List of Stuff to burn your Money on:
Battle Computer 100,000 Cr Weight 15kg (links in with your map box).
Option: buy it “twice” (to include holographic display software and HUD options) and it will give everyone netted in Tactics 0 and +1 to Tactics rolls.
So 200,000 Cr.
NB Use the gravitics pack from Berkley’s Auto GL and reduce the weight to 1.5kg
Armour
TL 13 (AV 10) Battledress (NB you need the skill to use it) 200,000 Cr
TL 13 (AV 10) Combat armour (use unskilled) 60,000 Cr
The “extras”:
Thermal Imaging 20,000 Cr
Image Enhancement 30,000 Cr 1kg
Chameleon Surface 1,000 Cr
Psionic Shielding 4000 Cr
TL 14 Radio Range 100km- included
Blaupunkt stereo - gratis
Officer/NCO option: Laser Comms Range 5km 1,200 Cr
Grav Belts 100,000 Cr
Grav vehicle skill for "advanced" manoeuvres high speed, high G, NoE flight etc.
Weapon Tech Toolkit 1000 Cr
Vehicle Tech Toolkit 1500 Cr
Electronics Toolkit 2000 Cr
“Thigh” Medikits 100,000 Cr
These come complete with medical aid drugs and healing agents to manage trauma to the user. These are good for you and keep you alive and sedated until help arrives (but see below).
Unless reset they are tailored to the owner’s body and will auto administer available drugs to heal you and give health updates and warnings etc. However, “enquiring minds” have found that if you override all the safety protocols and fill them with illegal drugs then they will wipe out “unconscious” effects from light wounds and even keep you fighting with serious wounds by injecting Combat Drugs. NB Combat Drugs inflict an effective extra LW when you come down off them so there is an obvious downside to “doubling down” when already seriously wounded (although you do officially look “nails” – albeit briefly).
The above option voids the warranty on your Medikit!
Medic Kit 10kg 1000 Cr
Anti Infection & Trauma Treatment meds dressings, etc. This “medicine cupboard” is enough to keep your medics in supply in the field and allow treatment and natural healing of Light Wounds. (see Medical Fast drug for accelerated healing).
(NB You need a 20,000 Cr Casualty clearing station for more advanced treatments & care of Serious Wound trauma - and a room to put it in).
You also might like some guns …
Choose a standard longarm and squad support weapon for the unit and we can go from there.
Gauss rifle or 9mm ACR is the obvious choice. The gauss weapon has a stealth capacity being nearly silent, better hit bonus (by one) and one better Pen (7 vs. the ACR's 6 with Discarding Sabot ammo). While the ACR has HE as an ammo option.
LAW / Disposable ATGL (Pen 36) 100 Cr 3kg (don't leave home without one).
Squad support options: the pros seems to use auto GL but the ammo weight is restrictive, energy weapons are effective but are automatically spotted when fired, squad auto options are available for "more of the same" as your longarms.