General/OOC

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Enoch
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Re: General/OOC

#61 Post by Enoch »

Yeah, he's definitely not a warrior. This is probably his first time under fire.
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Re: General/OOC

#62 Post by Faanku »

I have no idea where Benedict is, but since he has control of the station you can assume he opens comms or unlocks the blast door for you at request.
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Marullus
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Re: General/OOC

#63 Post by Marullus »

We asked if Skunk could talk on the comms first to help reassure them. Can you have that happen?
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Re: General/OOC

#64 Post by Faanku »

Aye, that's how I was going to proceed.
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ybn1197
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Re: General/OOC

#65 Post by ybn1197 »

Marullus wrote:We asked if Skunk could talk on the comms first to help reassure them. Can you have that happen?
Sorry but that is what I was waiting on. Confirmation that we could do that.
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Re: General/OOC

#66 Post by Faanku »

Marullus wrote:Finished with the robot for now, Damian quietly scoops the remains into his duffel
The robot is far too big to be surreptitiously put in a duffel-bag, it's about 5ft tall and weighs 200lbs or more. Taking the whole thing with you would be a concerted effort.
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Marullus
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Re: General/OOC

#67 Post by Marullus »

I thought it fit in a handheld egg? It was a 200lb egg?

With my 12+ roll for disassembly, can I take the memory/internals that I disconnected from power? I can leave the shell if I can take just the core processors that I identified as needing a lab to examine.
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Re: General/OOC

#68 Post by Faanku »

How was everyone's Christmas?
I assume people will still be away until the new year, then hopefully we can get back into it.

Don't get too hungover!
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Marullus
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Re: General/OOC

#69 Post by Marullus »

Christmas is great! My daughter got to visit her mom, so just got home last night. This morning was Christmas 2.0 and now I am home with her until the 6th. :)

No worries about a holiday break! I will still be here when you are ready.
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Re: General/OOC

#70 Post by explosiveghast »

Glad that you all had a great Christmas!

Hangovers have been mostly manageable... all month!

Hope that you all are enjoying this story as much as I have been. Good Job, team!
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Re: General/OOC

#71 Post by Faanku »

Welcome back, everyone! I decided to move ahead a little bit to get things going again, though if there is anything more you wanted to do on the Flowerbed we can resolve it in flashbacks before you make it back to Mejo.
Either way, give this thread a reply when you see it so I can see who's still here.
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Marullus
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Re: General/OOC

#72 Post by Marullus »

Still here. :)

Not sure the decision-point for the current post, so don't know what to post IC. Are there things to do before we land and go back to Kal? I figured we were returning, getting paid, and (maybe) leveling up so I have a chance at 2 hp. :)
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Re: General/OOC

#73 Post by Enoch »

Still here!
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Re: General/OOC

#74 Post by ybn1197 »

Still here as well
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Re: General/OOC

#75 Post by eirei »

Still alive! Like Marullus, I wasn't really sure where to jump in so I jumped us (literally and figuratively) to Mejo - but do correct me if stuff happened in-between.
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Re: General/OOC

#76 Post by Faanku »

I'll give it one more day to see if ghast shows up, then it looks like everyone's cool to carry on from landing on Mejo.
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Re: General/OOC

#77 Post by explosiveghast »

Oi! I am still here! I am posting in the IC thread soon.
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Re: General/OOC

#78 Post by Faanku »

Look who shows up when it's time to get paid.
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ybn1197
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Re: General/OOC

#79 Post by ybn1197 »

explosiveghast wrote:Oi! I am still here! I am posting in the IC thread soon.
Faanku wrote:Look who shows up when it's time to get paid.
That was good! :lol:
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Re: General/OOC

#80 Post by Faanku »

Marullus: I started a new thread for your downtime here, as I had planned ahead for your inevitable return to claim your map!
As for your goals: You will definitely earn xp if you spend some downtime investigating the memory cores more fully, getting hold of them is halfway to ticking that box; the map we'll work through IC, but that as well will likely end with another xp earned (unless something goes drastically wrong!); the Vale does indeed remain elusive for the time being.
Your hit points will be 2d6-2, so 3 total instead of 2. Everything else seems fine! I should really make a thread to track character advancement and xp, perhaps in private forums if I ever figure out how to create them.

I'll make other threads for whatever people want to do in the next 20 in game days if applicable)
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