Character Creation
Character Creation
Character rolls, discussion, etc.
- GreyWolfVT
- Wants a special title like Scott
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Re: Character Creation
Stats [1d6] = 2 [1d6] = 3 [1d6] = 5 [1d6] = 4 drop lowest = 12
Stats [1d6] = 5 [1d6] = 6 [1d6] = 2 [1d6] = 1 drop lowest = 13
Stats [1d6] = 4 [1d6] = 5 [1d6] = 1 [1d6] = 6 drop lowest = 15
Stats [1d6] = 1 [1d6] = 2 [1d6] = 4 [1d6] = 3 drop lowest = 9
Stats [1d6] = 2 [1d6] = 3 [1d6] = 5 [1d6] = 4 drop lowest = 12
Stats [1d6] = 6 [1d6] = 2 [1d6] = 3 [1d6] = 3 drop lowest = 12
looks like the 13 gets bumped to a 15 to get the 2 15's
Stats [1d6] = 5 [1d6] = 6 [1d6] = 2 [1d6] = 1 drop lowest = 13
Stats [1d6] = 4 [1d6] = 5 [1d6] = 1 [1d6] = 6 drop lowest = 15
Stats [1d6] = 1 [1d6] = 2 [1d6] = 4 [1d6] = 3 drop lowest = 9
Stats [1d6] = 2 [1d6] = 3 [1d6] = 5 [1d6] = 4 drop lowest = 12
Stats [1d6] = 6 [1d6] = 2 [1d6] = 3 [1d6] = 3 drop lowest = 12
looks like the 13 gets bumped to a 15 to get the 2 15's
I use 1e players handbook for race and classes, no unearthed arcana.
you will start with 22,000 xp if you multiclass divide evenly between classes.
roll 4d6 drop lowest place in any order.
start with 500 gold to buy equipment
max HP for 1st level roll the rest
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Creation
correctGreyWolfVT wrote:Stats [1d6] = 2 [1d6] = 3 [1d6] = 5 [1d6] = 4 drop lowest = 12
Stats [1d6] = 5 [1d6] = 6 [1d6] = 2 [1d6] = 1 drop lowest = 13
Stats [1d6] = 4 [1d6] = 5 [1d6] = 1 [1d6] = 6 drop lowest = 15
Stats [1d6] = 1 [1d6] = 2 [1d6] = 4 [1d6] = 3 drop lowest = 9
Stats [1d6] = 2 [1d6] = 3 [1d6] = 5 [1d6] = 4 drop lowest = 12
Stats [1d6] = 6 [1d6] = 2 [1d6] = 3 [1d6] = 3 drop lowest = 12
looks like the 13 gets bumped to a 15 to get the 2 15's
I use 1e players handbook for race and classes, no unearthed arcana.
you will start with 22,000 xp if you multiclass divide evenly between classes.
roll 4d6 drop lowest place in any order.
start with 500 gold to buy equipment
max HP for 1st level roll the rest
Re: Character Creation
remember elves get -1 con +1 dexGreyWolfVT wrote:Stats [1d6] = 2 [1d6] = 3 [1d6] = 5 [1d6] = 4 drop lowest = 12
Stats [1d6] = 5 [1d6] = 6 [1d6] = 2 [1d6] = 1 drop lowest = 13
Stats [1d6] = 4 [1d6] = 5 [1d6] = 1 [1d6] = 6 drop lowest = 15
Stats [1d6] = 1 [1d6] = 2 [1d6] = 4 [1d6] = 3 drop lowest = 9
Stats [1d6] = 2 [1d6] = 3 [1d6] = 5 [1d6] = 4 drop lowest = 12
Stats [1d6] = 6 [1d6] = 2 [1d6] = 3 [1d6] = 3 drop lowest = 12
looks like the 13 gets bumped to a 15 to get the 2 15's
I use 1e players handbook for race and classes, no unearthed arcana.
you will start with 22,000 xp if you multiclass divide evenly between classes.
roll 4d6 drop lowest place in any order.
start with 500 gold to buy equipment
max HP for 1st level roll the rest
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Character Creation
Right and in doing this the 15 I placed in CON drops to a 14 leaving me with 1 15 so i left it as 15?
HP Lvl 1 4 + 10 /2 = 5
HP [1d4] = 3 [1d10] = 4 = 7/2 = 3.5
HP [1d4] = 3 [1d10] = 2 = 5/2 = 2.5
HP [1d4] = 1 [1d10] = 10 = 11/2 = 5.5
Total HP 16.5 + CON bonus +3 = 19.5
HP Lvl 1 4 + 10 /2 = 5
HP [1d4] = 3 [1d10] = 4 = 7/2 = 3.5
HP [1d4] = 3 [1d10] = 2 = 5/2 = 2.5
HP [1d4] = 1 [1d10] = 10 = 11/2 = 5.5
Total HP 16.5 + CON bonus +3 = 19.5
Last edited by GreyWolfVT on Mon Apr 13, 2020 2:04 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Creation
GreyWolfVT wrote:Right and in doing this the 15 I placed in CON drops to a 14 leaving me with 1 15 so i left it as 15?
HP Lvl 1 4 + 10 /2 = 5
HP [1d4] = 3 [1d10] = 4 = 7 /2 = 3.5
HP [1d4] = 3 [1d10] = 2 = 5/2 = 2.5
Total HP 11 + CON bonus +3 = 14
no if your race adjustment changes the 15 to a 14 it would stay because you dont have to put the 15 there. you get 6 scores you can place them wherever you want. if you put the 15 on dex it becomes 16
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Character Creation
I really was going for more HP not lower AC. But sure... that 14 sucks then but ok maybe go back to half-elf as i was initially then. 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Character Creation
Alright so spell still rolling from the chart in the DMG for 1st level correct? And what about the levels proceeding that?
MU Spells lvl 1 Spells [1d10] = 10 [1d10] = 7 [1d10] = 6 = (Choose) Magic Misile, Shield, Mending
MU Spells lvl 1 Spells [1d10] = 10 [1d10] = 7 [1d10] = 6 = (Choose) Magic Misile, Shield, Mending
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Creation
yes so choose an offensive spell, shield, mending, read magic
in addition you get
burning hands, spider climb, shocking grasp
and your choice of 2 out of the following
knock, strength, shatter, continual light, scare
in addition you get
burning hands, spider climb, shocking grasp
and your choice of 2 out of the following
knock, strength, shatter, continual light, scare
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Character Creation
Thank you. I selected Knock and Strength from the 2nd level spells and Magic Missile for the "Choose" on offensive roll.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Rider of Rohan
- Posts: 3667
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Character Creation
I rolled stats in the character sheet section, did I need to do that here, or is anywhere okay?
Re: Character Creation
Dave wrote:I rolled stats in the character sheet section, did I need to do that here, or is anywhere okay?
anywhere is ok, you have to link to the campaign id number
- spanningtree
- Rider of Rohan
- Posts: 3667
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Character Creation
Any guidance on choosing the contents of his/her spellbook? Level 4 mage.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Character Creation
spanningtree wrote:Any guidance on choosing the contents of his/her spellbook? Level 4 mage.
you have
magic missle, hold portal comprehend languages, push, shield
your choice of 2 of the following
levitate, wizard lock, mirror image, ray of enfeeblement
your choice of 1 of the following
monster summoning 1, hold person, haste
your magic items
ring of protection +2
necklace of missles (2 4hd, 2 2hd)
potion of healing
potion of gaseous form
Re: Character Creation
Ready for spells. Roll or choose off Offense-Defense-Misc?
Re: Character Creation
Dave wrote:Ready for spells. Roll or choose off Offense-Defense-Misc?
i still have not seen your charcater sheet. if you are a mage roll 1d10 3 times for you initial spells, then i will assign extra.
this party is heavy on mages
Re: Character Creation
I'd swear I linked the campaign id when I first rolled, but let me know if that's not showing up. I'm still getting used to this site.
offensive [1d10] = 3
defensive [1d10] = 4
misc. [1d10] = 6
I make that out as Enlarge, Hold Portal and Mending.
offensive [1d10] = 3
defensive [1d10] = 4
misc. [1d10] = 6
I make that out as Enlarge, Hold Portal and Mending.
Re: Character Creation
add read magic, burning hands, jumpDave wrote: I make that out as Enlarge, Hold Portal and Mending.
pick 2 of the following
detect evil, pyrotechnics, stinking cloud, strength
complete your inventory and weapon proficiency and i will assign magic items make sure to post your finished sheet in the character sheet thread
- spanningtree
- Rider of Rohan
- Posts: 3667
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Character Creation
Missed one HD for Sasha, original roll was 3d4 for 4th level with max hp at first level. Adding one die for 5th level. Glad I caught that:
[1d4+2] = 2+2 = 4
Converting excess gp into gems as well, if that's kosher.
[1d4+2] = 2+2 = 4
Converting excess gp into gems as well, if that's kosher.
Anall nathrack uthos bethos doss yell yenva. -Merlin