The Firehouse - Home Sweet Home 2

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Scott308
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Re: The Firehouse - Home Sweet Home 2

#61 Post by Scott308 »

Lionel "Freight Train" Williams

I don't think I've got anything specific I need to do today. I should be able to make it to a meeting.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Firehouse - Home Sweet Home 2

#62 Post by Bluehorse »

Scott308 wrote:Lionel "Freight Train" Williams

Fresh out of the shower after his morning run, Lionel helps himself to a donut. Julia, you got a moment? With Etta taking a leave, I'm wondering if you might be interested in a more active role. I've been meaning to ask you about your driving. When you drove us to the football ghosts, I noticed you have some mad driving skills. Where'd you learn to drive like that?

[1d100] = 23
23...... Gonna be a good day tatter :) As you were.

Julia looks up and hesitates for a moment. What do you mean, "active role?" Oh, my driving... uhm.... Well, my dad keeps my car really tuned up. It helps having a dad with a garage of his own... He's taught me a few things, too. You know, changing tires and stuff...

Roll Cool if you want to "sense motive"

You will be rolling against her Silver Tongue... but...
Julia Silver Tongue - Cool v Lionel [8d6] = 24 G: [1d6] = 1
She rolled a ghost so.... Yeah, something will go wrong here for her ;)
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Re: The Firehouse - Home Sweet Home 2

#63 Post by Urson »

Joker
Joker collects an apple fritter and a cup of coffee. After a short chat with the others, he heads for the electronics lab to repair any damaged equipment Just buzz me on the intetrcom when you're ready to start the meeting.

(repair/ fine-tune equipment)
*using 1 BP* [5d6] = 15 ghost [1d6] = 5

Afterward, if there's time before the meeting, he'll go through the files and get locations for all the calls handled by The Old Fort Ghostbusters. All these places will be plotted on a map of Ft Smith, to see if there's any significance. He'll also include the data on the cemetary collected at Ralph's.
*using 2 BP* [6d6] = 22 Ghost [1d6] = 5
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Scott308
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Re: The Firehouse - Home Sweet Home 2

#64 Post by Scott308 »

Lionel "Freight Train" Williams
Bluehorse wrote: Julia looks up and hesitates for a moment. What do you mean, "active role?" Oh, my driving... uhm.... Well, my dad keeps my car really tuned up. It helps having a dad with a garage of his own... He's taught me a few things, too. You know, changing tires and stuff...

Roll Cool if you want to "sense motive"
Well, I don't mind driving Ecto-1, but I'm nowhere near as good a driver as you are. With the lights and siren, you could get us places really quick. You should have been a race car driver. Or even a getaway driver! He laughs at the absurd notion of Julia as wheelman for a crew of bank robbers. That's pretty much what I meant by active. Not carrying a pack and firing at ghosts, although you did a good job the one time you tried it. Maybe throwing the trap so the rest of us can fire? Or just staying in the car, even. I'll be honest- I don't know if you would even be allowed to do any of that stuff, since you don't have the training, and you probably don't even want to do any of it. Just thought I'd mention it.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Firehouse - Home Sweet Home 2

#65 Post by Rex »

Mac

Mac listens along as Julia and Lionel have their conversation and eats a second doughnut. Trying to figure out what is up with Julia.

Cool +1BP [3d6] = 10 Ghost Die [1d6] = 6
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Re: The Firehouse - Home Sweet Home 2

#66 Post by GreyWolfVT »

Roy hears the mention of a meeting as he is heading down to check the equipment and replies back "Just checking on the gear and containment unit after that meeting sounds fine."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Firehouse - Home Sweet Home 2

#67 Post by Bluehorse »

The Firehouse:  Home Sweet Home
Back @ HQ
August 24, 2018, 9:00 am
Cool and Breezy


Joker We will say your work for labeling a map of busted sights will be the start of this map :)
viewtopic.php?f=628&t=8639#p425722

Joker is soon joined by Roy who just checked on the Containment Unit, which was running at peak efficiency. Together they are able to check all the equipment and everything is in ship shape and ready to go for the next job.

Jason makes mention of a movie marathon before bringing up a research meeting to follow up on the Kindle Case.

Mac joins in with Lionel who is asking Julia about becoming a more active part of the team. They both notice that her face blushes a little at the mention of her being a driver... a dead giveaway that something is off, but she was just so convincing. You can't quite put your finger on it.

Actions?

Brownie Point Spending
Mac -1 to Rolls
Joker -3 to Rolls

Brownie Point Pool:
Dr. Jason O'Roarke:  136/136 @
Lionel 'Freight Train' Williams: 117/117 @
Roy O'Dowd: 89/89 (*) @
David "Mac" McAuslan 124/125 (*) @
Dzjokar "Joker" Jelal 147/152 (***) @


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!

* - Recovering from Proton Flashback.

*** - Joker's inbox and searches spammed with advertisements for cedar chips for landscaping, which means a -1d6 to the difficulty of all research rolls until the end of next month. Until Sept 11th.
Last edited by Bluehorse on Mon May 04, 2020 8:28 pm, edited 1 time in total.
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Re: The Firehouse - Home Sweet Home 2

#68 Post by Taaz »

I tried looking for the white boards and summary stuff posts for like 20 minutes and gave up, you wouldn't happen to have a nice condensed version of that would you?
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Re: The Firehouse - Home Sweet Home 2

#70 Post by Taaz »

Youre a saint, I am gonna work on streamlining this for a bit
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Re: The Firehouse - Home Sweet Home 2

#71 Post by GreyWolfVT »

Roy checks that trap that the detective was poking at back at the BBQ place. "I don't like that that detective was probing at this trap, I just want to re-check the thing for my own state of mind."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Firehouse - Home Sweet Home 2

#72 Post by Bluehorse »

GreyWolfVT wrote:Roy checks that trap that the detective was poking at back at the BBQ place. "I don't like that that detective was probing at this trap, I just want to re-check the thing for my own state of mind."
Yup. Looks good!
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Re: The Firehouse - Home Sweet Home 2

#73 Post by GreyWolfVT »

Roy "Alright well it appears to be in ship shape as the saying goes. Need a hand with anything Joker?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Firehouse - Home Sweet Home 2

#74 Post by Rex »

Mac

Mac will clean up all the gear and make sure everything is working properly.
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Re: The Firehouse - Home Sweet Home 2

#76 Post by Bluehorse »

Rex wrote:Mac

Mac will clean up all the gear and make sure everything is working properly.
Well say that every piece of gear gets a +1d6 on its first use on the next mission since everyone is practicing good maintenance.
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Re: The Firehouse - Home Sweet Home 2

#77 Post by GreyWolfVT »

Roy "Sounds like a start to me." this was a reply to a post that is no longer here.
Last edited by GreyWolfVT on Mon Apr 27, 2020 5:04 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Firehouse - Home Sweet Home 2

#78 Post by Urson »

Greywolf- are you responding to my post about the map? If so, be aware that I deleted that for now.
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Re: The Firehouse - Home Sweet Home 2

#79 Post by GreyWolfVT »

Urson wrote:Greywolf- are you responding to my post about the map? If so, be aware that I deleted that for now.
Yes I had at the time but it cannot delete my post.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Firehouse - Home Sweet Home 2

#80 Post by Urson »

I guess it doesn't matter now- BH has given me the green light.

Joker

After the phone call w/ Papa P:

Everyone, I have found something that might be important. I plotted out all the jobs this Firehouse has been involved with, and they all seem to cluster around one area- I think we might want to look into this further. Admitted, it's very rough, and I may be chasing a wild duck anyway- but the map does raise a couple of questions.

As if this group needed more side quests...
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