The Great Modron March [2e Planescape, LFP, OPEN]

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That DM Guy
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The Great Modron March [2e Planescape, LFP, OPEN]

#1 Post by That DM Guy »

Hello all (again)! A new DM on the site, but not at all new to DMing, looking to jump right in and gaming. There was interest expressed for a 2e game to be run and if I were to run 2e, it would most certainly be my favorite setting: Planescape. It isn't, perhaps, the most old school of games, but I definitely am a supporter of it.

I'll be going with a published adventure for this go: The Great Modron March. A small blurb for you :)

Here's a little blurb from the back:
On a regular schedule, the Great Modron March spills out of Mechanus, and the lawful automatons files their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enough to move aside.

But this March has started decades before it was supposed to begin, and that's even more of a mystery. Caught unprepared, the planes shudder under the modrons' collective footsteps - and even the modrons themselves seem a little out of sorts.
I'm looking for a party of six at most and everyone will be starting with a 1st level character. The module in question is indeed a number of interconnected adventures over a period of time.

For those who are Planescape fans and are well-versed in Sigil, I'd love for you come in and play a planar or prime.

For those new to the setting, here's the basics: Planescape is a setting taking place in D&Ds outer and inner planes, for the most part. It has often been described as D&D meets Dr. Seuss. The entire basis of the setting is that it is a contact point for all material planes and D&D worlds, published and homebrew, everywhere. Characters from Greyhawk, Forgotten Realms, Dark Sun, Al-Qadim (which is Forgotten Realms anyway), Mystara, and Ravenloft are all mentioned in the published material; it goes even beyond these settings to say that any setting can be crashed into it.

The game has an emphasis on the metaphysical and belief. It is about style and atmosphere, as there is even a sort of slang you'll learn as you play, as people in Sigil have their own way of doing things. If all this stuff is new and worrying to you because you're not sure you want to get into a game where the setting is strange and you feel clueless, don't worry, you're the best type of player to run a Planescape game for.

That's how the game is supposed to feel. It's supposed to be chaotic and new. I encourage you to join if you have any interest, if only so you can experience the game as how it is meant to be experienced. That said, for those new, you will pick any Prime Material realm (even if you want to use your homebrew) and make a character using the basic Player's Handbook rules. I've done multiple introduction games to Planescape, so I assure you, I will do my best to provide you with the information you need.

Really quick, here are the guidelines for making characters:
  • Standard ability score rolls (4d6, drop the lowest)
  • Standard starting starting money (the random chart which is listed in the PHB)
  • Races and classes from the PHB. If you HAVE to have specialty class or race, I'll work with you. If you'd like to be a planar, all I ask is that you show understanding of the cant by posting in here a few sentences in quotation.
  • I won't be using non-weapon proficiencies, but I will be using weapon proficiencies. I don't use 2e too much anymore (usually just run it with Labyrinth Lord) and I've made more mistakes with these rules than anything else. If we want to run a rules-lite version of 2e, I don't mind at all.
A bit about me as a DM: I can be very lax and easy going. If you're clever, I reward you. If the dice just aren't favoring you, I see no reason not to take it easy on you. That said, I am a lover of dungeon crawls and high mortality rates, but that's not the point of Planescape. Different settings and games have different atmospheres and Planescape isn't designed to be a "save or die" game. BUT, it is a game where you are always in danger. This is heroic play, not superheroic play. I will be glad to see characters die; sometimes that's just the consequences. I will pull punches for numerous poor dice rolls, but I will not pull punches for not thinking.

Planescape is less about letting the dice fall where they may and more about your choices, your character's beliefs, and where action and thought meet.

I write. Alot. I write short stories as a recreational activity (I do not claim they are good, but it's what I do). I can get into prose without thinking, so if my descriptions need clarifications, never be shy to ask. I will strive for concision in all things. I only add detail to give you weapons against me. I'll keep it around two or three paragraphs, as I strive for immersion.

Dice rolls are still very new to me on this site. Probably go with the honor system here. Fortunately, Planescape can be amazingly dice-lite in play.

I'd like to aim for active posting with a post a day, but some of you out there have lives, which I understand. I see 3 posts a week is the norm, so I don't mind conforming to that. Optimally, I'd like to ring in some people and see where everyone is at on this and then make a decision depending on who shows interest, since I'm flexible.

I do believe I have covered everything. If you have any questions, concerns, etc., post here and I'll get to you as soon as I can.

EDIT: To make a quick idea for the thread.
  • The Great Modron March, published adventure using 2e in the Planescape setting.
  • 4-6 players.
  • Starting at 1st level with 0 XP.
  • Standard dice rolling for ability scores (4d6, drop the lowest, six times).
  • PHB races or Prime characters only for those new to the setting, meaning you're playing a PHB race from one of the prime material planes. If you do not know any prime material planes (such as Greyhawk or Forgotten Realms) just make a character using the PHB and do not worry about it. If you'd like to play a planar race or character, please post here with a few quotation sentences demonstrating you know the slang in the Planescape setting.
  • Starting money from the 2e PHB [ Warrior 5d4 x 10 gp, Wizard (1d4+1) x 10 gp, Rogue 2d6 x 10 gp, Priest 3d6 x 10 gp ]
  • I mostly will be using the PHB, DMG, MM, The Great Modron March, and the Planescape Boxed set. I deviate from published adventures quite a bit.
  • Weapon proficiencies are in, non-weapon pro-ficiencies are out. I have no set house rules at this time. I believe that house rules should be made through democratic dialogue.
  • My target activity is a post per day, but I'm flexible and understand that 3 times a week might be more reasonable for those involved.
  • I will not be PMing for a new forum until we have at least four people, only so we don't clog up the threads with a game that's a no go.
Last edited by That DM Guy on Sun Jun 09, 2013 9:16 pm, edited 1 time in total.
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#2 Post by Rukellian »

Count me in! I can post everyday, I'm pretty active right now.

Most of the players and DMs here make use of the Unseen Servant Dice roller, found in the upper right corner of the forum site. Many people use that for character sheets, creating dice roll macros and linking the results to the forum.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#3 Post by Vargr1105 »

Howdy, That DM Guy.

You're going to have to sell this more and provide better info on the adventure itself.


For starters here a pic of the cover of the module in question:


Image


The blurb says it is an anthology of 11 adventures for characters ranging from 1st to 10th level. So at which level will PCs be starting at? And how big is the party going to be?
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#4 Post by That DM Guy »

Vargr1105 wrote:The blurb says it is an anthology of 11 adventures for characters ranging from 1st to 10th level. So at which level will PCs be starting at? And how big is the party going to be?
Good point! I'm looking for a party of six at most and everyone will be starting with a 1st level character. The module in question is indeed a number of interconnected adventures over a period of time.

Here's a little blurb from the back:

On a regular schedule, the Great Modron March spills out of Mechanus, and the lawful automatons files their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enough to move aside.

But this March has started decades before it was supposed to begin, and that's even more of a mystery. Caught unprepared, the planes shudder under the modrons' collective footsteps - and even the modrons themselves seem a little out of sorts.


The collection of adventures plays rather loosely and flirts with a meta-plot (which I'm not bothering with). The Great Modron March isn't a single event that happens over night, but a time period, even going so far to take a year or two for the Modrons to traverse the planes. This time of upheaval is something I've always loved running and the adventures are not at all tight-nit, so I can throw anything I want between or even omit adventures I don't think will work.

Thanks! I'll edit that first post to reflect that missing information!
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#5 Post by Computer +1 »

This sounds very interesting, I would like in!
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#6 Post by Fearghus »

Are you still accepting characters?

It has been years since I have messed with Planescape, and I have been scouring purpleworm.org/rules like a fiend.
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#7 Post by Stouthart »

Sounds interesting. Count me in!

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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#8 Post by Thunderstep »

I would certainly be interested if there is still room available.
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#9 Post by rredmond »

Welcome Thunderstep!
I gotta visit your Land sometime. ;)
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#10 Post by Modric »

I just caught your post and I'd be interested in joining up. Let me know if there is still space available. Thx.
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#11 Post by Nation »

Very interested in playing. Let me know if there's still room.
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#12 Post by malien »

If there is still room I would love to play. Very passionate about Planescape and it has been far too long since I was able to properly indulge it.
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#13 Post by Rukellian »

Hey, it looks you have a solid group of people to work with now! I will be eagerly waiting for your campaign to officially start up. :)
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#14 Post by malien »

Just for clarification's sake, I can probably be counted on to post once a day. I spend far too much time sitting in front of my computer, and I enjoy recreational creative writing as a hobby (like the OP, I am by no means claiming it's good, but it is what I do) and have done plenty of dice and dice less online play before. Never quite a PbP type game, but I think it would be pretty easy to adapt to.

Very versed in the Planescape setting (though it's been long enough I don't recall all the juicy dark) and probably interested in playing one of the Planetouched; 2ed tieflings have a special place in my heard (that random attributes table in the back of the Planeswalker's Handbook!), aasimar are great especially when you turn some expectations of alignment and persona on their head, and genasi... well, I love genasi.

I'll definitely need to crack open the 2ed books and get familiar with "backwards" AC and THAC0 again, but that's fine by me. If there is room. :)
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#15 Post by Thunderstep »

Heh... Well it's just Wisconsin, so I gotta make it sound good somehow! I'm looking forward to more information on this as well, and barring anything crazy I should be able to post once a day.

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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#16 Post by Stouthart »

So, That DM Guy, what's the word on this? Is it going to happen?

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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#17 Post by malien »

Any sort of update would be great, That DM Guy!
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Re: The Great Modron March [2e Planescape, LFP, OPEN]

#18 Post by Modric »

I assume this game is dead. Too bad. :(
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