Adventure Section 1.0

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Jaakari
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Re: Adventure Section 1.0

#661 Post by Jaakari »

If initiative is needed:
Initiative [1d10+6] = 6+6 = 12
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Re: Adventure Section 1.0

#662 Post by Jaakari »

Looks like most are now using ranged combat, except for Rick. If Lloyd can fire at the pirates without hitting Rick or Vigg, Lloyd will fire a burst at Pirate 2and 3. I would include 1 if Rick and Blurble are out of the line of fire.

PbP Lloyd burst fire (10 rounds) at P2 and P3. [1d100] = 20, Lloyd’s to hit is increased by +20 for the burst.

At this range, Lloyd should hit with a burst on a 59 or less.
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Re: Adventure Section 1.0

#663 Post by Jaakari »

url=http://www.unseenservant.com/default.as ... 40&macid=0]Damage [5d10+20] = 33+20 = 53 divide between P2 and P3.[/url] (27 and 26 points)

The slacker seems to be a pretty good shot spraying bullets everywhere.
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Re: Adventure Section 1.0

#664 Post by Jaakari »

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Re: Adventure Section 1.0

#665 Post by MajorTom »

Rick is very concerned that a pirate has gotten up to the laser and attempts to follow him up.

DEX 60: [1d100] = 22

Hopefully that means he made it up and can attack.

Rick will attack the miner trying to use the heavy laser with martial arts (needs a 46 or less to hit)

He starts with a round kick: [1d100] = 8 - and hits for 5 damage.
Then a backhand: [1d100] = 37 - also a hit for 5 damage.
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Re: Adventure Section 1.0

#666 Post by cryominer »

Jaakari wrote:
MajorTom wrote:
Jaakari wrote:(OOC: yes, we grabbed that-whomever wants to carry it can take it and I’ll strike it from my ‘gear’ list. I wrote it down so we would not forget what we’d taken)
Okay, Rick will carry it. He is somewhat leery of it but likes the idea of learning how to blow things up with it so will eventually learn.
I think someone has demolition skill, but I don’t know for sure
Vigg is a demolition skill drasalite!
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Re: Adventure Section 1.0

#667 Post by cryominer »

Vigg will attempt to gain some cover and then fire his needler again. (Please roll for me)
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Re: Adventure Section 1.0

#668 Post by pdunwin »

There are no critical failures in SF, as written. There are some automatic failures, I believe, but they're just like any other failure.
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Re: Adventure Section 1.0

#669 Post by Jaakari »

pdunwin wrote:There are no critical failures in SF, as written. There are some automatic failures, I believe, but they're just like any other failure.
message received, thanks, crossing my RPG streams.
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Re: Adventure Section 1.0

#670 Post by Teflon »

well, imma just lay here lol
(just being funny, don't expect anyone to move me during combat lol)
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Re: Adventure Section 1.0

#671 Post by Harpoonrgm84a »

Vigg attack roll [1d100] = 100 [1d100] = 18 [1d100] = 97
1 hit for Needler damage [2d10] = 7
Pirate 1 Punches at Rick Pirate 1 melee [1d100] = 77 Miss
Pirate 2 tries to light Lloyd up Pirate 2 shot [1d100] = 100 Missed it by that much!

Pirate 3 throws frag at Lloyd Frag throw [1d100] = 7
Damage roll Frag damage [8d10] = 51
Lloyd needs to make a reaction speed check
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Re: Adventure Section 1.0

#672 Post by Jaakari »

My mistake earlier, the burst damage modifier was:

Excess damage from turn 1 burst: [1d10] = 7+[1d10] = 4

Add this to the previous 33 and divide by 2 (22 each P2 and P3)
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Re: Adventure Section 1.0

#673 Post by Jaakari »

[1d100] = 19 RS check against RS of 55

Frag damage is reduced by the civilian skeinsuit correct?
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Re: Adventure Section 1.0

#674 Post by Harpoonrgm84a »

Lloyd will take 13 points of damage instead (1/2 from successful RS check and 1/2 from your suit)
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Re: Adventure Section 1.0

#675 Post by Harpoonrgm84a »

Pirate initiative roll Initiative [1d10+4] = 10+4 = 14
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Re: Adventure Section 1.0

#676 Post by MajorTom »

Good Guy Initiative

[1d10+5] = 3+5 = 8
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Re: Adventure Section 1.0

#677 Post by MajorTom »

Rick shouts out over the fading sound of the explosion, "You guys be okay down there?" Even as he speaks however, he continues attacking the miner, thankful that he prevented him from reaching the heavy laser.

Sidekick [1d100] = 88 is a miss
Straight punch [1d100] = 32 is a hit for 5 damage
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Re: Adventure Section 1.0

#678 Post by Jaakari »

The crack of his own gunfire and the dull whumping sound of the grenade detonating almost overwhelmed the noise filters on his hearing protection. The Sykorian bat that P2 hit with his wild laser shot falls dead nearby. He will try to use the car as partial cover. In his turn Lloyd snaps three shots at P2.

Lloyd to hit is 39.
url=http://www.unseenservant.com/default.as ... 66&macid=0][1d100] = 32 [1d100] = 49 [1d100] = 29[/url]

[1d100] = 32 [1d100] = 49 [1d100] = 29

Damage from 2 presumed hits: [1d10] = 8 [1d10] = 5

13 damage total
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Re: Adventure Section 1.0

#679 Post by cryominer »

Vigg fires the needler at Pirate 2...

[1d100] = 6
[1d100] = 88
[1d100] = 97

Looks like one hit for ...[1d10] = 4
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Re: Adventure Section 1.0

#680 Post by Jaakari »

Teflon wrote:well, imma just lay here lol
(just being funny, don't expect anyone to move me during combat lol)
I had this image of “Weekend at Bernie’s” just now
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