CHAPTER 10c: The Insectillian Hunt
Re: CHAPTER 10c: The Insectillian Hunt
"You dont get to scratch my friends, beast!" scream the birdman, as another bolt fly from his crossbow
[1d20+1] = 20+1 = 21 [1d6] = 6
\o/
[1d20+1] = 20+1 = 21 [1d6] = 6
\o/
Re: CHAPTER 10c: The Insectillian Hunt
Silvestri tries to do his best despite the muck. He waits until the creature approaches again and fires the rifle:
[1d16+3] = 3+3 = 6, dmg [1d12] = 12
[1d16+3] = 3+3 = 6, dmg [1d12] = 12
Re: CHAPTER 10c: The Insectillian Hunt
...
Yar’s Trawler, the Crack in the Earth; 321D/81 (Morning)
The flying monstrosity continues to ’SCREECH!’ from inside the cover of the chasm’s clouds. Panicked, Yar reels in the harpoon and shouts out, “It’s wounded and is regenerating. Quickly, we must draw it out before it regains too much of its vitality.” He grabs some perforated hollow spheres out of a wooden crate and tosses one to each of you.
“Throw them overboard,” he commands. “They will whistle and attract the beast!” You heed Yar’s command and throw the 3-inch balls over the side of the vessel. They howl with slightly different pitches as they fall below the vessel.
The wounded creature returns into the open air and descends on the trawler. It loses the initiative, so your attacks land first.

Two ’CRACKS’ report from Kurot’s rifle as he fires at the approaching insectillian. The bullets miss its body and pass, harmlessly, through its wing membranes.
Bruce lets off two pistol shots, but he slips while steadying his footing and the shots go wide.
Denslow focuses and generates a single explosive apple that he whips in an arc, impacting the head of the aberration. (7pt. dmg)
Farmanus switches to a longsword and swings, but misses, at one on the clawed tentacles.
MacMak takes careful aim and fires a bolt into the flying entity. The missile (CRIT, 6+11=17pt. dmg) enters the belly of the beast and grazes a vital organ!
Silvestri struggles with the organic muck covering his body. He does his best to shoot at the monster, but misses due to the ferocity of it bearing down on him!
The creature’s bony beak snaps into the psionist (DMG 11), ripping clothing and flesh from his shoulder! Tentacles graze Denslow and Bruce (DMG 1 ea.) and one slaps Yar (DMG 3) just before he fires the harpoon into the insectillian’s segmented body. The beast twists with shock and struggles against the tethered lance! Its wings ’BUZZZ’ and flap, pulling the harpoon cable pulled taut. The trawler experiences a mild lurch as the mutant monster bellows a wounded ’BLEEAT!’
OOC: The insectillian’s AC is 17.
Total damage inflicted = 118.
Action Details:
Actions?
Hit Points [Luck Points-320D]:
Denslow – 29/42 [14/16]
Silvestri – 49/60 [8/14]
MacMak – 63/68 [7/17]
Bruce – 49/50 [4/12]
Kurot – [50]/50 [6/15]
Farmanus – 86/87 [13/13]
...
Yar’s Trawler, the Crack in the Earth; 321D/81 (Morning)
The flying monstrosity continues to ’SCREECH!’ from inside the cover of the chasm’s clouds. Panicked, Yar reels in the harpoon and shouts out, “It’s wounded and is regenerating. Quickly, we must draw it out before it regains too much of its vitality.” He grabs some perforated hollow spheres out of a wooden crate and tosses one to each of you.
“Throw them overboard,” he commands. “They will whistle and attract the beast!” You heed Yar’s command and throw the 3-inch balls over the side of the vessel. They howl with slightly different pitches as they fall below the vessel.
The wounded creature returns into the open air and descends on the trawler. It loses the initiative, so your attacks land first.

Two ’CRACKS’ report from Kurot’s rifle as he fires at the approaching insectillian. The bullets miss its body and pass, harmlessly, through its wing membranes.
Bruce lets off two pistol shots, but he slips while steadying his footing and the shots go wide.
Denslow focuses and generates a single explosive apple that he whips in an arc, impacting the head of the aberration. (7pt. dmg)
Farmanus switches to a longsword and swings, but misses, at one on the clawed tentacles.
MacMak takes careful aim and fires a bolt into the flying entity. The missile (CRIT, 6+11=17pt. dmg) enters the belly of the beast and grazes a vital organ!
Silvestri struggles with the organic muck covering his body. He does his best to shoot at the monster, but misses due to the ferocity of it bearing down on him!
The creature’s bony beak snaps into the psionist (DMG 11), ripping clothing and flesh from his shoulder! Tentacles graze Denslow and Bruce (DMG 1 ea.) and one slaps Yar (DMG 3) just before he fires the harpoon into the insectillian’s segmented body. The beast twists with shock and struggles against the tethered lance! Its wings ’BUZZZ’ and flap, pulling the harpoon cable pulled taut. The trawler experiences a mild lurch as the mutant monster bellows a wounded ’BLEEAT!’
OOC: The insectillian’s AC is 17.
Total damage inflicted = 118.
Action Details:
Actions?
Hit Points [Luck Points-320D]:
Denslow – 29/42 [14/16]
Silvestri – 49/60 [8/14]
MacMak – 63/68 [7/17]
Bruce – 49/50 [4/12]
Kurot – [50]/50 [6/15]
Farmanus – 86/87 [13/13]
...
Re: CHAPTER 10c: The Insectillian Hunt
MAcMak feels very lucky, so he keep on shooting!
[1d20+1] = 1+1 = 2[1d6] = 2
(OOC: gods, what were the odds?!)
[1d20+1] = 1+1 = 2[1d6] = 2
(OOC: gods, what were the odds?!)
Re: CHAPTER 10c: The Insectillian Hunt
Kurot continues his routine of aiming, firing, and aiming.
Rifle (Aimed shot, short/medium range): [1d24+2] = 21+2 = 23 (+2 if short range) [2d12] = 16
Rifle (Aimed shot, short/medium range): [1d24+2] = 21+2 = 23 (+2 if short range) [2d12] = 16
Re: CHAPTER 10c: The Insectillian Hunt
Denslow switches weapons as he gets slapped again.
Denslow Svetlegk initative [1d20-4] = 13-4 = 9
Denslow Svetlegk attack [1d20+3] = 6+3 = 9, dmg [1d10] = 3
Swing and a miss!
Denslow Svetlegk initative [1d20-4] = 13-4 = 9
Denslow Svetlegk attack [1d20+3] = 6+3 = 9, dmg [1d10] = 3
Swing and a miss!
Re: CHAPTER 10c: The Insectillian Hunt
Silvestri staggers back from the attack and fires his rife:
[1d16+3] = 1+3 = 4, dmg [1d12] = 10
gah! fumble!
[1d16+3] = 1+3 = 4, dmg [1d12] = 10
gah! fumble!
Re: CHAPTER 10c: The Insectillian Hunt
Farmanus
Farmanus lunged with speed that almost defied the eye, roaring a war cry and delivering a tremendous, arcing slash of his longsword.
Attack w/longsword [1d20+3] = 14+3 = 17
Longsword damage [1d8+3] = 6+3 = 9
Farmanus lunged with speed that almost defied the eye, roaring a war cry and delivering a tremendous, arcing slash of his longsword.
Attack w/longsword [1d20+3] = 14+3 = 17
Longsword damage [1d8+3] = 6+3 = 9
Re: CHAPTER 10c: The Insectillian Hunt
Bruce
Regains his footing and fires another volley.
Initiative [1d20+4] = 16+4 = 20+Zon[1d4] = 1
Pistol Medium Range [1d20+6] = 19+6 = 25
Pistol Damage [1d10] = 7
Pistol Medium Range [1d16+6] = 10+6 = 16
Pistol Damage [1d10] = 3
This time the shots hit their mark.
Regains his footing and fires another volley.
Initiative [1d20+4] = 16+4 = 20+Zon[1d4] = 1
Pistol Medium Range [1d20+6] = 19+6 = 25
Pistol Damage [1d10] = 7
Pistol Medium Range [1d16+6] = 10+6 = 16
Pistol Damage [1d10] = 3
This time the shots hit their mark.
- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away
Oh
Running into nowhere
Turning like a wheel
And a year becomes a day
Whenever we dream, that's when we fly
So here is a dream for just you and I
We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"
-RJD, Dio, Sacred Heart
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away
Oh
Running into nowhere
Turning like a wheel
And a year becomes a day
Whenever we dream, that's when we fly
So here is a dream for just you and I
We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"
-RJD, Dio, Sacred Heart
Re: CHAPTER 10c: The Insectillian Hunt
...
Yar’s Trawler, the Crack in the Earth; 321D/81 (Morning)
The insectillian is harpooned and tethered to the trawler! It pulls the cable taut but doesn’t have enough energy to move the floating vessel.
OOC: The insectillian is tethered and mortally wounded. +1d (or +4) to hit.
Using the mechanical advantage of the harpoon’s winch, Yar spins a large handwheel and slowly reels in the monstrous mutant animal. ”Continue to attack the beast!” Yar commands. ”Strike until it is dead, but don’t damage the beak!”

The creature continues to ’BUZZ’ and ’BLEAT’ the entire time it is winched closer to the contraption. Its four clawed tentacles thrash about, but with clearly random movements.
Kurot fires a bullet directly into one of the entity’s eyes (16pt. dmg), careful to avoid the beak.
Bruce plugs two rounds (7+3=10pt. dmg) into the forward section of the aberration’s body!
MacMak aims to fire and trips on a deck board. He quickly recovers (Makes save), but loses a crossbow bolt that flies wild into the distant maelstrom.
Silvestri fights against the mucus envelope hampering his movement. He tries to fire a bullet into the beast’s body, but fumbles in the attempt. As he flounders, his pigmonn rifle slips out of his hand, rattles across the deck and stops short of going over the side! (I made a Luck check to see if it went overboard. He was lucky!)
The near-lifeless monstrosity reaches the edge of the trawler. Denslow tries to end its life with a swipe of his sveltlegk, but the handle hits a deck railing and glances to one side. Farmanus lunges and bellows a war cry, slashing down into its neck! (9pt. dmg) A final ’BLEAT’ gushes out of the creature’s toothed maw before the four wings cease to flap and its tentacles droop straight down. (DEAD)
Yar smiles at each of you and signals he’s going to winch the trawler back to the dock. After ten minutes, you tie the contraption securely to its mooring and reflect on the slaying of the chasm monster.
OOC: The insectillian’s AC is 17.
Total damage inflicted = 153.
Action Details:
Actions?
OOC: Please do an inventory of ammunition used during this mission.
Hit Points [Luck Points-320D]:
Denslow – 29/42 [14/16]
Silvestri – 49/60 [8/14]
MacMak – 63/68 [7/17]
Bruce – 49/50 [4/12]
Kurot – [50]/50 [6/15]
Farmanus – 86/87 [13/13]
...
Yar’s Trawler, the Crack in the Earth; 321D/81 (Morning)
The insectillian is harpooned and tethered to the trawler! It pulls the cable taut but doesn’t have enough energy to move the floating vessel.
OOC: The insectillian is tethered and mortally wounded. +1d (or +4) to hit.
Using the mechanical advantage of the harpoon’s winch, Yar spins a large handwheel and slowly reels in the monstrous mutant animal. ”Continue to attack the beast!” Yar commands. ”Strike until it is dead, but don’t damage the beak!”

The creature continues to ’BUZZ’ and ’BLEAT’ the entire time it is winched closer to the contraption. Its four clawed tentacles thrash about, but with clearly random movements.
Kurot fires a bullet directly into one of the entity’s eyes (16pt. dmg), careful to avoid the beak.
Bruce plugs two rounds (7+3=10pt. dmg) into the forward section of the aberration’s body!
MacMak aims to fire and trips on a deck board. He quickly recovers (Makes save), but loses a crossbow bolt that flies wild into the distant maelstrom.
Silvestri fights against the mucus envelope hampering his movement. He tries to fire a bullet into the beast’s body, but fumbles in the attempt. As he flounders, his pigmonn rifle slips out of his hand, rattles across the deck and stops short of going over the side! (I made a Luck check to see if it went overboard. He was lucky!)
The near-lifeless monstrosity reaches the edge of the trawler. Denslow tries to end its life with a swipe of his sveltlegk, but the handle hits a deck railing and glances to one side. Farmanus lunges and bellows a war cry, slashing down into its neck! (9pt. dmg) A final ’BLEAT’ gushes out of the creature’s toothed maw before the four wings cease to flap and its tentacles droop straight down. (DEAD)
Yar smiles at each of you and signals he’s going to winch the trawler back to the dock. After ten minutes, you tie the contraption securely to its mooring and reflect on the slaying of the chasm monster.
OOC: The insectillian’s AC is 17.
Total damage inflicted = 153.
Action Details:
Actions?
OOC: Please do an inventory of ammunition used during this mission.
Hit Points [Luck Points-320D]:
Denslow – 29/42 [14/16]
Silvestri – 49/60 [8/14]
MacMak – 63/68 [7/17]
Bruce – 49/50 [4/12]
Kurot – [50]/50 [6/15]
Farmanus – 86/87 [13/13]
...
Re: CHAPTER 10c: The Insectillian Hunt
Kurot runs a self-diagnostic damage assessment and searches the deck for spent rifle casings. He calculates that even with the cost of casings and repair parts, this should turn out to be a profitable expedition.
He fired five rifle rounds.
He fired five rifle rounds.
Re: CHAPTER 10c: The Insectillian Hunt
Denslow says, Wow that was interesting!
Re: CHAPTER 10c: The Insectillian Hunt
Farmanus
"Well done, comrades!" shouts Farmanus, exuberant following the battle. "I've never seen anything so big!"
He wipes his sword clean and looks at it admiringly. "A good sword needs a name. I killed a mighty beast with it here in the Crack of the Earth." Holding the weapon vertically above his head, "I dub thee Earthcracker!"
"Well done, comrades!" shouts Farmanus, exuberant following the battle. "I've never seen anything so big!"
He wipes his sword clean and looks at it admiringly. "A good sword needs a name. I killed a mighty beast with it here in the Crack of the Earth." Holding the weapon vertically above his head, "I dub thee Earthcracker!"
Re: CHAPTER 10c: The Insectillian Hunt
Silvestri clears the rest of the gunk of of himself and then calls upon his healing powers to mend some of his wounds before offering healing to Denslow, who seems to have taken the worst of the brunt from the creature.
Re: CHAPTER 10c: The Insectillian Hunt
Denslow thanks Silvestri for his offer. I could use the healing so what ever you can do, I'd appreciate it.he agrees.
Re: CHAPTER 10c: The Insectillian Hunt
(OOC: MacMak fired 4, lost 1. BTW, how big is the creature claw? Can MacMak take one as a souvenir? If so, did that get us in trouble, payment wise?)
"Great, comrades! Everyone is ok? Hope so."
"Great, comrades! Everyone is ok? Hope so."
Re: CHAPTER 10c: The Insectillian Hunt
Silvestri heals himself:
Psychic Healing: [2d5+3] = 7+3 = 10
and then turns his attention to Denslow:
Psychic Healing: [2d5+3] = 7+3 = 10
and then MacMak:
Psychic Healing: [2d5+3] = 8+3 = 11
Psychic Healing: [2d5+3] = 7+3 = 10
and then turns his attention to Denslow:
Psychic Healing: [2d5+3] = 7+3 = 10
and then MacMak:
Psychic Healing: [2d5+3] = 8+3 = 11
Re: CHAPTER 10c: The Insectillian Hunt
...
Trawler Dock, the Crack in the Earth; 321D/81 (Mid Day)
Yar wraps several straps around the insectillian corpse and ties them, along with the harpoon lanyard, to a crane cable. Walking inside a large drum fastened to the side of the crane, Farmanus makes use of his physical prowess and powers the mechanism to winch and move the carcass from the trawler to the rock mooring platform. Bruce and Kurot help Yar wrestle and secure the corpse on the dock so butchering may begin. He hacks off the beast’s tentacles, wings and head.
“The monstrosity's meat is foul and cannot be used for food,” Yar states. “Please push it into the chasm.”

Before sliding the remains off the edge of the dock, MacMak takes one of the claws from a tentacle. Yar cores the base of the head so he can reach in and pull out the skull organs. He piles them into a large steaming heap near the edge of the dock. Silvestri examines the brain of the beast and looks for any mutant irregularities. Denslow rustles his leaves and anxiously waits to leave for the comfort of direct sunlight.
Yar straps the beak, still attached to the head, to a sled that you must pull up the inclined passage to the surface. As you wait to leave, Yar produces six large coins worth 30gp reach and hands one to each of you.
“I’ll give you each 10 gold coins when we return to my workshop,” says the eccentric mechanic. “Then we will be settled in our business.”
It’s late afternoon by time you reach Hagalton and finish with Yar. You leave him occupied with cleaning the beak of the chasm catch. He dumps a sizzling liquid over the part and lets out a ’WOOP!’ with each pour.
OOC: Each character now has 40gp,
Action Details:
Actions?
Hit Points [Luck Points-320D]:
Denslow – 39/42 [14/16]
Silvestri – 59/60 [8/14]
MacMak – 68/68 [7/17]
Bruce – 49/50 [4/12]
Kurot – 47/50 [6/15]
Farmanus – 86/87 [13/13]
...
Trawler Dock, the Crack in the Earth; 321D/81 (Mid Day)
Yar wraps several straps around the insectillian corpse and ties them, along with the harpoon lanyard, to a crane cable. Walking inside a large drum fastened to the side of the crane, Farmanus makes use of his physical prowess and powers the mechanism to winch and move the carcass from the trawler to the rock mooring platform. Bruce and Kurot help Yar wrestle and secure the corpse on the dock so butchering may begin. He hacks off the beast’s tentacles, wings and head.
“The monstrosity's meat is foul and cannot be used for food,” Yar states. “Please push it into the chasm.”

Before sliding the remains off the edge of the dock, MacMak takes one of the claws from a tentacle. Yar cores the base of the head so he can reach in and pull out the skull organs. He piles them into a large steaming heap near the edge of the dock. Silvestri examines the brain of the beast and looks for any mutant irregularities. Denslow rustles his leaves and anxiously waits to leave for the comfort of direct sunlight.
Yar straps the beak, still attached to the head, to a sled that you must pull up the inclined passage to the surface. As you wait to leave, Yar produces six large coins worth 30gp reach and hands one to each of you.
“I’ll give you each 10 gold coins when we return to my workshop,” says the eccentric mechanic. “Then we will be settled in our business.”
It’s late afternoon by time you reach Hagalton and finish with Yar. You leave him occupied with cleaning the beak of the chasm catch. He dumps a sizzling liquid over the part and lets out a ’WOOP!’ with each pour.
OOC: Each character now has 40gp,
Action Details:
Actions?
Hit Points [Luck Points-320D]:
Denslow – 39/42 [14/16]
Silvestri – 59/60 [8/14]
MacMak – 68/68 [7/17]
Bruce – 49/50 [4/12]
Kurot – 47/50 [6/15]
Farmanus – 86/87 [13/13]
...
Re: CHAPTER 10c: The Insectillian Hunt
Denslow says to Yar, It was a pleasure. If you need other assistance, let us know.
Then to his companions: Should we see about this other task? Didn't it involve the mountains to the north?
Then to his companions: Should we see about this other task? Didn't it involve the mountains to the north?