Adventure Section 1.0

Harpoonrgm84a
Message
Author
MajorTom
Ranger
Ranger
Posts: 608
Joined: Tue Oct 22, 2019 3:24 pm

Re: Adventure Section 1.0

#541 Post by MajorTom »

Rick runs forward with the intent of keeping the rock pile between himself and as many miners as he can. When he gets close enough to someone using or pulling out a weapon, he will attack with martial arts.
Teflon
Ranger
Ranger
Posts: 638
Joined: Sat Oct 05, 2019 8:16 pm

Re: Adventure Section 1.0

#542 Post by Teflon »

T'prin will make a sprinting dash towards the rubble pile to the left of the number 2

also gonna try to trigger my battle rage
5%chance
my roll[1d100] = 74
Jaakari
Ranger
Ranger
Posts: 541
Joined: Tue Oct 22, 2019 4:56 pm

Re: Adventure Section 1.0

#543 Post by Jaakari »

Lloyd’s passage through the tunnel was behind the others, watching the rear for an envelopment, he had reached the chamber beyond and was sussing out the details when he heard the miner shout about killing them. A smoke grenade in hand, he sees the other operatives moving to the attack. With no real cover available, he jinks in an irregular path. He is trying to keep the mining equipment between him and the miners, if possible.
Jaakari
Ranger
Ranger
Posts: 541
Joined: Tue Oct 22, 2019 4:56 pm

Re: Adventure Section 1.0

#544 Post by Jaakari »

In case a roll is needed:
Output: Dex : [1d100] = 50, against 57 DEX
Harpoonrgm84a
Ranger Knight
Ranger Knight
Posts: 1066
Joined: Sat Oct 05, 2019 4:19 am

Re: Adventure Section 1.0

#545 Post by Harpoonrgm84a »

Okay, did someone on your side roll initiative yet or did I miss it?
MajorTom
Ranger
Ranger
Posts: 608
Joined: Tue Oct 22, 2019 3:24 pm

Re: Adventure Section 1.0

#546 Post by MajorTom »

RICK OOC: Going from memory, I recall that initiative is a d10 + (RS/10: rounded up) so here is a roll.

[1d10+5] = 4+5 = 9
Harpoonrgm84a
Ranger Knight
Ranger Knight
Posts: 1066
Joined: Sat Oct 05, 2019 4:19 am

Re: Adventure Section 1.0

#547 Post by Harpoonrgm84a »

Okay, your side has the initiative, so the miners declare their actions first and then you can react to those actions.
Miner 1 - Draws his weapon and runs toward the debris pile toward the right side of the tunnel. He will fire one shot at T'prin
Miner 2 - Draws a grenade and moves to the debris pile to the right and will throw his grenade at Rick
Miner 3 - Grabs a pack of kaboomite (explosives) and runs toward the pile at the left and dives for cover
Miner 4 - Unslings his rifle takes aim at Borble and will fire when it is their turn
Miner 5 - Runs to a robot and begins messing with the control panel
Miner 6 - Runs toward the ore cart on the left of the map and dives behind it for cover.
MajorTom
Ranger
Ranger
Posts: 608
Joined: Tue Oct 22, 2019 3:24 pm

Re: Adventure Section 1.0

#548 Post by MajorTom »

Rick will run as fast as he can towards the man who is trying to throw a grenade at him. If he recognizes the grenade as a gas grenade, he will hold his breath once the man throws.

When he reaches the man, he will use martial arts to attack.
Teflon
Ranger
Ranger
Posts: 638
Joined: Sat Oct 05, 2019 8:16 pm

Re: Adventure Section 1.0

#549 Post by Teflon »

T'prin is headed towards the left pile of rubble, so i guess ill take the guy with the kaboomite
Last edited by Teflon on Tue Dec 03, 2019 5:07 am, edited 1 time in total.
cryominer
Scout
Scout
Posts: 70
Joined: Sat Oct 05, 2019 2:33 am

Re: Adventure Section 1.0

#550 Post by cryominer »

Vigg will throw a doze grenade at the closest miner.

DEX = 50

On my phone. Please roll for me.
pdunwin
Scout
Scout
Posts: 73
Joined: Sat Oct 05, 2019 4:39 pm

Re: Adventure Section 1.0

#551 Post by pdunwin »

Borble gives up trying to sneak and runs straight for the nearest attacker.
<hr>
-10 penalty to hit Borble due to his running.

Speed: 20 m/turn
STR/STA: 45/45
skeinsuit
(not currently wearing anti-gas equipment)
Teflon
Ranger
Ranger
Posts: 638
Joined: Sat Oct 05, 2019 8:16 pm

Re: Adventure Section 1.0

#552 Post by Teflon »

T'prin is mentally kicking himself for not grabbing protective equipment when it was available .
Harpoonrgm84a
Ranger Knight
Ranger Knight
Posts: 1066
Joined: Sat Oct 05, 2019 4:19 am

Re: Adventure Section 1.0

#553 Post by Harpoonrgm84a »

Okay, Vigg, you are still out of range for grenades. I have uploaded a map with new positions.
Attachments
minefight2.jpg
minefight2.jpg (1.15 MiB) Viewed 633 times
MajorTom
Ranger
Ranger
Posts: 608
Joined: Tue Oct 22, 2019 3:24 pm

Re: Adventure Section 1.0

#554 Post by MajorTom »

Rick will move at a diagonal ahead and to the right. He is human so he can move 30 meters/6 squares. He will not reach his target this turn. He has no cover but hopefully anyone targeting him will be at -10 due to running.
Attachments
Turn1.png
Turn1.png (349.5 KiB) Viewed 631 times
cryominer
Scout
Scout
Posts: 70
Joined: Sat Oct 05, 2019 2:33 am

Re: Adventure Section 1.0

#555 Post by cryominer »

MajorTom wrote:Rick will move at a diagonal ahead and to the right. He is human so he can move 30 meters/6 squares. He will not reach his target this turn. He has no cover but hopefully anyone targeting him will be at -10 due to running.
Vigg will try to parallel Rick's run. Vigg is a drasalite and pretty slow... 20 meters/turn at a run. He will try to get close enough for a good throw on the sleeper grenade in between the rock piles.

Sorry on the DEX it is actually 40...
Teflon
Ranger
Ranger
Posts: 638
Joined: Sat Oct 05, 2019 8:16 pm

Re: Adventure Section 1.0

#556 Post by Teflon »

T'prin is going to move towards M6 full run, my run is 30 so 6 squares.
Jaakari
Ranger
Ranger
Posts: 541
Joined: Tue Oct 22, 2019 4:56 pm

Re: Adventure Section 1.0

#557 Post by Jaakari »

Lloyd’s path will take him toward the two miners, in particular the one who is winding up to take a shot. Lloyd pulls out the auto pistol and as he runs, snaps a shot at the rifleman... if he hits, great, otherwise hopefully it will keep those two’s heads down.

Running, pretty good range, I know there’s penalties, but the shock of being fired at may cause these guys to flinch or push back.
Jaakari
Ranger
Ranger
Posts: 541
Joined: Tue Oct 22, 2019 4:56 pm

Re: Adventure Section 1.0

#558 Post by Jaakari »

Lloyd’s base chance to hit is 38. I’m sure there are some penalties here. I can’t roll from my phone apparently. Please do so for me.
pdunwin
Scout
Scout
Posts: 73
Joined: Sat Oct 05, 2019 4:39 pm

Re: Adventure Section 1.0

#559 Post by pdunwin »

Borble continues lumbering through the killzone. It lowers its spear point to the side and bellows "Stand down! We are not mandated to harm you or disrupt your business. We simply seek to report on the strange goings on."

(Continuing to run.)
Harpoonrgm84a
Ranger Knight
Ranger Knight
Posts: 1066
Joined: Sat Oct 05, 2019 4:19 am

Re: Adventure Section 1.0

#560 Post by Harpoonrgm84a »

Attachments
minefight3.jpg
minefight3.jpg (1.14 MiB) Viewed 616 times
Post Reply

Return to “Star Frontiers Alpha 1.0 (Advanced Rules)”