Action Thread 9
Re: Action Thread 9
OOC: I'll give it a whirl to hit the bosses now if that is the group call.
"Lets get going here folk, pack it up."
"Lets get going here folk, pack it up."
Re: Action Thread 9
Ogre will throw whatever he can into his pack and pockets and then pick up sword and shield and stand ready to aid his companions whether the decision is to take the fight to the slave lords or leave this place with the freed slaves....
Re: Action Thread 9
.
Day 1– In the complex – 10:55 a
The Slave Pits
All I apologize for letting this stagnate. Work has been... work. But hopefully we can reignite the action, especially since I know what's coming
As the party decides what to do with the slaves and their prisoners, they pack up to go.
They discuss whether to open one of the two doors, to go through the northern passageway, or backtrack through the southern passageway (with the passage that led north to the slaver bosses) that Lul told them about.
Eljayess and Elwita, watching the northern passageway out, both see an insect creature peek his head around. It makes a call behind it as the creature pulls it's head back.
The freed slaves are milling about now, asking the party to free them, calling out to one another, trying to decide themselves what to do.
.
HPs: Elwita - 26/50; Ogre - 45/45; Delgath - 25/25; Karraway - 31/42; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Elwita: war hammer (cross bow), shield; Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Karraway: mace, shield; Blodgett: short sword (sling); Freda: long bow (long sword), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Lul, Kayen, Eljayess, Blodgett, Ogre, Elwita, Freda, Delgath, Phanstern, Arno Karraway
Consumables: Bullseye Lantern (Phanstern) - (145 minutes left) 80' radius, 10' wide beam; Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-4/4, 2-1/2, 3-1/1 : Karraway: 1-5/5, 2-5/5, 3-2/2: Phanstern: 1-3/4, 2-2/2, 3-0/1; Eljayess: 1-2/4, 2-2/3; Kayen: 1-3/3, 2-2/2
.
Day 1– In the complex – 10:55 a
The Slave Pits
All I apologize for letting this stagnate. Work has been... work. But hopefully we can reignite the action, especially since I know what's coming

As the party decides what to do with the slaves and their prisoners, they pack up to go.
They discuss whether to open one of the two doors, to go through the northern passageway, or backtrack through the southern passageway (with the passage that led north to the slaver bosses) that Lul told them about.
Eljayess and Elwita, watching the northern passageway out, both see an insect creature peek his head around. It makes a call behind it as the creature pulls it's head back.
The freed slaves are milling about now, asking the party to free them, calling out to one another, trying to decide themselves what to do.
.
HPs: Elwita - 26/50; Ogre - 45/45; Delgath - 25/25; Karraway - 31/42; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Elwita: war hammer (cross bow), shield; Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Karraway: mace, shield; Blodgett: short sword (sling); Freda: long bow (long sword), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Lul, Kayen, Eljayess, Blodgett, Ogre, Elwita, Freda, Delgath, Phanstern, Arno Karraway
Consumables: Bullseye Lantern (Phanstern) - (145 minutes left) 80' radius, 10' wide beam; Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-4/4, 2-1/2, 3-1/1 : Karraway: 1-5/5, 2-5/5, 3-2/2: Phanstern: 1-3/4, 2-2/2, 3-0/1; Eljayess: 1-2/4, 2-2/3; Kayen: 1-3/3, 2-2/2
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 9
Presumably no one objects to letting all the slaves out?
Dredd will finish of freeing whoever is still locked in, manacled etc, trusting the fighters to deal with the insect men
Dredd will finish of freeing whoever is still locked in, manacled etc, trusting the fighters to deal with the insect men
- Distorted Humor
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Re: Action Thread 9
Elwita keeps a eye out. Whispering updates to the group.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Action Thread 9
Phanstern closes his eyes and concentrates momentarily, mentally releasing the victims of his curse, then glares at the merchant, mere inches from his face. Tell me of the Slavers! Where are they hiding? How many are there? What are their professions? Speak quickly, you fat tub of goo!
Re: Action Thread 9
"We got company, get ready and let's get going." Eljay slides toward the doorway, spear at the ready.
Re: Action Thread 9
Freda asks,"Is it the slave masters?"
She readies her bow and approaches the doorway.
She readies her bow and approaches the doorway.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 9
Ogre frowns as he sees the Insect man poke his head in and then back out....he's not sure what that means; if anything. Turning to the others while readying his Shield and Sword he says; "I think we should get these people outta here quick as we can.....they don't need to be here for a bit throw-down...whadya guys think?"
Re: Action Thread 9
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Day 1– In the complex – 10:56 a
The Slave Pits
.
Dredd goes about freeing slaves with the keys from the big orc’s belt.
What are you doing, these slaves can fetch a good price? Lul asks, garnering glares and murmurs from the slaves.
Eljayess and Elwita, at the northern passageway, let the others know that they saw an insect creature and prepare for battle. Freda moves over to join them. The slaves, after the updates, start moving to the south area of the room, except for crossbow bolt in the torso guy, who moves toward the north, and Arno and Ted who hang out in the middle. Ogre moves up a bit to keep an eye on what's going on.
Phanstern releases the paralysis and questions the merchant and his henchman (who both immediately start struggling against their bonds): Tell me of the Slavers! Where are they hiding? How many are there? What are their professions? Speak quickly, you fat tub of goo! The fat merchant, looking quite silly without his jaunty cap, is sweating profusely and answers, screaming I don’t know! I don’t know!! We only ever dealt with the orcs and an occasional half-breed. I know nothing of The Nine and I’ve never even met Sturm, though I know some who have. I’m just a business man, please let me go!
Time to update the map methinks. Double crossed out baddies are dead and pooling blood, red font is the slaves and bad guys, the green font are slaves taking more of an active role in their surroundings and Lul, and then there’s you guys in brown.
[/b]HPs: Elwita - 26/50; Ogre - 45/45; Delgath - 25/25; Karraway - 31/42; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Elwita: war hammer (cross bow), shield; Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Karraway: mace, shield; Blodgett: short sword (sling); Freda: long bow (long sword), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Lul, Kayen, Eljayess, Blodgett, Ogre, Elwita, Freda, Delgath, Phanstern, Arno Karraway
Consumables: Bullseye Lantern (Phanstern) - (144 minutes left) 80' radius, 10' wide beam; Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-4/4, 2-1/2, 3-1/1 : Karraway: 1-5/5, 2-5/5, 3-2/2: Phanstern: 1-3/4, 2-2/2, 3-0/1; Eljayess: 1-2/4, 2-2/3; Kayen: 1-3/3, 2-2/2
.
Day 1– In the complex – 10:56 a
The Slave Pits
.
Dredd goes about freeing slaves with the keys from the big orc’s belt.
What are you doing, these slaves can fetch a good price? Lul asks, garnering glares and murmurs from the slaves.
Eljayess and Elwita, at the northern passageway, let the others know that they saw an insect creature and prepare for battle. Freda moves over to join them. The slaves, after the updates, start moving to the south area of the room, except for crossbow bolt in the torso guy, who moves toward the north, and Arno and Ted who hang out in the middle. Ogre moves up a bit to keep an eye on what's going on.
Phanstern releases the paralysis and questions the merchant and his henchman (who both immediately start struggling against their bonds): Tell me of the Slavers! Where are they hiding? How many are there? What are their professions? Speak quickly, you fat tub of goo! The fat merchant, looking quite silly without his jaunty cap, is sweating profusely and answers, screaming I don’t know! I don’t know!! We only ever dealt with the orcs and an occasional half-breed. I know nothing of The Nine and I’ve never even met Sturm, though I know some who have. I’m just a business man, please let me go!
Time to update the map methinks. Double crossed out baddies are dead and pooling blood, red font is the slaves and bad guys, the green font are slaves taking more of an active role in their surroundings and Lul, and then there’s you guys in brown.

WIH: Elwita: war hammer (cross bow), shield; Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Karraway: mace, shield; Blodgett: short sword (sling); Freda: long bow (long sword), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Lul, Kayen, Eljayess, Blodgett, Ogre, Elwita, Freda, Delgath, Phanstern, Arno Karraway
Consumables: Bullseye Lantern (Phanstern) - (144 minutes left) 80' radius, 10' wide beam; Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-4/4, 2-1/2, 3-1/1 : Karraway: 1-5/5, 2-5/5, 3-2/2: Phanstern: 1-3/4, 2-2/2, 3-0/1; Eljayess: 1-2/4, 2-2/3; Kayen: 1-3/3, 2-2/2
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 9
Blodgett will move to the northern part of the room, behind Elwita and Eljay. He whispers to them More bug men? I don't like this... His short sword is drawn from the scabbard and at the ready.
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
The sab-cat has nine lives and no conscience
Re: Action Thread 9
Why don't we just hwad back along thee south passage and turn north where Lul indicating, thus avoiding the insects and hitting the slavers unexpectedly?
Re: Action Thread 9
That may indeed be a good plan, especially if our merchant keeps screaming.Why don't we just hwad back along thee south passage and turn north where Lul indicating, thus avoiding the insects and hitting the slavers unexpectedly?
Keep your voice down, fool! What do you know of Sturm? Hearing the rumors of more Bug-men, Phanstern tries to hurry the interrogation. If the merchant and Fighter type have daggers, he will take them.
"The Nine?" We could be out-numbered AND out-gunned!
Re: Action Thread 9
I'd prefer to avoid bug men when possible, as they were going to pound us last time... Lets go back the way we came and head north towards the boss's area where Lulu pointed it out.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 9
.
Day 1– In the complex – 10:57 a
The Slave Pits
.
As the others continue preparations and discussions, the illusionist continues his questioning:
Keep your voice down, fool! What do you know of Sturm?
Both the merchant and his guard's eyes widen in surprise. The guard lets out a short laugh as the merchant responds, why, he's The Nine's representative at this location. Didn't you know that? Who are you? He blurts it all out without thinking.
The guard continues chuckling and murmurs, you guys are so dead.
They both had weapons. The merchant's was already taken, so they are weaponless at this point.
HPs: Elwita - 26/50; Ogre - 45/45; Delgath - 25/25; Karraway - 31/42; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Elwita: war hammer (cross bow), shield; Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Karraway: mace, shield; Blodgett: short sword (sling); Freda: long bow (long sword), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Lul, Kayen, Eljayess, Blodgett, Ogre, Elwita, Freda, Delgath, Phanstern, Arno Karraway
Consumables: Bullseye Lantern (Phanstern) - (143 minutes left) 80' radius, 10' wide beam; Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-4/4, 2-1/2, 3-1/1 : Karraway: 1-5/5, 2-5/5, 3-2/2: Phanstern: 1-3/4, 2-2/2, 3-0/1; Eljayess: 1-2/4, 2-2/3; Kayen: 1-3/3, 2-2/2
.
Day 1– In the complex – 10:57 a
The Slave Pits
.
As the others continue preparations and discussions, the illusionist continues his questioning:
Keep your voice down, fool! What do you know of Sturm?
Both the merchant and his guard's eyes widen in surprise. The guard lets out a short laugh as the merchant responds, why, he's The Nine's representative at this location. Didn't you know that? Who are you? He blurts it all out without thinking.
The guard continues chuckling and murmurs, you guys are so dead.
They both had weapons. The merchant's was already taken, so they are weaponless at this point.
HPs: Elwita - 26/50; Ogre - 45/45; Delgath - 25/25; Karraway - 31/42; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Elwita: war hammer (cross bow), shield; Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Karraway: mace, shield; Blodgett: short sword (sling); Freda: long bow (long sword), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Lul, Kayen, Eljayess, Blodgett, Ogre, Elwita, Freda, Delgath, Phanstern, Arno Karraway
Consumables: Bullseye Lantern (Phanstern) - (143 minutes left) 80' radius, 10' wide beam; Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-4/4, 2-1/2, 3-1/1 : Karraway: 1-5/5, 2-5/5, 3-2/2: Phanstern: 1-3/4, 2-2/2, 3-0/1; Eljayess: 1-2/4, 2-2/3; Kayen: 1-3/3, 2-2/2
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- Vargr1105
- Ranger Knight
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- Joined: Mon Jun 04, 2012 10:05 pm
- Location: UNSPEAKABLE POWER!!!
Re: Action Thread 9
Not wanting hings to get out of hand Kayen exchanges a few words with his charmed thrall. "Do not worry Lul, they know what they are doing. You see, there is a group of wealthy people that will be paying us a lot more money for these slaves freed than enslaved." he tops it off by winking at the orc.rredmond wrote:What are you doing, these slaves can fetch a good price? Lul asks, garnering glares and murmurs from the slaves.
Re: Action Thread 9
Phanstern gives the pair a furrowed eyebrow and stuffs the merchant's cap into his mouth, and re-gags the Fighter. Unless he's interrupted by action. If we're going, let's go! His plan is to throw a Color Spray at Bug-men if they arrive to harrass the party.
EDIT: Since Blodgett has the cap, the Illusionist will use the merchant's sweaty sock instead!
EDIT: Since Blodgett has the cap, the Illusionist will use the merchant's sweaty sock instead!
Re: Action Thread 9
"Ogre I don't think it would be a bad idea if you gave these two a rap around the head to send them to sleep for a while. Not too hard mind as we don't want to kill them....well not unless they cause more trouble!"
Assuming the fighter complies, Dredd asks for help to drag them into separate cells, well spaced apart so they can't reach each other, before locking them in.
Assuming the fighter complies, Dredd asks for help to drag them into separate cells, well spaced apart so they can't reach each other, before locking them in.
Re: Action Thread 9
Or Blodgett will be happy to give it back... it doesn't fit him too well as the merchant has quite a fat head... much larger than the Halfling's.tkrexx wrote:EDIT: Since Blodgett has the cap, the Illusionist will use the merchant's sweaty sock instead!
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
The sab-cat has nine lives and no conscience
- Distorted Humor
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- Joined: Wed May 23, 2012 1:23 pm
Re: Action Thread 9
I tell the others to get moving, and evacuate, as I stand hammers ready in case I have to do a rear-guard action.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord