that I bet is getting into all kinds of trouble right now. Did you work for the hospital?”

Sam looks around at the files and names on the boxes for anything eye catching as he steps further and further into the space.
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Re: Spelunking with Sam... Wise?

#148 Post by Taaz »

Jason looks at the PKE meter trying to get a fix on the big ghost.
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Re: Spelunking with Sam... Wise?

#150 Post by Urson »

Joker
Joker studies his PKE, fiddling with a knob and tapping an indicator. He is that way. The slime weakened him- maybe we get more beams andthe slime to catch him? Joker's answer is all in English, but it's more halting than usual- he's struggling to find the words, occasionally.

He studies the readings of the other two ghosts. Are they regaining any of their spectral energy? Or is it just fading away?
Brains roll:[5d6] = 17 ghost [1d6] = 4
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Re: Spelunking with Sam... Wise?

#151 Post by GreyWolfVT »

Roy grabs for his photon packs blaster and wonders do I really want to do this. But he takes aim and fires it, trying to avoid crossing streams again remembering well what happened that one time.

Moves: [3d6] = 10 G:[1d6] = 3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
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Re: Spelunking with Sam... Wise?

#152 Post by Bluehorse »

Spelunking with Sam... Wise?
The underground tunnels: Downtown.
Investigating the Hospital Tunnel
August 26, 2018, 10:55 am.
Storming outside, cool, dank & dark.


Lionel shouts to Sam for help while chasing after the ghost north, but Sam gets a sight of his own as a ghostly apparishion appears slowly before him in the corner across from where her stands. She has the appearance of a young woman holding a lantern for light, the light from the lantern cast a ghostly light upon her and her alone, revealing a vague image of a young nun. She looks tired and sad. He will see her put a finger up to her lips as if telling Sam to be quiet. She looks quite worried. Her form is only very slowly becoming more substantial, and the rate matches the reading from Sam's PKE as her particular frequency marker gains energy behind it.

Ghost Nun
SisterBethany.jpg
SisterBethany.jpg (21.3 KiB) Viewed 559 times
As Lionel Runs north, he passes and old Elevator and then moves further to see and electrical room. To his right is an old chainlink fencing wall to block the back of what is presumably dangerous electrical equipment from back around the turn of the century circa 1900, when electricity was still a newly harnessed force. As he rounds the corner, he can see large switches and panels, with an antique-looking generator at the end of the far south wall of the room. There is ectoplasm on the south wall. Not the clear or green kinds that you are used to seeing, not even the psychokinetic pink slim that Jason's blower uses; this ectoplasm is black, not unlike the samples that Joker gathered the other day.

Electrical Room:
Electrical Room.jpg
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Jamie is the first to dart after Lionel, and truth be told, probably the only one athletic enough to keep up. The light off her phone likely the only light Lionel has at the moment as she almost runs into his back and holds the phone up over his shoulder. There is a distinct clang of metal on metal in this room now... And the energy is building up slowly but it can be felt on the air enough to raise the hair on the back of your neck as the temperature drops suddenly. Lionel sees his breath the next time he breaths out. Lionel! What is happening? Do you see it?

Joker & Jason can see the buildup of energy, but the way is clogged and tight quartered, making it hard for the team to get into the narrow area. The ghost is most definitely in the electrical zone with Lionel, hovering around the generator. You can also see the less aggressive ghost is still steadily gaining strength and is directly in front of Sam in the other room. Jack is about e stories above you, as best you can tell, but is gaining energy much more quickly that the weaker one and certainly quicker than what this BBEG (Big Bad Evil Ghost!) is losing it.

Since this is such a tight space, I will give you all a chance to tell me how you will react and how you want placed. If you want to go somewhere different or otherwise move around on the map, let me know and I will change it accordingly. No actions are locked in just yet.

Map
Basement8.jpg
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Actions?

Inventory
Roy O'Dowd: Phone + Proton Pack + Trap + Flashlight
Dr. Jason O'Roarke: Phone + Slime Blower + Trap + Ecto Keys + Flashlight
Lionel 'Freight Train' Williams: Phone + Proton Pack + Trap
David "Mac" McAuslan: Phone + Proton Pack + Trap + Headlamp
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trap
Sam Strickland: Phone + Proton Pack + Sticky Left Hand + Empty Trashbag in Pocket + Reading Glasses in Shirt Pocket + Notebook & Pen + Corkscrew Drillbit.

Jamie Roth: Phone + Battery Pack + Car Keys[/color]
Brownie Point Spending:
0 this round.

Brownie Point Pool:
Roy O'Dowd: 115/115 @
Dr. Jason O'Roarke: 140/156 @
Lionel 'Freight Train' Williams: 128/136 @
David "Mac" McAuslan 120/137
Dzjokar "Joker" Jelal 143/168 @
Sam Strickland 15/24

Jamie Roth 17/20


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!
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Re: Spelunking with Sam... Wise?

#153 Post by Rex »

Mac

"Joker, where do you want me to take this thing down?"
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Re: Spelunking with Sam... Wise?

#154 Post by Taaz »

Jason looks at the pke readings and the walls, We gotta find a way to get it back in the open, I'm open to suggestions he barks to the group. One shot of psychomagnatheric slime and you turn tail and run? he shouts at the walls keeping his back to Jokers, figured you were tougher than that!
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Re: Spelunking with Sam... Wise?

#155 Post by GreyWolfVT »

Roy moves over to where the other two are near him. "I'm willing to blast the thing but maybe we can draw it out?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Spelunking with Sam... Wise?

#156 Post by Samwell Turleton »

Sam Strickland

Not now Lionel, I am on to something here, Sam thinks.

Sam slowly lifts his finger to his lips acknowledging they, he and the ghost, must remain quiet. Sam approaches slowly and cautiously. He is trying to avoid making unnecessary sounds as he steps through and over scattered files.

Sam wants to be close to the ghost to whisper to her. In hushed tones, “tell me why you are worried, how can I help?”, Sam says.

Moving quietly roll: Moves [3d6] = 11 : [1d6] = 3
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Re: Spelunking with Sam... Wise?

#157 Post by Urson »

Joker
Joker gapes for a second, thinking Why is he asking me?

He glances around, seeing how congested it is here. He jerks suddenly, struck with realization.Jason! Slime the electrical gear! NOW!
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Re: Spelunking with Sam... Wise?

#158 Post by Scott308 »

Lionel "Freight Train" Williams

Hearing the others, Lionel realizes this is a very dangerous situation, facing a powerful ghost in this cramped environment. He thinks Jason may be on to something, trying to taunt it to draw it out. I thought you were supposed to be this big, bad, powerful ghost that the other ghosts are all afraid of. Guess I was wrong, you're just a coward. Can't stand up to the living, huh? Gotta pick on the dead? Well, GET YOUR ASS OUT HERE you coward! You wanna prove how bad you are? You're NOTHING! A couple of meat sacks show up, and you run like a p... quickly glancing behind him, he remembers at the last moment Jamie is here recording this. ...like a DOG! Or...a LONGHORN! he shouts, dealing out what is (to him) the ultimate insult!
Brownie Points for Cool: [3d6] = 5
That was pretty underwhelming.
Browbeat: [5d6] = 16; Ghost Die: [1d6] = 1
Ruh-Roh, Raggy! While I think failure can often lead to interesting (and sometimes highly entertaining) situations, I think this time it might be prudent to use my No Ghost Die reroll.
Browbeat: [5d6] = 24; Ghost Die: [1d6] = 2
Much better!
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Spelunking with Sam... Wise?

#159 Post by Taaz »

Jason hears Jokers suggestion, and brings the slime blower up against the electrical equipment
I didnt know if this needed a roll or not so I opted to roll
Moves: [1d6] = 3 Ghost:[1d6] = 3 BP:[2d6] = 12
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Re: Spelunking with Sam... Wise?

#160 Post by Bluehorse »

Spelunking with Sam... Wise?
The underground tunnels: Downtown.
Investigating the Hospital Tunnel
August 26, 2018, 11 am.
Storming outside, cool, dank & dark.


Sam continued to ignore the rest of the team and move quietly into the storage room to speak with the ghost he sees there. The nun... you are sure that is what she is dressed like now though the clothing looks over a century old, watches your progress around the room that apparently is acting as her current hiding place. She looked over her shoulder a lot... then tries speaking but it is like watching a television show that has been muted. She looked very panicked.

As everyone else keeps and eye on the B.B.E.G., Joker realizes how much danger those in the tight electrical area are really in as PKE levels begin to spike again.

Jason right at the last minute opens up with the slime blower on the electrical panels and there is a visible release of energy that surprisingly does not cause him to suffer electrocution. Joker sees the PKE bottom out again, showing that Jason did in fact stop an oncoming attack.

Between having his attack thwarted and Lionel's taunting, the B.B.E.G. howls in frustration and moves forward quickly, only becoming visible in the last possible moment.

Moves [3d6] = 14

Lionel or Jamie?
[1d2] = 1

The ghost seems to come from nowhere right in your face, grabbing you by the neck and picking you up by the neck while still flying backward.

Jamie Mod Moves (10) [1d6] = 1 Bp[2d6] = 6 G: [1d6] = 2

Jamie is taken by surprise and winds up between Lionel and the wall as the ghost passes right through it, hitting them both into it full force. The Ghost is the hammer, Lionell is the horseshoe, and poor Jamie caught between with the wall ais the anvil.

Damage to both:
Damage: Jamie: [2d6] = 6 Lionel: [1d6] = 6

Jamie there is a tell tale sound that Lionel and Roy will know from their days of playing ball whether official or on the playground of someone getting the air knocked out of them from the spunky reporter.

Meanwhile, the ghost is on the move again! Moving quickly from behind the wall he passed through and into the next room to the west. He left behind more of that black ectoplasmic slime on the wall.

How much falls on who? Anything over 50% will be split between Jamie and Lionel.
50+ will be split between Jamie & Lionel: [1d100] = 36

Safe. But getting this close to it, Lionel can smell the super sour smell of something acidic like strong cleaner when too much is used in a small space.

Jamie recovers her breath a little and picks up her phone, looking around with it from behind the big Ghostbuster. What... what happened?! How did it do that? she ask still struggling more than normal as her lungs pull in air.

Hey, Jack is back. Hey! What are you guys still doing down here? You've got to get out! Move!

Map
Basement9.jpg
Basement9.jpg (104.87 KiB) Viewed 511 times
Actions?

Inventory
Roy O'Dowd: Phone + Proton Pack + Trap + Flashlight
Dr. Jason O'Roarke: Phone + Slime Blower + Trap + Ecto Keys + Flashlight
Lionel 'Freight Train' Williams: Phone + Proton Pack + Trap
David "Mac" McAuslan: Phone + Proton Pack + Trap + Headlamp
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trap
Sam Strickland: Phone + Proton Pack + Sticky Left Hand + Empty Trashbag in Pocket + Reading Glasses in Shirt Pocket + Notebook & Pen + Corkscrew Drillbit.

Jamie Roth: Phone + Battery Pack + Car Keys[/color]
Brownie Point Spending:
Lionel -3 to rolls,
Lionel -6 to Damage.
Jason -3 to rolls.
Jamie: -6 to Damage.

Brownie Point Pool:
Roy O'Dowd: 115/115 @
Dr. Jason O'Roarke: 137/156 @
Lionel 'Freight Train' Williams: 119/136
David "Mac" McAuslan 120/137
Dzjokar "Joker" Jelal 143/168 @
Sam Strickland 15/24

Jamie Roth 11/20


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!
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