Adventure Section 1.0
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- Ranger Knight
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- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
Pirate 1 Intuition check [1d100] = 14
Pirate 2 intuition check [1d100] = 28
Pirate 3 intuition check [1d100] = 47
All three pirates notice Rick's attempt to sneak closer.
Pirate initiative [1d10+5] = 4+5 = 9
Pirate 2 intuition check [1d100] = 28
Pirate 3 intuition check [1d100] = 47
All three pirates notice Rick's attempt to sneak closer.
Pirate initiative [1d10+5] = 4+5 = 9
Re: Adventure Section 1.0
Rick initiative [1d10+5] = 6+5 = 11
Re: Adventure Section 1.0
T'prin hops out of the cart and uses it for cover.
Re: Adventure Section 1.0
I also would like an idea of what the area looks like, are the ore carts on tracks or are the hover type? how are the bad guys positioned, and the gunship thing where is iyt in regards to us?
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
The ore carts are ground type and here is the area.
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Re: Adventure Section 1.0
is there an open door on the spacecraft that i can see?
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- Ranger Knight
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- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
Sorry, the pirates lost initiative and I forgot to declare their actions.
Pirate 1 will jump on the truck and get to the heavy laser.
Pirate 2 grabs his laser rifle and will fire on the nearest character.
Pirate 3 pulls out a grenade and will throw it at Rick.
Pirate 1 will jump on the truck and get to the heavy laser.
Pirate 2 grabs his laser rifle and will fire on the nearest character.
Pirate 3 pulls out a grenade and will throw it at Rick.
Re: Adventure Section 1.0
Borble runs straight for the truck, clearly hoping to get to the gunner as soon as possible.
Re: Adventure Section 1.0
T'prin will charge Pirate 3
Re: Adventure Section 1.0
Rick runs full speed at pirate 3. It looks like he is within my 30 meter range and, if so, Rick will attack with martial arts when he arrives.
He starts with a flying kick. [1d100] = 64
Which misses so he tries a quick jab . [1d100] = 21
Which hits for 5 damage.
He starts with a flying kick. [1d100] = 64
Which misses so he tries a quick jab . [1d100] = 21
Which hits for 5 damage.
Re: Adventure Section 1.0
When it is Vigg's turn, he will fire his needler pistol at Pirate 2. Please roll for me (only access on phone)
Re: Adventure Section 1.0
OOC: I’m assuming we all get an action here?
Before these guys close for melee, I’d like to take a few shots at P2. That’s if I can do so without hitting Rick (hopefully he’s more to the right)
Before these guys close for melee, I’d like to take a few shots at P2. That’s if I can do so without hitting Rick (hopefully he’s more to the right)
Re: Adventure Section 1.0
(Assuming Lloyd can fire his three single shots)
Firing at P2 [1d100] = 10 [1d100] = 27 [1d100] = 7 to hit against projectile weapon to hit of 39
I am rolling damage dice for the three rolls as well.
Lloyd’s damage rolls [1d10] = 8 [1d10] = 5 [1d10] = 5 assuming all three shots were hits
Firing at P2 [1d100] = 10 [1d100] = 27 [1d100] = 7 to hit against projectile weapon to hit of 39
I am rolling damage dice for the three rolls as well.
Lloyd’s damage rolls [1d10] = 8 [1d10] = 5 [1d10] = 5 assuming all three shots were hits
Re: Adventure Section 1.0
I think someone has demolition skill, but I don’t know for sureMajorTom wrote:Okay, Rick will carry it. He is somewhat leery of it but likes the idea of learning how to blow things up with it so will eventually learn.Jaakari wrote:(OOC: yes, we grabbed that-whomever wants to carry it can take it and I’ll strike it from my ‘gear’ list. I wrote it down so we would not forget what we’d taken)
Re: Adventure Section 1.0
RICK OOC: If so, they should carry it. Otherwise Rick plans to pick up Demolitions in the future.Jaakari wrote:I think someone has demolition skill, but I don’t know for sureMajorTom wrote:Okay, Rick will carry it. He is somewhat leery of it but likes the idea of learning how to blow things up with it so will eventually learn.Jaakari wrote:(OOC: yes, we grabbed that-whomever wants to carry it can take it and I’ll strike it from my ‘gear’ list. I wrote it down so we would not forget what we’d taken)
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- Ranger Knight
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- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
Borble, you need to make a Dexterity check for me to climb the truck.
T'prin, you did not tell me how much interest you are charging the pirate, so make an attack roll instead.
Rick, your second attack was successful.
Vigg attacks [1d100] = 53 [1d100] = 70 [1d100] = 50 All miss.
Lloyd, pirate 2 says OUCH! and then compares your mother to a lady of the evening.
T'prin, you did not tell me how much interest you are charging the pirate, so make an attack roll instead.
Rick, your second attack was successful.
Vigg attacks [1d100] = 53 [1d100] = 70 [1d100] = 50 All miss.
Lloyd, pirate 2 says OUCH! and then compares your mother to a lady of the evening.
Re: Adventure Section 1.0
If Borble is unable to climb the truck (I assume that's what the failed check means, but I could be wrong), it will settle for flattening itself against the truck to where the heavy gun can't get a shot at him.
DEX check vs. 40: [1d100] = 55
DEX check vs. 40: [1d100] = 55
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
Okay, pirate 1 tries a fast climb to the truck top. Pirate 1 Dex check [1d100] = 22 Pirate 1 is now on top and at the laser, he spins it around and will fire next round.
Pirate 2 fires back at Lloyd Pirate 2 attacks [1d100] = 82 [1d100] = 99 Miss and miss.
Pirate 3 melees T'prin Pirate 3 melee roll [1d100] = 10 In addition to 2 points of damage, T'prin is now unconscious for [1d100] = 77 rounds of combat
Pirate initiative [1d10+4] = 4+4 = 8
Pirate 2 fires back at Lloyd Pirate 2 attacks [1d100] = 82 [1d100] = 99 Miss and miss.
Pirate 3 melees T'prin Pirate 3 melee roll [1d100] = 10 In addition to 2 points of damage, T'prin is now unconscious for [1d100] = 77 rounds of combat
Pirate initiative [1d10+4] = 4+4 = 8
Re: Adventure Section 1.0
(OOC: can’t recall in SF if a 99 is a critical failure. It was in Top Secret, I may be misremembering)