Spelunking with Sam... Wise?

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Bluehorse
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Re: Spelunking with Sam... Wise?

#101 Post by Bluehorse »

Spelunking with Sam... Wise?
The underground tunnels: Downtown.
Investigating the Hospital Tunnel
August 26, 2018, 10:35 am.
Storming outside, cool, dank & dark.


As the team breaks through they find themselves in what looks like an old maintenance office. There is old tools and machinery strewn about and forgotten. The dust in the room is thick and rises up in moats around your feet. The air is dank and smells heavily of old oil and mold here. Rust seems to dominate most of the room. There are water stains here and there on the walls. A calendar on one of the walls is on Nov. 1930. The 20th, by the brown X's on the numbers that might once have been red.

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Basement4.jpg
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Actions?

Inventory Updated
Roy O'Dowd: Phone + Proton Pack + Trap + Flashlight
Dr. Jason O'Roarke: Phone + Slime Blower + Trap + Ecto Keys + Flashlight
Lionel 'Freight Train' Williams: Phone + Proton Pack + Trap
David "Mac" McAuslan: Phone + Proton Pack + Trap + Headlamp
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trap
Sam Strickland: Phone + Proton Pack + Sticky Left Hand + Empty Trashback in Pocket + Reading Glasses in Shirt Pocket + Notebook & Pen

Jamie Roth: Phone + Battery Pack + Car Keys[/color]
Brownie Point Spending:
Mac -3 to rolls.

Brownie Point Pool:
Roy O'Dowd: 115/115 @
Dr. Jason O'Roarke: 152/156 @
Lionel 'Freight Train' Williams: 136/136 @
David "Mac" McAuslan 132/137 @
Dzjokar "Joker" Jelal 161/168 @
Sam Strickland 15/24

Jamie Roth 20/20


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!
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Re: Spelunking with Sam... Wise?

#102 Post by Taaz »

Creepy, Jason says stretching out the word and looking around keeping the blower parallel to the ground covering the others.
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Re: Spelunking with Sam... Wise?

#103 Post by GreyWolfVT »

Roy still carrying a proton pack and trap keeps quiet having little to add to the conversations.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
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Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Spelunking with Sam... Wise?

#104 Post by Rex »

Mac

Mac will search around.
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Re: Spelunking with Sam... Wise?

#105 Post by Samwell Turleton »

Sam Strickland

“Well...isn’t this a time capsule into another time.”, Sam says as he pokes around on the workbench with his non-sticky hand. “Look at these old boxes and tools, they have a charm about them don’t they?”

Sam looks for anything that captures his interest on the table and looks carefully at the calendar.
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Re: Spelunking with Sam... Wise?

#106 Post by Urson »

Joker
I have an uncle who would give his left hand to go through this room. He collects old tools- always going on about 'mint condition Stanleys' and 'maker's marks' and who knows what else.
Joker moves slowly, trying to avoid stirring up dust. He paints a large and un-necessary 'X' on the wall beside the hole, then consults his PKE again. He points toward the Class 4, based on his readings.

We go that way, gentlemen.. and lady.
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Re: Spelunking with Sam... Wise?

#107 Post by Bluehorse »

Samwell Turleton wrote: Sun Aug 02, 2020 3:11 pm Sam Strickland
Sam looks for anything that captures his interest on the table and looks carefully at the calendar.
Sam finds and interesting corkscrew drillbit.
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Re: Spelunking with Sam... Wise?

#108 Post by Bluehorse »

Joker sees a sudden spike in PKE activity! The sensor indicators go all the way up! Everything in the room begins to rattle.

Dust stirs at your feet and off that walls and workbenches.

Everyone give me a hard moves!

Jamie:
Jamie Hard Moves v 20 [1d6] = 3 g: [1d6] = 4 3bps: [3d6] = 10
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Re: Spelunking with Sam... Wise?

#109 Post by Rex »

Mac

Moves +4 Brownie Points [7d6] = 33 Ghost [1d6] = 1
I would like to use my re-roll without a Ghost Die.
Moves +4 Brownie Points [7d6] = 26
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Re: Spelunking with Sam... Wise?

#111 Post by Samwell Turleton »

Sam Strickland

Sam grabs the corkscrew bit with his sticky hand, “drat it, that chewing gum...”, he curses and sticks the sticky bit into a pocket along with some threads of chewing gum. The hand comes back out with a bit of lint and thread stuck to it.

Sam climbs up onto the sturdy work surface and crouches behind a steel tool chest pressing his body against the wall and making himself small. His curly mop of hair projects visibly over the chest and he gets some grease on his shirt.

Hard Moves, add 3BP [6d6] = 21, Ghost [1d6] = 5

Inventory now has the corkscrew bit
Last edited by Samwell Turleton on Mon Aug 03, 2020 12:43 am, edited 1 time in total.
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Re: Spelunking with Sam... Wise?

#112 Post by Taaz »

Jason braces as the room begin to shake.
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Re: Spelunking with Sam... Wise?

#113 Post by GreyWolfVT »

Roy moves to look at some of the old timey stuff.

Moves: [3d6] = 14 G:[1d6] = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Spelunking with Sam... Wise?

#114 Post by Samwell Turleton »

Hrothgar Strickland

Hrothgar is uncertain about why he is feeling agitated but it probably has something to do with a lack of food. He is prowling around the office looking for scraps.
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Re: Spelunking with Sam... Wise?

#115 Post by Scott308 »

Lionel "Freight Train" Williams

Lionel stands near Jamie, ready to interpose himself between her and any threat if it becomes necessary.
Dodge: [6d6] = 26; Ghost Die: [1d6] = 4
If Dodge is not applicable, he'll use 3 BPs so the number of dice rolled is the same. If something is flying toward Jamie, he will move so it hits him instead of allowing it to hit her- effectively Dodging into the object.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Spelunking with Sam... Wise?

#116 Post by Bluehorse »

Scott308 wrote: Mon Aug 03, 2020 2:18 am Lionel "Freight Train" Williams
If Dodge is not applicable, he'll use 3 BPs so the number of dice rolled is the same. If something is flying toward Jamie, he will move so it hits him instead of allowing it to hit her- effectively Dodging into the object.[/spoiler]
I'll allow it
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Re: Spelunking with Sam... Wise?

#117 Post by Urson »

Joker

Moves: 2
[1d6] = 4 ghost [1d6] = 5

Company coming!
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Re: Spelunking with Sam... Wise?

#118 Post by Bluehorse »

Spelunking with Sam... Wise?
The underground tunnels: Downtown.
Investigating the Hospital Tunnel
August 26, 2018, 10:40 am.
Storming outside, cool, dank & dark.


Everything not nailed down begins to rattle in place like there was an earthquake. Joker: Company coming! as the PKE suddenly spikes. Tools and debris begin to pick up from all directions and shoot across the room in all directions.

Jamie's first instinct is to take a knee, but Lionel interposes himself between her and the room, knocking them both back behind the wall they came in from. Since you came up just shy of making an impossible roll of 40, so combined with her roll that came up just short you are both good.

Sam manages to find cover, move that a few projectiles bounce off the wall and his hiding place, but he remains untouched.

Mac is dodging one way and at the last minute manages to shift his bulk to roll the other and avoid getting a sharp-looking screwdriver to the head and manages to also find a temporary hiding spot next to Jason behind an old laith which is literally bolted to the concrete floor.

Roy jumps quickly, falling under a workbench and crawling under it, just managing to avoid being caught in the loud fray of lost tools, nails, and screws.

Joker, his eye ever on the PKE and trying to warn the others, doesn't move in time and is caught in the middle of the genetically charged shrapnel.

Debris Storm [3d6] = 15

He gets covered in lacerations and puncture wounds and when everything finally settles, he is a bloody mess with knocks, bruises, and many rusty protrusions around his body. He will most definitely need a tetanus shot... And probably some stitches.

The PKE goes back to before and all three Ghosts are moving around again close but no direct alarms. There is a disembodied voice that rumbles around the room: I will drink your souls.

Jason can hear Jack's voice in the distance: Hey! Hey you! Yeah, you big ugly! Stop playing with those meatbags and come get a bite of me! There is an ominous feeling in the air but it suddenly disappears and the PKE shows Jack and the More Aggressive Ghost move away quickly, Jack apparently drawing him away again. The weaker ghosts seem to have regained some strength but has moved to the farthest possible distance from both you and the other ghosts.

The room has gone eerily silent other than your own groans of pain. Jamie somehow managed to keep her phone up and catch poor Joker getting the brunt of the attack by the ghost. Still she grunts as she get up to a sitting position and rubs her head, smoothing some hair out of her eyes as she points her phone around seeing first Lionel Thanks... I thought... *gasp!* oh my god! her phone turns to look at Joker still standing there and riddle with... admittedly, light wounds, but so many of them it looks horrifying. She is wide-eyed but freezes a little, unable to do anything with the ex-linebacker still between her and the opening to the room.

Okay, so Joker looks like a secondhand Pinhead and is bleeding a lot, and of course 15 damage is nothing to sneeze at, but any one of the wounds would be called mostly superficial, but it is about how they added up and how quickly it happened from all directions. I need a moderate Muscle roll from Joker to see if your body can absorb the shock of it, or has to give out and hit the reset button for a round.

Map See previous post here: viewtopic.php?p=499598#p499598

Actions?

Inventory
Roy O'Dowd: Phone + Proton Pack + Trap + Flashlight
Dr. Jason O'Roarke: Phone + Slime Blower + Trap + Ecto Keys + Flashlight
Lionel 'Freight Train' Williams: Phone + Proton Pack + Trap
David "Mac" McAuslan: Phone + Proton Pack + Trap + Headlamp
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trap
Sam Strickland: Phone + Proton Pack + Sticky Left Hand + Empty Trashback in Pocket + Reading Glasses in Shirt Pocket + Notebook & Pen + Corkscrew Drillbit.

Jamie Roth: Phone + Battery Pack + Car Keys[/color]
Brownie Point Spending:
Jamie: -3 to rolls.
Mac: -4 to rolls. Action Point Spent.
Sam: -3 to rolls.
Jason: -2 to rolls.
Joker: -15 to damage.

Brownie Point Pool:
Roy O'Dowd: 115/115 @
Dr. Jason O'Roarke: 150/156 @
Lionel 'Freight Train' Williams: 136/136 @
David "Mac" McAuslan 128/137 @ Spent Last Round.
Dzjokar "Joker" Jelal 146/168 @
Sam Strickland 15/24

Jamie Roth 17/20


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!
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Re: Spelunking with Sam... Wise?

#119 Post by Samwell Turleton »

Sam Strickland

Sam huddles in his spot against the chest having felt a hardware store shelf’s worth of tools, nuts, and bolts clattering against the steel chest and wall around him. A few bits nestle into spots in Sam’s curly hair.

“Is everyone alright?”
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Re: Spelunking with Sam... Wise?

#120 Post by Scott308 »

Lionel "Freight Train" Williams

Getting up, Lionel checks on Jamie. Are you ok? Helping her up, he notices Joker has been injured. Hey! Are you alright, Joker? He'll try helping pick shrapnel out of the injured Ghostbuster. Did anybody see the ghost? Was it in the room?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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