Character Generation
Character Generation
Campaign ID is 853.
Modric: [3d6] = 9[3d6] = 7[3d6] = 13[3d6] = 9[3d6] = 8[3d6] = 11;
beniliusbob: [3d6] = 7[3d6] = 10[3d6] = 9[3d6] = 10[3d6] = 12[3d6] = 11
Starbeard: [3d6] = 14[3d6] = 12[3d6] = 9[3d6] = 12[3d6] = 12[3d6] = 13
Odin One Eye: [3d6] = 7[3d6] = 17[3d6] = 7[3d6] = 12[3d6] = 15[3d6] = 10
Paladin: [3d6] = 10[3d6] = 13[3d6] = 11[3d6] = 7[3d6] = 10[3d6] = 12
dm-critic: [3d6] = 15[3d6] = 10[3d6] = 8[3d6] = 14[3d6] = 10[3d6] = 7
gp totals: in order, 60, 120, 60, 100, 60, 140 ([3d6] = 6[3d6] = 12[3d6] = 6[3d6] = 10[3d6] = 6[3d6] = 14)
Modric: [3d6] = 9[3d6] = 7[3d6] = 13[3d6] = 9[3d6] = 8[3d6] = 11;
beniliusbob: [3d6] = 7[3d6] = 10[3d6] = 9[3d6] = 10[3d6] = 12[3d6] = 11
Starbeard: [3d6] = 14[3d6] = 12[3d6] = 9[3d6] = 12[3d6] = 12[3d6] = 13
Odin One Eye: [3d6] = 7[3d6] = 17[3d6] = 7[3d6] = 12[3d6] = 15[3d6] = 10
Paladin: [3d6] = 10[3d6] = 13[3d6] = 11[3d6] = 7[3d6] = 10[3d6] = 12
dm-critic: [3d6] = 15[3d6] = 10[3d6] = 8[3d6] = 14[3d6] = 10[3d6] = 7
gp totals: in order, 60, 120, 60, 100, 60, 140 ([3d6] = 6[3d6] = 12[3d6] = 6[3d6] = 10[3d6] = 6[3d6] = 14)
Re: Character Generation
Excellent! Glad to see this is up. I will have my character fleshed out soon.
Re: Character Generation
Just saw this, still interested. What are you ruling for mercenaries? Are they available to bring into the dungeon at the standard monthly cost?
I'm thinking of making a magic-user, and blow my paltry funds on two hired bowmen plus rations for the three of us.
Starting funds = 60
2 bowmen (1 month) = 12
3 backpacks = 12
3 normal rations = 21
3 waterskins = 3
12 torches = 2
1 ropes = 2
1 dagger = 3
Leftover funds = 5
I'm thinking of making a magic-user, and blow my paltry funds on two hired bowmen plus rations for the three of us.
Starting funds = 60
2 bowmen (1 month) = 12
3 backpacks = 12
3 normal rations = 21
3 waterskins = 3
12 torches = 2
1 ropes = 2
1 dagger = 3
Leftover funds = 5
Re: Character Generation
I'm using the OD&D cost, which differs a bit from DD. A crossbowman is 4 gp/month, a longbowman is 10 gp/month. Advertising costs 1d6 x 100 gp/week. I guess I might just start you off with some mercs if there are sufficiently few players.What are you ruling for mercenaries? Are they available to bring into the dungeon at the standard monthly cost?
Re: Character Generation
Got it. In that case I'll probably try to reserve most of my money, so that I can start advertising as quickly as possible.
Re: Character Generation
Hagrune will be a magic-user:
Dagger 3
Backpack 5
Lantern 10
5 flasks of oil 10
7 days iron rations 15
2 wineskins (with wine) 4
Rope 1
Gold leftover 12
Dagger 3
Backpack 5
Lantern 10
5 flasks of oil 10
7 days iron rations 15
2 wineskins (with wine) 4
Rope 1
Gold leftover 12
- ken-do-nim
- Pathfinder
- Posts: 381
- Joined: Sat Nov 23, 2013 12:59 pm
- Location: Mansfield, MA
Re: Character Generation
Lord Manfred, warrior at your service.sirravd wrote: ↑Fri Jul 10, 2020 8:41 pm ken-do-nim's stats:
[3d6] = 12[3d6] = 13[3d6] = 9[3d6] = 8[3d6] = 7[3d6] = 14
[3d6] = 11 110 gp
Re: Character Generation
Pardon my tardiness! I will play a cleric, I think. Should be able to get my gear sorted tonight.
Re: Character Generation
How should I go about selecting my starting MU spell(s)?
Re: Character Generation
OD&D does not say, so I will use the Delving Deeper rules: you get all the 1st-level spells in your spellbook (!)
Re: Character Generation
I'm lagging horribly, but here's my cleric! At least the bare bones so far. The forecast calls for rain the next couple days, so I may actually get to sneak some time with DD and finish it up.
Re: Character Generation
Sorry to cut it off so soon, but I should probably call this game. I'm overcommitted elsewhere, and frustrated with the pbp medium.
Re: Character Generation
Fair enough, good luck elsewhere!
Re: Character Generation
It happens. No worries.
Re: Character Generation
Admin Note:
This can be undone, but I did go ahead and move this game to the 'Completed Games' section.
-- Games --
- DM: In Development