Mission 7: BBQ for Lupper!

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Urson
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Re: Mission 7: BBQ for Lupper!

#41 Post by Urson »

Joker
Joker sees that the Hog is snared in one beam- make that two, since Lionel is firing- and triggers the trap. Trap is open! Get him!

As soon as possible, Joker brings his proton wand up, ready to fire if need be.
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Re: Mission 7: BBQ for Lupper!

#42 Post by Bluehorse »

Urson wrote:Joker
Joker sees that the Hog is snared in one beam- make that two, since Lionel is firing- and triggers the trap. Trap is open! Get him!

As soon as possible, Joker brings his proton wand up, ready to fire if need be.
Opening the trap is a free action. So you can roll a moderate Moves to get a 3rd beam on him. You need 10 or more.

Remember you have a 2 for moves, so your macro should look something like:
Moves v 10 [1d6] G: [1d6]

Plus any Bps you want to spend for an extra 1d6 each.
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Re: Mission 7: BBQ for Lupper!

#43 Post by Taaz »

Jason fires at the ghost hog assisting the other other busters keep him in place for the trap.
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Re: Mission 7: BBQ for Lupper!

#44 Post by Urson »

Joker

[1d6] = 6 ghost [1d6] = 5

With a quick glance to make sure no-one is in the line of fire, Joker thows another proton beam at The Hog.
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Re: Mission 7: BBQ for Lupper!

#45 Post by Bluehorse »

The Hog

Squalls loudly and struggles. All the busters can feel very real pull on the beams as one by one they latch on. It is not easy, but after some real tense moments the guys just manage to get The Hog into the trap. There is a LOT of smoke coming out of this one but a close inspection shows it is just hot. It rattles a few times then beams to indicate it is secure.

The crowd whoops and cheers but the team can clearly hear crashing, banging, and screams coming from inside.
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Re: Mission 7: BBQ for Lupper!

#46 Post by Taaz »

Jason will move up to try to see before going inside but if the coast looks clear will step in and start taking PKE readings
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Re: Mission 7: BBQ for Lupper!

#47 Post by Urson »

Joker
Joker looks over the trap, makes sure the readings are within acceptable limits, then secures it in Ecto-1.
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Re: Mission 7: BBQ for Lupper!

#48 Post by Rex »

Mac

"I think we are going to need more traps."

Mac looks for more ghosts.
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Re: Mission 7: BBQ for Lupper!

#49 Post by Scott308 »

Lionel "Freight Train" Williams

Quickly sends a group text to Jamie and Jered,
Ghosts at [name of BBQ place]! One down, more to go! Hurry!
I don't know what the name of the restaurant is- you have us still at the firehouse in the informational header on your posts.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Mission 7: BBQ for Lupper!

#50 Post by GreyWolfVT »

Roy continues to look for other ghosts.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Mission 7: Ralph's Pink Flamingo: BBQ for Lupper!

#51 Post by Bluehorse »

Scott308 wrote:Lionel "Freight Train" Williams

Quickly sends a group text to Jamie and Jered,
Ghosts at [name of BBQ place]! One down, more to go! Hurry!
I don't know what the name of the restaurant is- you have us still at the firehouse in the informational header on your posts.
Ooops! Editing the last one now. It is Ralph's Pink Flamingo. Thanks for letting me know.
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Re: Mission 7: Ralph's Pink Flamingo: BBQ for Lupper!

#52 Post by Bluehorse »

Mission 7:  BBQ for Lupper!
Ralph's Pink Flamingo
Heading out the door!
August 23, 2018, 3:02pm
Hot and Windy.


The crashing and banging continue, but the screaming has eerily stopped. Jason and the others can see nothing of immediate interest and make their way in the entry door than is shattered and hanging open off one mangled hinge. Once inside as before there is a wall of now smashed trophies, plaques, and photos, uncountable ribbons.
Annotation 2020-01-19 164107.jpg
Annotation 2020-01-19 164107.jpg (136.86 KiB) Viewed 1000 times
The team gets no clear readings right away as the PKE tries to adjust again due to all the ectoplasmic residue left by the rampaging hog. Luckily it had never chosen to light itself up like it did outside or this place would already be fully engulfed. There is a great deal of crashing and banging going on behind that wall as well as grunting and what sounds like chuckling from a very deep voice. You can see that if you move ahead of the short hall it turns left towards the dining area and to the right is a small party room with bathrooms that seems mostly undisturbed.

Map:  Cluttered around the entrance.
FloorMap3.jpg
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Actions?

Inventory
Dr. Jason O'Roarke:  Phone + Proton Pack
Dr. Vanette Conklin: 
Lionel 'Freight Train' Williams: Phone + Proton Pack
Roy O'Dowd: Phone + Proton Pack + Trap
David "Mac" McAuslan:  Phone + Proton Pack
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trapx2

Trap - in the Ecto holding Hog
Mac -5 to Rolls

Brownie Point Pool:
Dr. Jason O'Roarke:  101/105 (**)@
Lionel 'Freight Train' Williams: 96/96 @
Roy O'Dowd: 41/49 (*)@
David "Mac" McAuslan 75/139 (*)@
Dzjokar "Joker" Jelal 101/102 (***)@


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!

* - Recovering from Proton Flashback.

** - Jason has -1d6 on every roll until Aug 24th as he recovers from Snake Venom.

*** - Joker's inbox and searches spammed with advertisements for cedar chips for landscaping, which means a -1d6 to the difficulty of all research rolls until the end of next month. Until Sept 11th.

**** - +1d6 on any one roll. (Last Xmas)
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Re: Mission 7: BBQ for Lupper!

#53 Post by Urson »

Joker
Joker pauses a moment, staring at the trophy-wall wreckage in utter bewilderment. Then he gets back to business, recording data on his phone and ensuring the next trap is ready.

Two of them?
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Re: Mission 7: BBQ for Lupper!

#54 Post by Rex »

Mac

"Lets keep moving further in ans see what more comes our way." Mac keeps on alert, proton pack wand at the ready.
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Re: Mission 7: BBQ for Lupper!

#55 Post by GreyWolfVT »

Roy nods his head and follows Mac proton pack at the ready & head on a swivel.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Mission 7: BBQ for Lupper!

#56 Post by Scott308 »

Lionel "Freight Train" Williams

Lionel follows the others, proton wand up and ready. Heads up, boys. We don't know what to expect in here, so be careful, he warns quietly.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Mission 7: BBQ for Lupper!

#57 Post by Taaz »

Ill watch your backs Jason says taking up the rear.
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Re: Mission 7: BBQ for Lupper!

#58 Post by Bluehorse »

Mission 7:  BBQ for Lupper!
Ralph's Pink Flamingo
Nice Hog!
August 23, 2018, 3:05pm
Hot and Windy but smells like BBQ and... exhaust?


As the group round the corner, they can clearly see the "delightfully tacky" dining area has been completely wrecked.  Tables and chairs lay mangled and broken all over.  Display freezers full of sodas, drinks, and desserts were in shambles, and there was an overwhelming smell of smoke both from burning wood, presumably from a smoker in the kitchen, as well as the smell of burning gasoline.  Soon the source of the later comes into view.
Dv8gKUnVsAAoq6V.jpg
Dv8gKUnVsAAoq6V.jpg (185.55 KiB) Viewed 975 times
 

The new apparition looks like an odd amalgamation of Pig, Something Mechanical, and is somewhat anthropomorphically man like, though not by much.  With 6 arms and multiple gaps that expose machinery within, the Hog is busy bashing open the cash register and laughing while stuffing his face with various food items.  He is a mess to be sure but he laugh/squeals as the money explodes from the cash register.  It seems occupied until everyone's phones go off indicating a P.K.E. spike.  

It turns around and looks at them with squinty little eyes, and the 800lbs of monster grins angrily.  It seems to push down on something and there is a distinct sound of a big motorcycle being kickstarted to life.  It leaps over the counter and hits the floor making the entire foundation shake from the impact of the gluttonous ghost.

Everyone roll me to Moves.  1st one is Mod Moves for Keeping on your feet.

2nd is to dodge out of the way of what is coming.  If you stay on your feet it is another Mod roll, if you fall (fail to roll 10 or higher from the first roll) then this roll will be Hard for 20 or more.  

Good Luck!
 

Map:  You are in the parking lot for now.
FloorMap4.jpg
FloorMap4.jpg (27.34 KiB) Viewed 975 times
Actions?

Inventory
Dr. Jason O'Roarke:  Phone + Proton Pack
Dr. Vanette Conklin: 
Lionel 'Freight Train' Williams: Phone + Proton Pack
Roy O'Dowd: Phone + Proton Pack + Trap
David "Mac" McAuslan:  Phone + Proton Pack
Dzjokar "Joker" Jelal: Phone + Proton Pack + Trapx2

1 Trap in the Ecto Holding Hot Hog Ghost
Brownie Point Pool:
Dr. Jason O'Roarke:  101/105 (**)@
Lionel 'Freight Train' Williams: 96/96 @
Roy O'Dowd: 41/49 (*)@
David "Mac" McAuslan 75/139 (*)@
Dzjokar "Joker" Jelal 101/102 (***)@


Effects in place:
@ - Action Point - ReRoll without a Ghost Die - Merry Xmas 2019!

* - Recovering from Proton Flashback.

** - Jason has -1d6 on every roll until Aug 24th as he recovers from Snake Venom.

*** - Joker's inbox and searches spammed with advertisements for cedar chips for landscaping, which means a -1d6 to the difficulty of all research rolls until the end of next month. Until Sept 11th.

**** - +1d6 on any one roll. (Last Xmas)
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Re: Mission 7: BBQ for Lupper!

#59 Post by Rex »

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Re: Mission 7: BBQ for Lupper!

#60 Post by Urson »

Joker

+2 Bp[3d6] = 8 ghost [1d6] = 4

+2 Bp[3d6] = 13 ghost [1d6] = 3

Beş gece... Cyborg? Joker scrambles out of the way, grabbing for another trap.
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