Adventure Section 1.0
Re: Adventure Section 1.0
If initiative is needed:
Initiative [1d10+6] = 6+6 = 12
Initiative [1d10+6] = 6+6 = 12
Re: Adventure Section 1.0
Looks like most are now using ranged combat, except for Rick. If Lloyd can fire at the pirates without hitting Rick or Vigg, Lloyd will fire a burst at Pirate 2and 3. I would include 1 if Rick and Blurble are out of the line of fire.
PbP Lloyd burst fire (10 rounds) at P2 and P3. [1d100] = 20, Lloyd’s to hit is increased by +20 for the burst.
At this range, Lloyd should hit with a burst on a 59 or less.
PbP Lloyd burst fire (10 rounds) at P2 and P3. [1d100] = 20, Lloyd’s to hit is increased by +20 for the burst.
At this range, Lloyd should hit with a burst on a 59 or less.
Re: Adventure Section 1.0
url=http://www.unseenservant.com/default.as ... 40&macid=0]Damage [5d10+20] = 33+20 = 53 divide between P2 and P3.[/url] (27 and 26 points)
The slacker seems to be a pretty good shot spraying bullets everywhere.
The slacker seems to be a pretty good shot spraying bullets everywhere.
Re: Adventure Section 1.0
Rick is very concerned that a pirate has gotten up to the laser and attempts to follow him up.
DEX 60: [1d100] = 22
Hopefully that means he made it up and can attack.
Rick will attack the miner trying to use the heavy laser with martial arts (needs a 46 or less to hit)
He starts with a round kick: [1d100] = 8 - and hits for 5 damage.
Then a backhand: [1d100] = 37 - also a hit for 5 damage.
DEX 60: [1d100] = 22
Hopefully that means he made it up and can attack.
Rick will attack the miner trying to use the heavy laser with martial arts (needs a 46 or less to hit)
He starts with a round kick: [1d100] = 8 - and hits for 5 damage.
Then a backhand: [1d100] = 37 - also a hit for 5 damage.
Re: Adventure Section 1.0
Vigg is a demolition skill drasalite!Jaakari wrote:I think someone has demolition skill, but I don’t know for sureMajorTom wrote:Okay, Rick will carry it. He is somewhat leery of it but likes the idea of learning how to blow things up with it so will eventually learn.Jaakari wrote:(OOC: yes, we grabbed that-whomever wants to carry it can take it and I’ll strike it from my ‘gear’ list. I wrote it down so we would not forget what we’d taken)
Re: Adventure Section 1.0
Vigg will attempt to gain some cover and then fire his needler again. (Please roll for me)
Re: Adventure Section 1.0
There are no critical failures in SF, as written. There are some automatic failures, I believe, but they're just like any other failure.
Re: Adventure Section 1.0
message received, thanks, crossing my RPG streams.pdunwin wrote:There are no critical failures in SF, as written. There are some automatic failures, I believe, but they're just like any other failure.
Re: Adventure Section 1.0
well, imma just lay here lol
(just being funny, don't expect anyone to move me during combat lol)
(just being funny, don't expect anyone to move me during combat lol)
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Re: Adventure Section 1.0
Vigg attack roll [1d100] = 100 [1d100] = 18 [1d100] = 97
1 hit for Needler damage [2d10] = 7
Pirate 1 Punches at Rick Pirate 1 melee [1d100] = 77 Miss
Pirate 2 tries to light Lloyd up Pirate 2 shot [1d100] = 100 Missed it by that much!
Pirate 3 throws frag at Lloyd Frag throw [1d100] = 7
Damage roll Frag damage [8d10] = 51
Lloyd needs to make a reaction speed check
1 hit for Needler damage [2d10] = 7
Pirate 1 Punches at Rick Pirate 1 melee [1d100] = 77 Miss
Pirate 2 tries to light Lloyd up Pirate 2 shot [1d100] = 100 Missed it by that much!
Pirate 3 throws frag at Lloyd Frag throw [1d100] = 7
Damage roll Frag damage [8d10] = 51
Lloyd needs to make a reaction speed check
Re: Adventure Section 1.0
My mistake earlier, the burst damage modifier was:
Excess damage from turn 1 burst: [1d10] = 7+[1d10] = 4
Add this to the previous 33 and divide by 2 (22 each P2 and P3)
Excess damage from turn 1 burst: [1d10] = 7+[1d10] = 4
Add this to the previous 33 and divide by 2 (22 each P2 and P3)
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Re: Adventure Section 1.0
Lloyd will take 13 points of damage instead (1/2 from successful RS check and 1/2 from your suit)
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- Ranger Knight
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Re: Adventure Section 1.0
Pirate initiative roll Initiative [1d10+4] = 10+4 = 14
Re: Adventure Section 1.0
Good Guy Initiative
[1d10+5] = 3+5 = 8
[1d10+5] = 3+5 = 8
Re: Adventure Section 1.0
Rick shouts out over the fading sound of the explosion, "You guys be okay down there?" Even as he speaks however, he continues attacking the miner, thankful that he prevented him from reaching the heavy laser.
Sidekick [1d100] = 88 is a miss
Straight punch [1d100] = 32 is a hit for 5 damage
Sidekick [1d100] = 88 is a miss
Straight punch [1d100] = 32 is a hit for 5 damage
Re: Adventure Section 1.0
The crack of his own gunfire and the dull whumping sound of the grenade detonating almost overwhelmed the noise filters on his hearing protection. The Sykorian bat that P2 hit with his wild laser shot falls dead nearby. He will try to use the car as partial cover. In his turn Lloyd snaps three shots at P2.
Lloyd to hit is 39.
url=http://www.unseenservant.com/default.as ... 66&macid=0][1d100] = 32 [1d100] = 49 [1d100] = 29[/url]
[1d100] = 32 [1d100] = 49 [1d100] = 29
Damage from 2 presumed hits: [1d10] = 8 [1d10] = 5
13 damage total
Lloyd to hit is 39.
url=http://www.unseenservant.com/default.as ... 66&macid=0][1d100] = 32 [1d100] = 49 [1d100] = 29[/url]
[1d100] = 32 [1d100] = 49 [1d100] = 29
Damage from 2 presumed hits: [1d10] = 8 [1d10] = 5
13 damage total
Re: Adventure Section 1.0
Vigg fires the needler at Pirate 2...
[1d100] = 6
[1d100] = 88
[1d100] = 97
Looks like one hit for ...[1d10] = 4
[1d100] = 6
[1d100] = 88
[1d100] = 97
Looks like one hit for ...[1d10] = 4
Re: Adventure Section 1.0
I had this image of “Weekend at Bernie’s” just nowTeflon wrote:well, imma just lay here lol
(just being funny, don't expect anyone to move me during combat lol)