Well now... Everyone hit each other, given the point blank range. Does Tommy's first bullet kill Reginald before his shot hits (followed by Tommy's second bullet at end of round?) To keep rules and such consistent, Dads can you please re-roll damage with a character-linked roll instead of on-the-fly (which I never use in any campaign). Then of course, there is Carcosa and Balandabar's actions to take into account, all of which will be in my next post. Thanks!
I think we should raid the other places immediately. I wouldn't worry about Reginald. He's going to be laid up for a while in a nice white padded cell.
DadsAngry wrote:I think we should raid the other places immediately. I wouldn't worry about Reginald. He's going to be laid up for a while in a nice white padded cell.
If there is consensus to do the night club and bayou lodge raid immediately (which would be mid-morning of this day, starting at the closer location of the night club), then Marius and Dr. Morgan's actions of destroying the book and crystal will happen later tonight of this day.
Your last post was kind of confusing; time jumping.
If we have other raids to do before the day is finished, as long as Marius is alive after he'll go ahead with his plan of destroying the objects.
Maybe he can pick up the necessary destructive equipment along the way to the raids.
As for how to proceed, I suggest that Skinner and one of the investigators join at least 5 agents in the front. Another investigator should go with the group in the back, possibly with the agent with the tommy gun. Sound ok?
Grognardsw wrote:As Agent Skinner searches the office for traps, the younger Agent Smith says: "Do you think, sir, that Agent Long here was killed by someone who went through the trap door that Long is lying on?"
Yikes, I'm an idiot. [faceplant] I assumed it was a booby trap that killed him. I thought the agents checked the three rooms with negative results.
To recap 2e CoC insanity rules, if one loses 5 or more points of SAN in a single experience (encounter), you suffer a "terrible shock." You then make a percentile roll and if you succeed in an Idea roll, you realize the full significance of what you've beheld and go temporarily insane. I'll determine some possible effects the PC would roll for. Temporary insanity doesn't represent true insanity; if can be fainting, hysterics, or a breakdown.
So Agent Skinner, for the loss of 6 in going through the gate, please make an Idea roll.
When one goes temporarily insane, you can add 5% to your Cthulhu Mythos skill. Thereafter, other bouts of temporary insanity add 1%. So Agent Skinner, add 5% to CM for when you went temporarily insane after the limb-eating monster in the basement.
Now indefinite insanity is loss of 20% or more of one's current SAN in single encounter (not hour, which I'm changing). At that point unfortunate permanent occurrences happen. If not catatonia, suicide, or other debilitating effect, I'll suggest a course of action the PC should take which likely will spiral into an eventual dark finality (which is what happened to Reginald.)
Hospitalization, pyschotherapy, frontal lobotomy, shock therapy, counseling and defeating monsters can restore some SAN. I forgot about the monsters. You all defeated the creature eating limbs in the basement, so roll 1d10 to add to your San.
Skinner’s temporary insanity is paranoia, which you may have detected in my last post. Alan Moore fans may recognize the text from Swamp Thing.
Frank’s temporary insanity is that the trapezohedron is alive and it spoke to him during the gate experience. Maybe it did. It is pulsing more quickly now, almost in tandem with Frank’s heartbeat, or so he believes.