I'm looking forward to seeing how you get incorporated into the gang.

To build the house NEW would cost between Cr 16,000 and Cr 23,000 ... so that would represent the absolute upper boundary on the cost of the house.Zhym wrote:So, what’s a rough guesstimate for how much money we’d need to buy a house?
Tastyatpollard wrote:I think I mentioned a "land shark" in a PM to a player a while back. Here it is:
It was a large, multi-legged aquatic reptile with a dark, knobby hide. At the front was a short fat head that was ringed with rhinoceros-like horns forming a protective star. In the center of the horn star, a beak-like snout projected forward and snapped open and closed revealing a row of shark-like teeth on the top and bottom. Past the ring if horns, a thick body continued for another ten feet with six pairs of short thick legs ending in webbed claws. Occasionally, the creature would rear up on the back four pairs and pounce forward attempting to strike with the toothed beak before landing on its stomach and running again on all twelve legs. Dragging on the ground behind the last pair of legs was a 6 foot long tail that was at least as thick as the chest of a large man. A vertical fin ran along the top of the tail for its entire length. The creature had no obvious eyes and likely hunted using a different sense.
Just an explanation for other players. I find it way too fussy to ... split damage dice among attributes and adjust scores in-game based on current STR or DEX, unless it was the "first blood" exception where all dice are applied to one random attribute ... all per the Rules as Written. So I just simplify it by adding STR+DEX+END to get a HP total and use that. A character dies at EXACTLY the same amount of damage as Rules as Written, but we get to play instead of become accountants.You are familiar with your HP which are as follows: wounded = 8 points of damage (STR); unconscious = 16 points of damage (STR + END); dead = 22 points of damage (STR + DEX + END).
Right, but then recovery can take a while so it becomes a bookkeeping issue to track healing over time.ffilz wrote:Note that animals from the Animal Encounter system basically are seriously wounded at 2/3 HP (they get 2XD/XD for hits), so your system is close to the simplified wounds for animals.
BTW, the way I read the rules, the effects of reduced attributes don't come into play until after the combat.
Yes—I was talking about the effects of a first attack under the RAW. I wouldn't have thought that tracking three numbers instead of one would be that much bother. But then, I've never played under these rules before, so I'll take your word for it. And, hey, I'll happily take a 10-point first hit being something Doc Routledge can shake off versus having a 2/3 chance of knocking him unconscious.atpollard wrote:The RAW are more complex. The FIRST attack in a combat is applied to a single attribute chosen at random. So let us say that a gun shot does 2D6 [roll=4,2] damage against you. If it was the FIRST attack against you in that combat, then 6 points of damage (4+2) would be applied to STR, DEX or END randomly. If you had even 1 point of damage from a punch before guns were drawn, then it is not the first attack. In that case YOU get to decide which attribute (STR, DEX or END) you want to apply the roll of "4" to and which attribute you want to apply the "2" against. You might choose to apply both against the 11, reducing you to [555xxx] or you might want to keep your DEX high for Gun Combat and apply them to STR and END for [1B3xxx]. So it was a system that involved a LOT of fussy record keeping and math.
Hah! It is sort of strange to think that people would fall unconscious before being seriously hurt, as opposed to the other way around.atpollard wrote:As far as unconsciousness goes, the RAW made a distinction between "light wounds" (one ability reduced to zero) and "serious wounds" (two abilities reduced to zero). I found people 'fainted' too much in combat for player fun, so I just restricted the unconsciousness to the "serious wounds". If you lost consciousness because of a gunshot, you probably need more than just an aspirin, you need a Doctor.
It isn't so much tracking the three numbers as the fiddly part about worrying about where each individual die of damage is going to be applied ... especially in later versions of the rules where Armor starts subtracting dice of damage.Zhym wrote:Yes—I was talking about the effects of a first attack under the RAW. I wouldn't have thought that tracking three numbers instead of one would be that much bother. But then, I've never played under these rules before, so I'll take your word for it. And, hey, I'll happily take a 10-point first hit being something Doc Routledge can shake off versus having a 2/3 chance of knocking him unconscious.atpollard wrote:The RAW are more complex. The FIRST attack in a combat is applied to a single attribute chosen at random. So let us say that a gun shot does 2D6 [roll=4,2] damage against you. If it was the FIRST attack against you in that combat, then 6 points of damage (4+2) would be applied to STR, DEX or END randomly. If you had even 1 point of damage from a punch before guns were drawn, then it is not the first attack. In that case YOU get to decide which attribute (STR, DEX or END) you want to apply the roll of "4" to and which attribute you want to apply the "2" against. You might choose to apply both against the 11, reducing you to [555xxx] or you might want to keep your DEX high for Gun Combat and apply them to STR and END for [1B3xxx]. So it was a system that involved a LOT of fussy record keeping and math.
I'd had Doc Routledge lighting his cabide lamp to add some light. Does he not have it with him?atpollard wrote:"Are you able to move?" said Doc Routledge to the patient just as Doc Linkletter joined them. Both doctors silently cursed the darkness that inhibited their work.
The man concentrated on the doctors and nodded slowly. "Thnk so" he hissed through obvious pain. Inhaling deeply and grimacing "Hurts like a b*tch" he added, holding onto his side.
I probably just missed the reference to it in your post.Zhym wrote:I'd had Doc Routledge lighting his cabide lamp to add some light. Does he not have it with him?