Adventure begins
Re: Adventure begins
Pieni
Pieni casts Faerie Fire, it covers 6 man sized individuals, center of the group must be within 80 yards and they all need to be within a 40 yard radius of the center. She is trying to get the 3 women and 3 of the individuals coming out of the wagon. Violet light. Everyone is now +2 to hit them and invisibility and hiding will be foiled.
Initiative [1d6] = 2
"Attack" She directs her wolves at the women.
Santtu
Initiative [1d6] = 3
Santtu [1d20] = 17 to hit [1d4+1] = 3+1 = 4 damage
Tero
Initiative [1d6] = 3
Tero [1d20] = 3 to hit [1d4+1] = 4+1 = 5 damage
Pieni casts Faerie Fire, it covers 6 man sized individuals, center of the group must be within 80 yards and they all need to be within a 40 yard radius of the center. She is trying to get the 3 women and 3 of the individuals coming out of the wagon. Violet light. Everyone is now +2 to hit them and invisibility and hiding will be foiled.
Initiative [1d6] = 2
"Attack" She directs her wolves at the women.
Santtu
Initiative [1d6] = 3
Santtu [1d20] = 17 to hit [1d4+1] = 3+1 = 4 damage
Tero
Initiative [1d6] = 3
Tero [1d20] = 3 to hit [1d4+1] = 4+1 = 5 damage
- GreyWolfVT
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Re: Adventure begins
Alvar points his finger at thug that stabbed the paladin in the back utters some arcane words and two missies race towards the enemy.
Magic Missile [1d4+1] = 1+1 = 2 [1d4+1] = 2+1 = 3
Magic Missile [1d4+1] = 1+1 = 2 [1d4+1] = 2+1 = 3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Rider of Rohan
- Posts: 3667
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Adventure begins
Sasha will try to flip the wagon under her power over to hit some of the miscreants.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- Darklin2
- Ranger Lord
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Re: Adventure begins
Lucus
Seeing the attack on the paladin and all the men jumping out of the wagon he starts firing his bow at the men coming out of the wagon. Being smart enough to know that if the wagon was broken then they should have been out of it fixing it and not hiding to ambush them.
[1d6] = 2 Init
[1d20+2] = 2+2 = 4 Long Bow
[1d20+2] = 18+2 = 20 Long Bow
[1d6] = 2 arrow
Seeing the attack on the paladin and all the men jumping out of the wagon he starts firing his bow at the men coming out of the wagon. Being smart enough to know that if the wagon was broken then they should have been out of it fixing it and not hiding to ambush them.
[1d6] = 2 Init
[1d20+2] = 2+2 = 4 Long Bow
[1d20+2] = 18+2 = 20 Long Bow
[1d6] = 2 arrow
All things are possible through Magic.
Re: Adventure begins
Kreed 41hp, AC 2, Ranger lvl 5 Charges in after one of the men jumping out of the wagon.
+1 L. Sword+2 vs enchanted creatures[1d20+3] = 13+3+2= 18, [1d8+2] = 6+2 = 8
+1 L. Sword+2 vs enchanted creatures[1d20+3] = 13+3+2= 18, [1d8+2] = 6+2 = 8
Current Characters/Games
Re: Adventure begins
the 3 women and 3 of the men have an outline of flame burst around them as the two wlve srish to atatck, one of them biting down on a brigands leg.
two magical darts of light strike the would be assassin rocking her but not killing her.
lucus hits one of the men piling form the wagons with an arrow in the shoulder, while Kreed rushes the group cutting one down with his long sword.
sasha flips the wagon crushing one of the 3 original men involved in the ambush.
berek attacks the assassin but misses
then the brigands attack
3 of the men form the wagons attack Kreed one burying a short sword in his side (6 damage)
4 unleash bolts at sasha but all fail to hit
the 3 women and 2 men form the original ambush surround Berek but can;t get past his defenses.
init please only 1 person roll for group init and use 1d10 for init
rolls
battle sheet
two magical darts of light strike the would be assassin rocking her but not killing her.
lucus hits one of the men piling form the wagons with an arrow in the shoulder, while Kreed rushes the group cutting one down with his long sword.
sasha flips the wagon crushing one of the 3 original men involved in the ambush.
berek attacks the assassin but misses
then the brigands attack
3 of the men form the wagons attack Kreed one burying a short sword in his side (6 damage)
4 unleash bolts at sasha but all fail to hit
the 3 women and 2 men form the original ambush surround Berek but can;t get past his defenses.
init please only 1 person roll for group init and use 1d10 for init
rolls
battle sheet
Re: Adventure begins
Pieni
Group Initiative [1d10] = 8
Pieni holds her position in case needed to heal someone.
Santtu attacks
Santtu [1d20] = 12 to hit [1d4+1] = 1+1 = 2 damage
Tero attacks
Tero [1d20] = 2 to hit [1d4+1] = 3+1 = 4 damage
Group Initiative [1d10] = 8
Pieni holds her position in case needed to heal someone.
Santtu attacks
Santtu [1d20] = 12 to hit [1d4+1] = 1+1 = 2 damage
Tero attacks
Tero [1d20] = 2 to hit [1d4+1] = 3+1 = 4 damage
Last edited by Rex on Sun Apr 19, 2020 8:01 pm, edited 1 time in total.
Re: Adventure begins
this will be firing into meleeRex wrote:Pieni
Group Initiative [1d10] = 8
Pieni attacks one of the brigands fighting her wolves with her sling.
Sling Bullet [1d20] = 12 to hit [1d4+1] = 1+1 = 2 damage
Re: Adventure begins
She will hold her attack and keep herself free in case she needs to heal someone.
Editing previous post.
Editing previous post.
- GreyWolfVT
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Re: Adventure begins
Alvar draws his sword and tries to attack the would be assassin
Scimitar +1 [1d20+1] = 12+1 = 13 to hit, [1d8] = 5 dmg
Scimitar +1 [1d20+1] = 12+1 = 13 to hit, [1d8] = 5 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Rider of Rohan
- Posts: 3667
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Adventure begins
Sasha:
Sasha fires a magic missile into 3 of the 4 that shot at her. Can't do anyone a good deed these days....
Damage:
Missile 1: [1d4+1] = 4+1 = 5
Missile 2: [1d4+1] = 4+1 = 5
Missile 3: [1d4+1] = 2+1 = 3
OCC: Spell struck
Sasha fires a magic missile into 3 of the 4 that shot at her. Can't do anyone a good deed these days....
Damage:
Missile 1: [1d4+1] = 4+1 = 5
Missile 2: [1d4+1] = 4+1 = 5
Missile 3: [1d4+1] = 2+1 = 3
OCC: Spell struck
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Adventure begins
Berek
Horus does not forgive, or forget.
Attack closest combatant with Wraithsbane.
To Hit: [1d20] = 18 (+1) = 19
Damage: [1d8] = 6 (+2) = 8
OOC: Note to self; next time, try detecting evil.
Horus does not forgive, or forget.
Attack closest combatant with Wraithsbane.
To Hit: [1d20] = 18 (+1) = 19
Damage: [1d8] = 6 (+2) = 8
OOC: Note to self; next time, try detecting evil.
- Darklin2
- Ranger Lord
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Re: Adventure begins
Lucus
Lucus will fire on the Crossbow weilders with his bow.
[1d20+2] = 12+2 = 14 Long Bow
[1d6] = 2 arrow damage
[1d20+2] = 15+2 = 17 Long Bow
[1d6] = 3 arrow damage
Concentrating on the same one.
Lucus will fire on the Crossbow weilders with his bow.
[1d20+2] = 12+2 = 14 Long Bow
[1d6] = 2 arrow damage
[1d20+2] = 15+2 = 17 Long Bow
[1d6] = 3 arrow damage
Concentrating on the same one.
All things are possible through Magic.
Re: Adventure begins
Kreed 35hp, AC 2, Ranger lvl 5 Returns the attack at the man that hit him.
+1 L. Sword+2 vs enchanted creatures[1d20+3] = 7+3 = 10+ 2 =12, [1d8+2] = 4+2 = 6
+1 L. Sword+2 vs enchanted creatures[1d20+3] = 7+3 = 10+ 2 =12, [1d8+2] = 4+2 = 6
Current Characters/Games
Re: Adventure begins
Berek and Alvar team up to strike down the assassin as lucus kills one of the crossbowman.
sasha fires 3 missiles into bowman, one of them drops.
one of the men rams his shortsword into Kreed (8).
the rest of the brigands fail to land a blow
init
battle sheet
sasha fires 3 missiles into bowman, one of them drops.
one of the men rams his shortsword into Kreed (8).
the rest of the brigands fail to land a blow
init
battle sheet
Re: Adventure begins
Pieni
Group Initiative [1d10] = 6
Santtu attacks.
Santtu [1d20] = 12 to hit [1d4+1] = 1+1 = 2 damage
Tero attacks.
Tero [1d20] = 9 to hit [1d4+1] = 2+1 = 3 damage
Pieni moves around to position herself close to Kreed so she can administer healing. If she can reach him this round she casts Cure Light Wounds.
Cure Light Wounds [1d8] = 1
Group Initiative [1d10] = 6
Santtu attacks.
Santtu [1d20] = 12 to hit [1d4+1] = 1+1 = 2 damage
Tero attacks.
Tero [1d20] = 9 to hit [1d4+1] = 2+1 = 3 damage
Pieni moves around to position herself close to Kreed so she can administer healing. If she can reach him this round she casts Cure Light Wounds.
Cure Light Wounds [1d8] = 1
- GreyWolfVT
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Re: Adventure begins
Alvar goes for the brigand that just stabbed Kreed with its sword
Init [1d10] = 5
Scimitar +1 [1d20+1] = 3+1 = 4 to hit, [1d8] = 4 dmg
Init [1d10] = 5
Scimitar +1 [1d20+1] = 3+1 = 4 to hit, [1d8] = 4 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure begins
Berek
Berek swings Wraithsbane at the closest brigand.
[1d20] = 4 +1 =5
(damage, however unlikely)
[1d8] = 3 +2 =6
Berek swings Wraithsbane at the closest brigand.
[1d20] = 4 +1 =5
(damage, however unlikely)
[1d8] = 3 +2 =6
- spanningtree
- Rider of Rohan
- Posts: 3667
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Adventure begins
Sasha:
Fires another volley of magic missiles, one into each of the remaining three bowman.
Missile 1: [1d4+1] = 2+1 = 3
Missile 2: [1d4+1] = 2+1 = 3
Missile 3: [1d4+1] = 2+1 = 3
Spell struck.
Fires another volley of magic missiles, one into each of the remaining three bowman.
Missile 1: [1d4+1] = 2+1 = 3
Missile 2: [1d4+1] = 2+1 = 3
Missile 3: [1d4+1] = 2+1 = 3
Spell struck.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- Darklin2
- Ranger Lord
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- Contact:
Re: Adventure begins
Lucus
Fires his bow again at the crossbowmen.
[1d20+2] = 11+2 = 13 Long bow
[1d6] = 5 arrow damage
[1d20+2] = 8+2 = 10 Long bow
[1d6] = 5 arrow damage
Darn that was a miss. As his last arrow sails wide.
Fires his bow again at the crossbowmen.
[1d20+2] = 11+2 = 13 Long bow
[1d6] = 5 arrow damage
[1d20+2] = 8+2 = 10 Long bow
[1d6] = 5 arrow damage
Darn that was a miss. As his last arrow sails wide.
All things are possible through Magic.