You hit him in the head with the wine jug and it breaks. He comes awake and glares at you speaking in norker.GreyWolfVT wrote:again hitting the norker with his own jug.GreyWolfVT wrote:Kelben picks up the jug and tries to whack the norker with the jug.
Adventure #001 - Grakhirt's Lair
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Re: Adventure #001 - Grakhirt's Lair
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Re: Adventure #001 - Grakhirt's Lair
Kelben holding the other end of the rope now in both hands "Does anyone speak his language?"
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Re: Adventure #001 - Grakhirt's Lair
Is Artemus with us yet?
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Re: Adventure #001 - Grakhirt's Lair
Not yet but should be soon.ken-do-nim wrote:Is Artemus with us yet?
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Re: Adventure #001 - Grakhirt's Lair
You speak to him in goblin and he doesn't appear to understand.Storm11 wrote:Hex will try goblin. Who else is here?
The whole party is here.
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Re: Adventure #001 - Grakhirt's Lair
Parn tries speaking to it in kobold.
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Re: Adventure #001 - Grakhirt's Lair
You speak to him in kobold and he has a blank look on his face.ken-do-nim wrote:Parn tries speaking to it in kobold.
Re: Adventure #001 - Grakhirt's Lair
Slatra
"These things are dumber than dumb when sober and this one isn't sober. You may want to try something different."
"These things are dumber than dumb when sober and this one isn't sober. You may want to try something different."
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Re: Adventure #001 - Grakhirt's Lair
Kelben tries to relay what Hex said using all the different languages he knows.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Re: Adventure #001 - Grakhirt's Lair
He looks at you with a baffled expression and eyes the group nervously.GreyWolfVT wrote:Kelben tries to relay what Hex said using all the different languages he knows.
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Re: Adventure #001 - Grakhirt's Lair
Parn ties him up and gags him.
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Re: Adventure #001 - Grakhirt's Lair
Kelben adds to Parn "So why'd we take this guy prisoner? None of us can talk to him."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure #001 - Grakhirt's Lair
lets just kill him and move on
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Re: Adventure #001 - Grakhirt's Lair
Kelben shrugs "Alright." the gnome takes back out his dagger and heads towards the norker.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Adventure #001 - Grakhirt's Lair
The norker's eyes widen and he lets out a muffled scream as he struggles with his bindings.GreyWolfVT wrote:Kelben shrugs "Alright." the gnome takes back out his dagger and heads towards the norker.
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Re: Adventure #001 - Grakhirt's Lair
Kelben pauses and stops his actions. "These things may have held me prisoner but I don't think I can go through with killing it this way. Can we just let him go?" the gnome asks as he unties the bindings on the norker.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure #001 - Grakhirt's Lair
rollo takes out his club and whacks it on the head
[1d20] = 14
damage [1d6+7] = 3+7 = 10
no it will warn others
[1d20] = 14
damage [1d6+7] = 3+7 = 10
no it will warn others
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Re: Adventure #001 - Grakhirt's Lair
The norker slumps to the floor dead. Everyone receives 25 experience for the encounter. He doesn't have anything of value on him.wolfpack wrote:rollo takes out his club and whacks it on the head
[1d20] = 14
damage [1d6+7] = 3+7 = 10
no it will warn others
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Re: Adventure #001 - Grakhirt's Lair
There is a door to the north and one to the west that you have not investigated. Also the group is getting very tired from combat and the march it took to get here, you might want to rest for a few hours.