Spelunking with Sam... Wise?

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Taaz
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Re: Spelunking with Sam... Wise?

#121 Post by Taaz »

Bluehorse wrote: Mon Aug 03, 2020 8:28 pm There is a disembodied voice that rumbles around the room: I will drink your souls.
Those are just empty calories bud


Jason hearing Jack draw the bigger ghost away, Jack is playing rope-a-dope so we have time to... His eyes fix on Joker laying on the ground. JOKER! Jokers hit. Guys we got a window right now, lets help him get back into cover. he steps out and lets the blower hang, Y'ok buddy, he says crouching down next to him. he grabs Jokers phone to get an eye on where the ghosts had headed.
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Rex
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Re: Spelunking with Sam... Wise?

#122 Post by Rex »

Mac

"Nope, I never saw it. Mean SOB." He heads over to Joker and tries administering aid. "Hold on Joker, I got you."
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Re: Spelunking with Sam... Wise?

#123 Post by Urson »

Joker
Muscle: 2
Roll +3 BP [4d6] = 12 ghost [1d6] = 4
I.. am ok, I think.
FA FO
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Re: Spelunking with Sam... Wise?

#125 Post by Bluehorse »

Spelunking with Sam... Wise?
The underground tunnels: Downtown.
Investigating the Hospital Tunnel
August 26, 2018, 10:43 am.
Storming outside, cool, dank & dark.


As everyone collects themselves and tend to Joker, who despite looking really bad, seems stable.

As Jason takes over the PKE for a moment, which luckily seems undamaged other than some cosmetic scratches and gimps, he can see that Jack has once more managed to lure the aggressive entity away. The weaker one is staying put some distance away.

There is a shut door leading out of the office and there is the underground tunnel that you entered from earlier behind you.

Map See previous post here: viewtopic.php?p=499598#p499598

Actions?

Inventory
Roy O'Dowd: Phone + Proton Pack + Trap + Flashlight
Dr. Jason O'Roarke: Phone + Slime Blower + Trap + Ecto Keys + Flashlight
Lionel 'Freight Train' Williams: Phone + Proton Pack + Trap
David "Mac" McAuslan: Phone + Proton Pack + Trap + Headlamp
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trap
Sam Strickland: Phone + Proton Pack + Sticky Left Hand + Empty Trashback in Pocket + Reading Glasses in Shirt Pocket + Notebook & Pen + Corkscrew Drillbit.

Jamie Roth: Phone + Battery Pack + Car Keys[/color]
Brownie Point Spending:
Joker: -3 to rolls.

Brownie Point Pool:
Roy O'Dowd: 115/115 @
Dr. Jason O'Roarke: 150/156 @
Lionel 'Freight Train' Williams: 136/136 @
David "Mac" McAuslan 128/137
Dzjokar "Joker" Jelal 143/168 @
Sam Strickland 15/24

Jamie Roth 17/20


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!
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Re: Spelunking with Sam... Wise?

#126 Post by Taaz »

Urson wrote: Tue Aug 04, 2020 2:52 pm I.. am ok, I think.
Good, scared the bah-jezus out of me, theres a first aid kit in the Ecto so we can patch you up a little, but right now this thing is at the top of my shit list. He says as he stands up lifting the blower and looking at the door. Looks like this is the way. He says, trying to spread around his light through the doorway.
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Re: Spelunking with Sam... Wise?

#127 Post by GreyWolfVT »

Roy checks himself to verify that he is ok [/dialog]"Yup I appear to be okay. No I didn't see anything besides that strange tool twister."[/dialog]
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Spelunking with Sam... Wise?

#128 Post by Samwell Turleton »

Sam Strickland

Sam brushes the workbench off with his foot to clear a spot to sit. The hardware clinks and jangles as it falls to the concrete on the ground. He drops his legs over - carefully - and hops down. Seeing Jason’s light on the doorway Sam walks over. Sam will try the door and see if he can open it. He is shining his own light at the door and through the opening if the door opens with this action.
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Rex
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Re: Spelunking with Sam... Wise?

#129 Post by Rex »

Mac

Mac moves over and gives Sam a hand with the door.
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Re: Spelunking with Sam... Wise?

#130 Post by Scott308 »

Lionel "Freight Train" Williams

Good job, Jack, getting that thing away from this room and all the weapons.We're gonna need to be real careful where we end up tangling with him. Don't need a bunch of projectiles again, that's for sure.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Spelunking with Sam... Wise?

#132 Post by Bluehorse »

As everyone moves out of the deathtrap that is the old maintenance room, They enter another large dark space. There is an elevator to your left against the east wall, there is a pair of rooms directly south, another more southwest, you can see a sewer main to the west coming down from the main structure of the hospital above you and turning west and into the wall leading out to the actual sewage system. There is a steady sound of water you can head from that direction. Northwest is another door with a faded sign that reads: "Boiler Room". There are two more open doorways to the left of you heading northward into the northeast section of the sub-basement.

On the PKE, you can see the more benign ghost is staying put due west. Jack is moving away from the Aggressive ghost and once he is in the corner, waits until that ghost is right in front of him and:

Jack Moves v 20 [3d6] = 11 G: [1d6] = 2

And this time is not fast enough. His reading immediately goes way down and You can hear his gravely voice yelling out like he is in pain. The aggressor's power signature goes up an equal measure to what he drains from Jack. It then reverses its direction and you can hear what sounds like a crash in the room to the south and a dragging pf metal against a rough floor heading in your direction.

Jack moves up into an upper floor running away, apparently spent and heading off to "heal" or whatever his equivalent might be.

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Re: Spelunking with Sam... Wise?

#133 Post by Taaz »

JAAAAAACK Jason screams and takes off twords the PKE readings, stopping at the door and bringing up the blower nozzle, Why dont you pick on someone your own size!
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Re: Spelunking with Sam... Wise?

#134 Post by Urson »

Joker
Joker has shaken off the initial shock of the metal storm. He brushes some of the loose debris from his hair and clothes, and picks a couple of shards out of his arm. He stops when those wounds start to bleed again.
Carefully! We don't want to run into an ambush!
Even as he says this, Joker hurries to join Jason, warming up the Proton pack as he goes.
FA FO
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Re: Spelunking with Sam... Wise?

#135 Post by Rex »

Mac

Mac starts warming up his proton pack and follows.
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Re: Spelunking with Sam... Wise?

#136 Post by Scott308 »

Lionel "Freight Train" Williams

Not thrilled Jason is throwing caution to the wind and rushing ahead without knowing the terrain, Lionel is unwilling to let any Ghostbuster go into danger alone. Here we go, he says quietly as he follows the others into the danger zone.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Spelunking with Sam... Wise?

#137 Post by Samwell Turleton »

Sam Strickland

Sam gets absorbed in the signals on his phone’s PKE app and grows curious about the weaker signal to the west. He quietly starts off into that tunnel alternating looking down at the phone and up ahead.

Once Sam gets to the sewer main he is going to peer in and call out,

“Are you alright in here?

My name is Sam Strickland, can you spare a moment for a quick word?”
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Re: Spelunking with Sam... Wise?

#138 Post by Bluehorse »

Spelunking with Sam... Wise?
The underground tunnels: Downtown.
Investigating the Hospital Tunnel
August 26, 2018, 10:50 am.
Storming outside, cool, dank & dark.


Jason is angry and ready to get revenge on the malevolent spirit. He rushes to the door and everyone follows other than Sam. As the main team opens the door there is still a scrapping sound across the floor, but all you see is a dark laundry room. The scrapping continues and just after it goes silent There is a fire axe that flies through the air.

Ghost Hard Moves v 20 [3d6] = 14 G: [1d6] = 1

And narrowly misses Mac, Lionel, and Jason before it buries the head into the concrete wall to the right. Meanwhile, the ghost that was invisible until now, flickers into view long enough for you to get a glimpse of It before imploding on itself and becoming invisible again. You can roll an impossible moves (40) to see if you get a shot in on him before he disappears.
HarlemHarper.jpg
HarlemHarper.jpg (163.15 KiB) Viewed 599 times
The washers and driers begin to rattle noisily!

Jamie backs out of the room a little and croutches, worried that something is about to happen like back in the maintenance room. Still her phone is up and recording.

Sam walks over to the sewer main, and does indeed try to communicate with the pipe that comes down out of the ceiling, dropping a little over a foot before making a 45 degree turn to disappear into the wall and out to the main sewer outside. He is able to see the weaker spirit moving around a little in the room to the south. He had passed the door on his way into this corner.

Map
Basement6.jpg
Basement6.jpg (88.27 KiB) Viewed 599 times
Actions?

Inventory
Roy O'Dowd: Phone + Proton Pack + Trap + Flashlight
Dr. Jason O'Roarke: Phone + Slime Blower + Trap + Ecto Keys + Flashlight
Lionel 'Freight Train' Williams: Phone + Proton Pack + Trap
David "Mac" McAuslan: Phone + Proton Pack + Trap + Headlamp
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trap
Sam Strickland: Phone + Proton Pack + Sticky Left Hand + Empty Trashbag in Pocket + Reading Glasses in Shirt Pocket + Notebook & Pen + Corkscrew Drillbit.

Jamie Roth: Phone + Battery Pack + Car Keys[/color]
Brownie Point Spending:


Brownie Point Pool:
Roy O'Dowd: 115/115 @
Dr. Jason O'Roarke: 150/156 @
Lionel 'Freight Train' Williams: 136/136 @
David "Mac" McAuslan 128/137
Dzjokar "Joker" Jelal 143/168 @
Sam Strickland 15/24

Jamie Roth 17/20


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!
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Re: Spelunking with Sam... Wise?

#139 Post by Samwell Turleton »

I was reading the black on the map as uninhabitable space...that is a good discovery for me from this last post!

Sam Strickland

"Well now...there you are and here I am talking to the pipes!", Sam says as he slowly steps to the threshold of the room with the weaker spirit. "Like I was saying out there, I am Sam Strickland and I would like to see if I could have a quick word with you?"

"I am with these other folks who are around leaping out of the way of hardware somewhere. I am hoping you could tell me a little about yourself and what you know of this other angry spirit?

What does it want?"
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Re: Spelunking with Sam... Wise?

#140 Post by Taaz »

Jason is pretty upset to the point hes basically willing himself to hit the ghost via BP's
Moves: [1d6] = 4 Ghost:[1d6] = 5 BP:[10d6] = 37
Suck slime jerk! Jason yells firing the instant he can see the spirit, pushing his anger into the words.
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