11. Return to O'Hare

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dmw71
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Re: 11. Return to O'Hare

#81 Post by dmw71 »

Computer +1 wrote:Hp roll
[1d10] = 5+3 = 8 new hps
Updated.

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Re: 11. Return to O'Hare

#82 Post by dmw71 »

onlyme wrote: He looks for a door or window that would be easiest to open.
The windows are just shuttered from the inside, but they also appear to have some cloth material covering them as well which prevents you from being able to see inside. None of them apart to be reinforced in any way.

Same for the door, which is just closed and appears to be secured by the simple luck which always existed, but you never really had the occasion to witness previously.

Entry does not appear to be a difficult task if you so desire.

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Re: 11. Return to O'Hare

#83 Post by saalaria »

2,250 gold!!! I think those spells will be a while away at this rate!! :shock:
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Re: 11. Return to O'Hare

#84 Post by Alethan »

Gwillt shakes his head, "I don't want to scare these people more by bustin' down their doors. Let's see where the smell is coming from; maybe we'll find answers there. If not, we can come back."

He starts walking northeast towards the smell.
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Re: 11. Return to O'Hare

#85 Post by saalaria »

Dave somehow my char name in the roller has changed to nothing so the below rroll may come to you looking a bit odd!

Hit Points [1d8] = 2

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Re: 11. Return to O'Hare

#86 Post by dmw71 »

saalaria wrote: Hit Points [1d8] = 2
Still, 24 hit points at third level isn't too shabby.

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Re: 11. Return to O'Hare

#87 Post by saalaria »

I have a major problem - my char sheet has been wiped apart from abil scores. Have raised with the admin.
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Re: 11. Return to O'Hare

#88 Post by Alethan »

saalaria wrote:I have a major problem - my char sheet has been wiped apart from abil scores. Have raised with the admin.
Once it gets fixed, I'd recommend keeping a long version of your character hidden in spoiler tags in the character sheet thread.

This suggestion is for anyone who uses the dice roller character sheets...
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Re: 11. Return to O'Hare

#89 Post by dmw71 »

Alethan wrote:Once it gets fixed, I'd recommend keeping a long version of your character hidden in spoiler tags in the character sheet thread.
Actually, I requested that every player in this game already do just that. The die roller webpage is far less reliable than the forums here and without the text character sheet, I can't view your information if the roller is down.

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Re: 11. Return to O'Hare

#90 Post by tooleychris »

Grim, not knowing the others may be moving on looks for a door or window he could open . If he sees the same shutters, cloth covers and locks he will move back to the front, knowing an off poking his head in might be frightening.
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Re: 11. Return to O'Hare

#91 Post by Alethan »

dmw71 wrote:
Alethan wrote:Once it gets fixed, I'd recommend keeping a long version of your character hidden in spoiler tags in the character sheet thread.
Actually, I requested that every player in this game already do just that. The die roller webpage is far less reliable than the forums here and without the text character sheet, I can't view your information if the roller is down.
Yeah, to be honest with you, I don't use the sheet anymore, though I do still have a few characters with their sheet set up. Mostly that's because I'm a traditionalist and I like the look/feel of the old layout. But it's also because the dice roller platform isn't as stable as it should be and you can't view character sheets when it is down.
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Re: 11. Return to O'Hare

#92 Post by wolfpack »

Not sure moving on is a good idea. may not be townsfolk in there and don't want enemy at out rear.
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Re: 11. Return to O'Hare

#93 Post by Alethan »

Quick party vote.

Stay here or head towards the smell? As soon as we have over 50%, one way or the other, we will take that action.
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Re: 11. Return to O'Hare

#94 Post by Stonjuz »

Shannigans, from the road chuckles a bit and says, "Slip a note under the door. Let's move on."
Vote to move on to the smell.
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Re: 11. Return to O'Hare

#95 Post by wolfpack »

vote to stay and chekc it out
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Re: 11. Return to O'Hare

#96 Post by onlyme »

Stay
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL

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Re: 11. Return to O'Hare

#97 Post by Alethan »

So far, that's two for stay and two for go.

Saalaria? TooleyChris? Computer +1? Ravenn4544?
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Re: 11. Return to O'Hare

#98 Post by tooleychris »

Grim continues to seek a door or window to gain entrance to the rear or move back to the party if no entrance presents itself.
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Re: 11. Return to O'Hare

#99 Post by onlyme »

Alethan wrote:So far, that's two for stay and two for go.

Saalaria? TooleyChris? Computer +1? Ravenn4544?

I think it could only take a minute to open the inn and check inside. the risk/reward seems great. Once we start heading toward the smell, we may not get a chance for intel.

He calls into a windowFolks....we need to talk. We need to see who is alive and who is hurt.
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Re: 11. Return to O'Hare

#100 Post by ravenn4544 »

Stay - would like to find out here first the dealio before heading to the other side of town.
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