InitiativeStouthart wrote:Kunno
"I think we have bigger problems to worry about right now, dad." Kunno points at the tentacles thrashing in the water. "That looks like what I saw on the mural upstairs! Maybe we should wear this robe and go up on that rock thing!" Kunno points to the menhir and without waiting for a reply, throws on the robe he was carrying and heads towards it. If there are stairs leading up he will take them.Vargr1105 wrote:"What in the blazes, boy?! I thought I told ya to stay back at the village?", Goratrix tells Kunno. His expression is a mix of anger and relief.
This is what I will do for my initiative. And here's where I kill my first DCC character
Heltel slips out his mace, the blood thirst very apparent in his now distant eyes. He takes a heavy swing at Aengus who barely steps to the side at the last second and is only brushed by the heavy mace destined for his head. The compulsion still holds true and Heltel still feels driven to sacrifice the nearest companion he can.ragnboneshopper wrote:Initiative [1d20] = 14
Taken by the ancient madness of some insane god, Heltel quietly slips out his mace, intending to hit Aengus in the back of the head before he can react.
Heltel Attack Roll, Mace: [1d20+1] = 13+1 = 14; Damage: [1d6+1] = 1+1 = 2
When the fight breaks out on shore, Rolfo yells at Heltel: "What's got into yer head, shaman? Hey there, on the shore, stop 'em!" The dwarf starts to climb back overboard to help break up the fight.
Heltel Will Saving Throw: [1d20] = 4![]()
And just realized I get a +1 on that, but that's only 5 and Heltel's only got 4 Luck left. Good thing Aengus has that hauberk on, NJ!
Rolfo climbs back onto the beach without incident "DM: Please roll init for Rolfo."
DM: Goratrix I need your actions. I'm pushing this puppy forward with Aengus's actions and Round 2 tomorrow night.