Adventure Section 1.0
Re: Adventure Section 1.0
Rick runs forward with the intent of keeping the rock pile between himself and as many miners as he can. When he gets close enough to someone using or pulling out a weapon, he will attack with martial arts.
Re: Adventure Section 1.0
T'prin will make a sprinting dash towards the rubble pile to the left of the number 2
also gonna try to trigger my battle rage
5%chance
my roll[1d100] = 74
also gonna try to trigger my battle rage
5%chance
my roll[1d100] = 74
Re: Adventure Section 1.0
Lloyd’s passage through the tunnel was behind the others, watching the rear for an envelopment, he had reached the chamber beyond and was sussing out the details when he heard the miner shout about killing them. A smoke grenade in hand, he sees the other operatives moving to the attack. With no real cover available, he jinks in an irregular path. He is trying to keep the mining equipment between him and the miners, if possible.
Re: Adventure Section 1.0
In case a roll is needed:
Output: Dex : [1d100] = 50, against 57 DEX
Output: Dex : [1d100] = 50, against 57 DEX
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- Ranger Knight
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Re: Adventure Section 1.0
Okay, did someone on your side roll initiative yet or did I miss it?
Re: Adventure Section 1.0
RICK OOC: Going from memory, I recall that initiative is a d10 + (RS/10: rounded up) so here is a roll.
[1d10+5] = 4+5 = 9
[1d10+5] = 4+5 = 9
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- Ranger Knight
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Re: Adventure Section 1.0
Okay, your side has the initiative, so the miners declare their actions first and then you can react to those actions.
Miner 1 - Draws his weapon and runs toward the debris pile toward the right side of the tunnel. He will fire one shot at T'prin
Miner 2 - Draws a grenade and moves to the debris pile to the right and will throw his grenade at Rick
Miner 3 - Grabs a pack of kaboomite (explosives) and runs toward the pile at the left and dives for cover
Miner 4 - Unslings his rifle takes aim at Borble and will fire when it is their turn
Miner 5 - Runs to a robot and begins messing with the control panel
Miner 6 - Runs toward the ore cart on the left of the map and dives behind it for cover.
Miner 1 - Draws his weapon and runs toward the debris pile toward the right side of the tunnel. He will fire one shot at T'prin
Miner 2 - Draws a grenade and moves to the debris pile to the right and will throw his grenade at Rick
Miner 3 - Grabs a pack of kaboomite (explosives) and runs toward the pile at the left and dives for cover
Miner 4 - Unslings his rifle takes aim at Borble and will fire when it is their turn
Miner 5 - Runs to a robot and begins messing with the control panel
Miner 6 - Runs toward the ore cart on the left of the map and dives behind it for cover.
Re: Adventure Section 1.0
Rick will run as fast as he can towards the man who is trying to throw a grenade at him. If he recognizes the grenade as a gas grenade, he will hold his breath once the man throws.
When he reaches the man, he will use martial arts to attack.
When he reaches the man, he will use martial arts to attack.
Re: Adventure Section 1.0
T'prin is headed towards the left pile of rubble, so i guess ill take the guy with the kaboomite
Last edited by Teflon on Tue Dec 03, 2019 5:07 am, edited 1 time in total.
Re: Adventure Section 1.0
Vigg will throw a doze grenade at the closest miner.
DEX = 50
On my phone. Please roll for me.
DEX = 50
On my phone. Please roll for me.
Re: Adventure Section 1.0
Borble gives up trying to sneak and runs straight for the nearest attacker.
<hr>
-10 penalty to hit Borble due to his running.
Speed: 20 m/turn
STR/STA: 45/45
skeinsuit
(not currently wearing anti-gas equipment)
<hr>
-10 penalty to hit Borble due to his running.
Speed: 20 m/turn
STR/STA: 45/45
skeinsuit
(not currently wearing anti-gas equipment)
Re: Adventure Section 1.0
T'prin is mentally kicking himself for not grabbing protective equipment when it was available .
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- Ranger Knight
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Re: Adventure Section 1.0
Okay, Vigg, you are still out of range for grenades. I have uploaded a map with new positions.
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Re: Adventure Section 1.0
Rick will move at a diagonal ahead and to the right. He is human so he can move 30 meters/6 squares. He will not reach his target this turn. He has no cover but hopefully anyone targeting him will be at -10 due to running.
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Re: Adventure Section 1.0
Vigg will try to parallel Rick's run. Vigg is a drasalite and pretty slow... 20 meters/turn at a run. He will try to get close enough for a good throw on the sleeper grenade in between the rock piles.MajorTom wrote:Rick will move at a diagonal ahead and to the right. He is human so he can move 30 meters/6 squares. He will not reach his target this turn. He has no cover but hopefully anyone targeting him will be at -10 due to running.
Sorry on the DEX it is actually 40...
Re: Adventure Section 1.0
T'prin is going to move towards M6 full run, my run is 30 so 6 squares.
Re: Adventure Section 1.0
Lloyd’s path will take him toward the two miners, in particular the one who is winding up to take a shot. Lloyd pulls out the auto pistol and as he runs, snaps a shot at the rifleman... if he hits, great, otherwise hopefully it will keep those two’s heads down.
Running, pretty good range, I know there’s penalties, but the shock of being fired at may cause these guys to flinch or push back.
Running, pretty good range, I know there’s penalties, but the shock of being fired at may cause these guys to flinch or push back.
Re: Adventure Section 1.0
Lloyd’s base chance to hit is 38. I’m sure there are some penalties here. I can’t roll from my phone apparently. Please do so for me.
Re: Adventure Section 1.0
Borble continues lumbering through the killzone. It lowers its spear point to the side and bellows "Stand down! We are not mandated to harm you or disrupt your business. We simply seek to report on the strange goings on."
(Continuing to run.)
(Continuing to run.)
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- Ranger Knight
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Re: Adventure Section 1.0
Lloyd, here is your attack roll...Lloyd attack roll [1d100] = 41 Miss...
New posted positions
Miner 1 attack roll [1d100+35] = 65+35 = 100 Missed it by that much!
Miner 2 grenade throw [1d100+90] = 63+90 = 153 Missed
Grenade bounce roll [1d10] = 2 Behind and to the right of Rick
Miner 3 skill roll [1d100-20] = 45-20 = 25 Passed his check
Miner 4 attack roll [1d100-20] = 8-20 = -12 This is a hit.
Damage roll against Borble [1d10] = 6
Miner 5 skill roll [1d100-10] = 53-10 = 43
New posted positions
Miner 1 attack roll [1d100+35] = 65+35 = 100 Missed it by that much!
Miner 2 grenade throw [1d100+90] = 63+90 = 153 Missed
Grenade bounce roll [1d10] = 2 Behind and to the right of Rick
Miner 3 skill roll [1d100-20] = 45-20 = 25 Passed his check
Miner 4 attack roll [1d100-20] = 8-20 = -12 This is a hit.
Damage roll against Borble [1d10] = 6
Miner 5 skill roll [1d100-10] = 53-10 = 43
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